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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T14:01:01Z
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Conditions
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ConditionMgr.cpp
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Author
2025-09-07
Core/Conditions: Allow ConditionTypeOrReference to be 0 for conditions that h...
Shauren
2025-06-22
Core/Players: PlayerChoice improvements
Shauren
2025-06-22
Core/Conditions: Fix validation for CONDITION_SOURCE_TYPE_PLAYER_CHOICE_RESPONSE
Shauren
2025-06-20
Core/Conditions: Implemented new condition source type CONDITION_SOURCE_TYPE_...
Shauren
2025-06-18
Core: Updated to 11.1.7
Shauren
2025-05-23
Core/PacketIO: Remove ByteBuffer constructor from MessageBuffer
Shauren
2025-05-16
Core/Conditions: Fix copypaste from previous commit
Shauren
2025-05-16
Core/Conditions: Catch exceptions caused by invalid WorldStateExpression data
Shauren
2025-05-15
Core/PacketIO: Rename ByteBuffer::contents to ByteBuffer::data
Shauren
2025-04-19
Core/Conditions: Added conditions for automatic learning spells with SkillLin...
Shauren
2025-01-26
Core/Conditions: Corrected upper array bound requirement for PlayerConditionL...
Shauren
2025-01-10
Core/Conditions: Allow conditions for seen object in CONDITION_SOURCE_TYPE_OB...
ModoX
2024-12-28
Core/Players: Added helper function to check quest completion using QuestV2 bits
Shauren
2024-12-02
Core/Quests: Implemented QUEST_OBJECTIVE_KILL_WITH_LABEL
Shauren
2024-12-02
Core/Conditions: Added missing CONDITION_STRING_ID case to Condition::GetSear...
Shauren
2024-12-02
Core/Conditions: Explicitly name fields in condition type info initializer
Shauren
2024-11-06
Core/PacketIO: Named a bunch of unknown/unused fields
Shauren
2024-10-19
Core/Conditions: Allow NegativeCondition for references (#30363)
Meji
2024-08-25
Core/Conditions: Remove unneccessary duplicate condition startup checks - ite...
Shauren
2024-08-18
Core/Realms: Realmlist refactors
Shauren
2024-05-22
Core/Conditions: Added private object to StaticConditionTypeData and defined ...
ModoX
2024-04-13
Core/Conditions: Added startup error log for conditions using invalid effect ...
Shauren
2024-04-01
Core/Conditions: Fixed evaluation of CurrentPvpFaction outside arenas or batt...
Meji
2024-03-28
Core/Battlegrounds: Move to scripts (#29799)
Jeremy
2024-03-27
Core/Conditions: Extend circular references check for player condition condit...
Shauren
2024-03-27
Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)
Meji
2024-02-03
Core/Conditions: Fixed typo in worldstate expression evaluation (#29639)
Christyan
2024-01-21
Core: Updated to 10.2.5
Shauren
2024-01-12
Core/Conditions: Added stringid condition type
Shauren
2024-01-11
Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...
Shauren
2023-12-29
Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead...
Jeremy
2023-11-26
Scripts/Conditions: Fallback to other targets to get map if first target is i...
ModoX
2023-11-21
Core/Calendar: Implement different timezone support for ingame calendar
Shauren
2023-11-05
Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFO
Shauren
2023-10-13
Core/Misc: Use DB2Manager::IsInArea for area-related criterias and conditions...
Meji
2023-10-06
Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzo...
Shauren
2023-08-07
Core/Misc: Turn ChrSpecialization into enum class
Shauren
2023-08-07
Core/Misc: Reduce number of player spec hardcoded checks
Shauren
2023-07-21
Core/Condition: Implemented condition CONDITION_PRIVATE_OBJECT (#29136)
ModoX
2023-06-26
Core/Conditions: Replaced Player argument to world state expression checking ...
Shauren
2023-06-01
Core/Graveyards: Drop Faction column and replace it with conditions (#28965)
Jeremy
2023-04-08
Core/Conditions: Fix log typo
Meji
2023-04-05
Core/Creature: Added possibility to give creatures multiple gossip menu ids a...
ModoX
2023-01-29
Core/Spawns: Allow spawn groups with MANUAL_SPAWN flag to automatically despa...
Meji
2023-01-29
Core/Players: Several currency fixes and improvements (#28676)
Meji
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-12-16
Core/Players: Implemented new talent system
Shauren
2022-12-04
Core: Updated to 10.0.2
Shauren
2022-12-04
Core/Spells: Extended mechanic mask to uint64
Shauren
2022-10-24
Core/Conditions: Add const to condition checking functions
Shauren
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