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path: root/src/server/game/Conditions
AgeCommit message (Expand)Author
2017-02-12Core/Conditions: Add new CONDITION_TAXI (46). Does what it says on the tin. T...treeston
2017-02-11Core/Conditions: Add new CONDITION_PET_TYPE (45). Matches target player's pet...treeston
2017-02-11Core/Conditions: Add new CONDITION_CHARMED (44). Does what it says on the tin.treeston
2017-02-05Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...SnapperRy
2017-01-09Conditions/ConditionMgr: Add a comment so MitchesD can go away.treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-08-21Warning fixShauren
2016-08-21Warning fixShauren
2016-08-21Core/Criteria: Fixed `disables` table requiring a reload for achievement crit...Shauren
2016-06-13Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-06-09Core/Players: Updated talent specializationsShauren
2016-06-08Core/Taxi: Implemented PlayerCondition requirements on taxi pathsShauren
2016-06-08Core/Misc: Fixed warningsVincent-Michael
2016-06-03Core/PacketIO: Implemented new Cast HighGuid type and fix some mistakes with ...Warpten
2016-05-20Core/DataStores: Updated opcodes and db2 to 7.0.3.21414Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20810Shauren
2016-05-18Core/Phase: phase_area table now support even parent area (known as zone)MitchesD
2016-05-17Core/ConditionMgr: condition CONDITION_SOURCE_TYPE_PHASE should not break on ...MitchesD
2016-05-07Core/Achievements: AchievementMgr refactoringShauren
2016-04-08Build fixShauren
2016-04-08Merge pull request #16457 from Treeston/3.3.5-standstateconditionTreeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-03-02Core/Conditions: fix a memory leak for CONDITION_SOURCE_TYPE_TERRAIN_SWAPariel-
2016-02-02Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-04Warning fixesShauren
2016-01-03Another warning fixShauren
2016-01-03Warning fixShauren
2016-01-03Core/DataStores: Implemented checking PlayerCondition for future useShauren
2016-01-01Update copyright note for 2016Vincent-Michael
2015-12-03Core/Conditions: extended CONDITION_NEAR_CREATURE, condition value 3 is now u...MitchesD
2015-11-15Core/Condition: Remove unused codeVincent-Michael
2015-11-14Core: Fix warningVincent-Michael
2015-11-14Core/Condition: Fix issue reported by static analysisVincent-Michael
2015-11-04Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-10-31Build fix after cherry-picksShauren
2015-10-25Core/Conditions: Optimizations part 3 changed ConditionStore to a simple arrayShauren
2015-10-25Core/Conditions: Optimizations part 3 removed copying condition containers al...Shauren
2015-10-25Core/Conditions: Add const to methods not modifying ConditionMgrShauren
2015-10-25Core/Conditions: Optimizations part 2 removed unneeded codeShauren
2015-10-25Core/Conditions: Optimizations part 1 - use containers more suited for their ...Shauren
2015-10-25Core/Conditions: Type renamingShauren
2015-10-25Core/Conditions: Phase condtion changesShauren
2015-10-04Core/Misc: removed some useless map checksjoschiwald
2015-10-01Core/Conditions: Fixed a typoZedron
2015-09-24Core/Misc: Remove unneeded ToCreature() castsjackpoz
2015-08-15Core/Condition: Add In Water ConditionKittnz
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-07-04Core: Fix multiple warningsDDuarte
2015-06-26Fix build after recent cherry picksDDuarte