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path: root/src/server/game/Combat
AgeCommit message (Expand)Author
2021-06-19Core/Threat: Custom ThreatListIterator that transparently iterates over the b...Treeston
2021-06-19Combat/Threat: Now set engaged state for all units on offline reference regis...Treeston
2021-06-16Core/Entities: don't allow client control if player is still affected by any ...ariel-
2021-06-16Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (...Treeston
2021-06-16Core/Threat: Passive creatures now properly become engaged when adding an off...Treeston
2021-06-15Core/Threat: Fix a potential crash that would occur in specific edge cases of...Treeston
2021-05-29Core/Misc: kill whitespaceariel-
2021-05-173dcd49e v2, slightly cheaperTreeston
2021-05-17Core/Threat: fix a potential super edge case iterator invalidationTreeston
2021-05-16Scripts/Commands: New command: .debug threatinfoTreeston
2021-05-16Core/Threat: only send periodic threat list updates while unit is engagedTreeston
2021-05-16Core/Combat: Some more sanity check asserts to try and track down #21187.Treeston
2021-05-16Core/Combat: some more detailed assertions to possibly shed light on #21187.Treeston
2021-05-16Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-03-28Core/Objects: Refactor private object checks into separate functionShauren
2021-03-28Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2021-03-21Core/Auras: Defined and implemented many new interrupt flagsShauren
2021-03-15Core/Spells: Define all spell modifier types and implement ProcCooldown mod a...Shauren
2021-03-02Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instea...Shauren
2020-08-18Core/Combat: Fixed issues with creatures sometimes entering combat with frien...treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-02New YearAokromes
2019-07-21Core/Misc: Various crash fixes (#19059)xinef1
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Units: Drop hostile world references that are out of our sight (fixes co...xinef1
2018-04-08Core/Spells: Implemented personal summons (#19231)Traesh
2018-01-01Update copyright note for 2018vincent-michael
2017-08-21Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...ariel-
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-01-01Update copyright note for 2017vincent-michael
2016-05-20Core/DataStores: Updated opcodes and db2 to 7.0.3.21414Shauren
2016-04-08Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-01-10Core/Maps: Updated map difficultiesShauren
2015-01-05Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...Shocker
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-22Core/Spells: more code updates...Rat
2014-11-08Core/DataStores: Updated DungeonEncounter.dbc, DurabilityCosts.dbc, Durabilit...Intel
2014-09-20Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
2014-09-14Core/Misc: Fixed build without pchShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-12Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
2014-08-09Core/Server: Add missing overridesDDuarte