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Author
2021-06-19
Core/Threat: Custom ThreatListIterator that transparently iterates over the b...
Treeston
2021-06-19
Combat/Threat: Now set engaged state for all units on offline reference regis...
Treeston
2021-06-16
Core/Entities: don't allow client control if player is still affected by any ...
ariel-
2021-06-16
Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (...
Treeston
2021-06-16
Core/Threat: Passive creatures now properly become engaged when adding an off...
Treeston
2021-06-15
Core/Threat: Fix a potential crash that would occur in specific edge cases of...
Treeston
2021-05-29
Core/Misc: kill whitespace
ariel-
2021-05-17
3dcd49e v2, slightly cheaper
Treeston
2021-05-17
Core/Threat: fix a potential super edge case iterator invalidation
Treeston
2021-05-16
Scripts/Commands: New command: .debug threatinfo
Treeston
2021-05-16
Core/Threat: only send periodic threat list updates while unit is engaged
Treeston
2021-05-16
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2021-05-16
Core/Combat: some more detailed assertions to possibly shed light on #21187.
Treeston
2021-05-16
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-03-28
Core/Objects: Refactor private object checks into separate function
Shauren
2021-03-28
Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...
Matan Shukry
2021-03-21
Core/Auras: Defined and implemented many new interrupt flags
Shauren
2021-03-15
Core/Spells: Define all spell modifier types and implement ProcCooldown mod a...
Shauren
2021-03-02
Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instea...
Shauren
2020-08-18
Core/Combat: Fixed issues with creatures sometimes entering combat with frien...
treeston
2020-08-18
Some more refactoring prep for combat/threat (#19930).
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Various crash fixes (#19059)
xinef1
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Core/Units: Drop hostile world references that are out of our sight (fixes co...
xinef1
2018-04-08
Core/Spells: Implemented personal summons (#19231)
Traesh
2018-01-01
Update copyright note for 2018
vincent-michael
2017-08-21
Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing eff...
ariel-
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-05-20
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
Shauren
2016-04-08
Core/Threat: Prevent bosses (and other stuff using DoZoneInCombat) from switc...
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-01-10
Core/Maps: Updated map difficulties
Shauren
2015-01-05
Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...
Shocker
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-22
Core/Spells: more code updates...
Rat
2014-11-08
Core/DataStores: Updated DungeonEncounter.dbc, DurabilityCosts.dbc, Durabilit...
Intel
2014-09-20
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Shauren
2014-09-14
Core/Misc: Fixed build without pch
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-12
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
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