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path: root/src/server/game/Combat
AgeCommit message (Expand)Author
2024-10-05Core/Objects: Refactor private object checks into separate functionShauren
2024-10-05Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2024-02-26Dep/Boost: Drop windows boost hacks (#29358)funjoker
2023-08-23Core/Units: Fixed possible use after free in ThreatManagerShauren
2023-08-12Core/Misc: Include cleanup, 2023 editionShauren
2023-08-12Core/Misc: Add missing Containers.h include where neccessaryShauren
2023-08-12Core/Misc: Remove boost::heap::fibonacci_heap from header filesShauren
2022-09-04Core/Combat: Allow PvE combat references to become suppressed, just like PvP ...Shauren
2022-09-04Core/Spells: Delay combat flagging for spell targets until spell missile landsAlan Deutscher
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-11-06Core/Combat: Fixed combat after remove charm (#27248)Lucas Nascimento
2021-08-08Core/Combat: Allow refresh pvp combat when assisting a unit that is in pvp co...Gildor
2021-07-30Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EX...offl
2021-02-25Core/ThreadManager: delete double include "TemporarySummon.h" (#26163)Kargatum
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-12-26Core/Spells: Implemented personal summons (#19231) (#25765)Giacomo Pozzoni
2020-09-27Dep/Boost: Support for boost 1.74 - heapShauren
2020-08-07Core/Units: add new functionality for units to block or enable combat interac...Ovah
2020-07-22Core/Combat: Disable triggers entering combat (#25086)Giacomo Pozzoni
2020-06-26Core/Common: Replace ASSERT(false, "...") with ABORT_MSG("...")jackpoz
2020-01-02New yearAokromes
2020-01-02Scripts/ICC: little bit of cleanup in Valithria after the "recent" changesccrs
2019-08-06typo fix in commentTreeston
2019-07-28Core/Threat: Properly update offline states even if all threat references are...Treeston
2019-07-21!= and == are not the same thing.Treeston
2019-07-21Core/AI: No longer override chase movement with follow movement if the creatu...Treeston
2019-07-21Core/AI: Finally move the "is creature engaged" flag to be a property of the ...Treeston
2019-07-03Entities/Unit: Properly unset engaged flag for creates that cannot have a thr...Treeston
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-23Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...Treeston
2019-02-05Core/Misc: Fix issues reported by dynamic analysisjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-09Core/Threat: Properly sequence checking offline state _after_ adding the refe...Treeston
2018-09-08Core/Threat: Suppressed threat is now re-evaluated on taunt state update, and...Treeston
2018-08-29Core/Threat: Fear no longer suppresses threat. All confuse effects now suppre...Treeston
2018-08-28Core/Entities: Fixed an issue where creatures would not properly assist forma...Treeston
2018-08-27Core/Threat: Only send SMSG_THREAT_UPDATE if the threat list actually changedTreeston
2018-08-27Core/Threat: Further tweak to assist threat, all CC now prevents assist threa...Treeston
2018-08-27Core/Threat: Threat system adjustments:Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-05-05Core/Thread: Fix crash added in fd33b1cd02a1c69fc78f47f079eadc43c331d054jackpoz
2018-05-04Core/Threat: My dictionary informs me that "fixtate" is not, in fact, a word....Treeston
2018-05-04Core/Threat: Re-add fixtate system. I am being told Netherspite needs it.Treeston
2018-05-041b7ec4b follow-upTreeston
2018-05-04Core/Threat: Fix taunt behavior in some edge casesTreeston
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
2018-02-26Core/Threat: Fix taunt logic relying on unspecified behavior by unordered boo...Treeston
2018-02-15Core/Combat: Unify combat permitted checks between CvC and PvC - only require...Treeston
2018-02-05Core/Threat: Custom ThreatListIterator that transparently iterates over the b...Treeston
2018-01-29Combat/Threat: Now set engaged state for all units on offline reference regis...Treeston