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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2021-01-30Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...Giacomo Pozzoni
2021-01-22Core/Creature: Add new db field InteractionPauseTimer (#25880)Giacomo Pozzoni
2021-01-10Core/Unit: Fix movement hiccups in water (#24020)Giacomo Pozzoni
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-12-26Core/Spells: Implemented personal summons (#19231) (#25765)Giacomo Pozzoni
2020-11-18[3.3.5] Scripts/Commands: .learn adjustments (PR #25454)Treeston
2020-10-25Core/AI: Fix CorpseRemoved() and SMART_EVENT_CORPSE_REMOVED not being called ...jackpoz
2020-09-14Core/Spells: cleaned up and improved spell focusing behavior (PR #25440)Ovah
2020-09-08Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2020-09-02Core/Misc: Add support for custom link colors. Clean-up hyperlink validation,...Treeston
2020-08-23Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...Treeston
2020-08-20Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)Peter Keresztes Schmidt
2020-08-19Core/PacketIO: Update SMSG_QUESTGIVER_OFFER_REWARD (#25251)NoName
2020-08-15Core/PacketIO: Update SMSG_QUESTGIVER_QUEST_DETAILS (#25232)Peter Keresztes Schmidt
2020-08-07Core/Units: add new functionality for units to block or enable combat interac...Ovah
2020-08-04Core/Misc: Fix static analysis issues (#25194)Giacomo Pozzoni
2020-07-27Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummonCarbenium
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-26Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-22Core/Combat: Disable triggers entering combat (#25086)Giacomo Pozzoni
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-07-09Core/Creature: Add null check for charmed creaturesjackpoz
2020-06-27Core/Maps: Implemented getting area id from gameobject spawnsShauren
2020-06-01Core/Units: flight and hover checks will now consider movement template data ...Ovah
2020-05-21Core/Creature: Allow to disable HP regen in Raids even if the target is unrea...Giacomo Pozzoni
2020-05-02Core/Movement: 0e2342c followupccrs
2020-04-28Core/Auras: Prevent getting negative scale with aurasShauren
2020-04-27Core/Vehicles: update the power display of vehicles before being added to wor...Ovahlord
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-04-04Core/Movement: Formation Rewrite (#24379)Eridium
2020-03-31Core/DBLayer: Prevent committing transactions started on a different databaseShauren
2020-03-31Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2020-02-16[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2020-02-16Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-02-01Core/Items: implement some helper methods for easier readability (#24113)ForesterDev
2020-01-02New yearAokromes
2020-01-01Core/Creature: Clear creature focus after an evadeKillyana
2020-01-01Fix fleeing speed to 66% run speed (#24025)Giacomo Pozzoni
2019-09-05Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)Artamedes
2019-09-01Core/Creature: Fix another pet assertjackpoz
2019-08-18Entities/Creature: Fix a bug that caused map respawn timers to be scheduled f...Treeston
2019-08-17Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...Shauren
2019-08-12Entities/Creature: Fix an edge case assertion failure with pets dying in spec...Treeston
2019-08-11Entities/Player: ReacquireSpellFocusTarget is now private. It should've been ...Treeston
2019-08-11Core/Creature: Fix an issue that sometimes prevented spellcast focus targets ...Treeston
2019-08-05Core/Creature: 4a219ed codestyle followup, for real this timeccrs
2019-08-04Revert "Core/Creature: 4a219ed codestyle followup"Treeston
2019-08-04Core/Creature: 4a219ed codestyle followupccrs
2019-08-04Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston