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Conditions
Age
Commit message (
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Author
2017-02-12
Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...
treeston
2017-02-11
Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...
treeston
2017-02-11
Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.
treeston
2017-02-05
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...
SnapperRy
2017-01-09
Conditions/ConditionMgr: Add a comment so MitchesD can go away.
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-08-21
Warning fix
Shauren
2016-08-21
Warning fix
Shauren
2016-08-21
Core/Criteria: Fixed `disables` table requiring a reload for achievement crit...
Shauren
2016-06-13
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-06-09
Core/Players: Updated talent specializations
Shauren
2016-06-08
Core/Taxi: Implemented PlayerCondition requirements on taxi paths
Shauren
2016-06-08
Core/Misc: Fixed warnings
Vincent-Michael
2016-06-03
Core/PacketIO: Implemented new Cast HighGuid type and fix some mistakes with ...
Warpten
2016-05-20
Core/DataStores: Updated opcodes and db2 to 7.0.3.21414
Shauren
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20810
Shauren
2016-05-18
Core/Phase: phase_area table now support even parent area (known as zone)
MitchesD
2016-05-17
Core/ConditionMgr: condition CONDITION_SOURCE_TYPE_PHASE should not break on ...
MitchesD
2016-05-07
Core/Achievements: AchievementMgr refactoring
Shauren
2016-04-08
Build fix
Shauren
2016-04-08
Merge pull request #16457 from Treeston/3.3.5-standstatecondition
Treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-03-02
Core/Conditions: fix a memory leak for CONDITION_SOURCE_TYPE_TERRAIN_SWAP
ariel-
2016-02-02
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-04
Warning fixes
Shauren
2016-01-03
Another warning fix
Shauren
2016-01-03
Warning fix
Shauren
2016-01-03
Core/DataStores: Implemented checking PlayerCondition for future use
Shauren
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-12-03
Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now u...
MitchesD
2015-11-15
Core/Condition: Remove unused code
Vincent-Michael
2015-11-14
Core: Fix warning
Vincent-Michael
2015-11-14
Core/Condition: Fix issue reported by static analysis
Vincent-Michael
2015-11-04
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-10-31
Build fix after cherry-picks
Shauren
2015-10-25
Core/Conditions: Optimizations part 3 changed ConditionStore to a simple array
Shauren
2015-10-25
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-10-25
Core/Conditions: Add const to methods not modifying ConditionMgr
Shauren
2015-10-25
Core/Conditions: Optimizations part 2 removed unneeded code
Shauren
2015-10-25
Core/Conditions: Optimizations part 1 - use containers more suited for their ...
Shauren
2015-10-25
Core/Conditions: Type renaming
Shauren
2015-10-25
Core/Conditions: Phase condtion changes
Shauren
2015-10-04
Core/Misc: removed some useless map checks
joschiwald
2015-10-01
Core/Conditions: Fixed a typo
Zedron
2015-09-24
Core/Misc: Remove unneeded ToCreature() casts
jackpoz
2015-08-15
Core/Condition: Add In Water Condition
Kittnz
2015-07-25
Core: Header cleanup in game/*/*.cpp
Vincent-Michael
2015-07-04
Core: Fix multiple warnings
DDuarte
2015-06-26
Fix build after recent cherry picks
DDuarte
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