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path: root/src/server/game/Conditions
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2016-09-09Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...treeston
2016-08-20Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...treeston
2016-08-06Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...treeston
2016-08-06Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.treeston
2016-07-16Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...SnapperRy
2016-05-25Conditions/ConditionMgr: Add a comment so MitchesD can go away.treeston
2016-04-08Properly rename the stand state method...Shauren
2016-04-08Core/Misc: Renamed getStandState to minimize differences between branchesShauren
2016-04-02Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...Shauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-02Core/Conditions: Improved mergeability between branchesariel-
2016-02-25DB/Conditions: Add new CONDITION_STAND_STATE (41). value1 selects the type of...treeston
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-01Update copyright note for 2016Rushor
2015-12-03Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now u...MitchesD
2015-11-14Core: Fix warningVincent-Michael
2015-11-14Core/Condition: Fix issue reported by static analysisVincent-Michael
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-10-31Core/Conditions: Optimizations part 3 changed ConditionStore to a simple arrayShauren
2015-10-31Core/Conditions: Optimizations part 3 removed copying condition containers al...Shauren
2015-10-31Core/Conditions: Add const to methods not modifying ConditionMgrShauren
2015-10-31Core/Conditions: Optimizations part 2 removed unneeded codeShauren
2015-10-31Core/Conditions: Optimizations part 1 - use containers more suited for their ...Shauren
2015-10-31Core/Conditions: Type renamingShauren
2015-10-31Core/Misc: removed some useless map checksjoschiwald
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-12Core/Misc: Remove unneeded ToCreature() castsjackpoz
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-04-27Spell logging correctionsariel-
2015-04-18Core/Condition: Add In Water ConditionKittnz
2015-03-16Core/Condition: Added Realm Achievement conditionKittnz
2015-01-18Core: Make core build without PCH enabled.click
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-20Fixed typo in previous commitjoschiwald
2014-11-20Core/Logging: improved conditions error log messagesjoschiwald
2014-10-09Build: Fixed game & collision depending on each other for linkingShauren
2014-09-14ScriptsShauren
2014-08-24Core: Fix warningsVincent-Michael
2014-08-24Core/Conditions: allow CONDITION_OBJECT_ENTRY to check for object guidjoschiwald
2014-07-29Core/Conditions: Added more infos for CONDITION_SPELL error logVincent-Michael
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-01Replaced all remaining ACE based Singletonsleak
2014-03-27Core/Misc: Fix some static analysis issuesjackpoz
2014-03-20Core/Misc: Fix some static analysis issuesjackpoz
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush