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Author
2021-01-30
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseD...
Giacomo Pozzoni
2021-01-22
Core/Creature: Add new db field InteractionPauseTimer (#25880)
Giacomo Pozzoni
2021-01-10
Core/Unit: Fix movement hiccups in water (#24020)
Giacomo Pozzoni
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-12-26
Core/Spells: Implemented personal summons (#19231) (#25765)
Giacomo Pozzoni
2020-11-18
[3.3.5] Scripts/Commands: .learn adjustments (PR #25454)
Treeston
2020-10-25
Core/AI: Fix CorpseRemoved() and SMART_EVENT_CORPSE_REMOVED not being called ...
jackpoz
2020-09-14
Core/Spells: cleaned up and improved spell focusing behavior (PR #25440)
Ovah
2020-09-08
Core/Movement: Corrected Animation Tier handling (PR #24875)
NoName
2020-09-02
Core/Misc: Add support for custom link colors. Clean-up hyperlink validation,...
Treeston
2020-08-23
Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...
Treeston
2020-08-20
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2020-08-19
Core/PacketIO: Update SMSG_QUESTGIVER_OFFER_REWARD (#25251)
NoName
2020-08-15
Core/PacketIO: Update SMSG_QUESTGIVER_QUEST_DETAILS (#25232)
Peter Keresztes Schmidt
2020-08-07
Core/Units: add new functionality for units to block or enable combat interac...
Ovah
2020-08-04
Core/Misc: Fix static analysis issues (#25194)
Giacomo Pozzoni
2020-07-27
Core/Creature: Remove non-std::chrono overload of DespawnOrUnsummon
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-26
Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-22
Core/Combat: Disable triggers entering combat (#25086)
Giacomo Pozzoni
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-07-09
Core/Creature: Add null check for charmed creatures
jackpoz
2020-06-27
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2020-06-01
Core/Units: flight and hover checks will now consider movement template data ...
Ovah
2020-05-21
Core/Creature: Allow to disable HP regen in Raids even if the target is unrea...
Giacomo Pozzoni
2020-05-02
Core/Movement: 0e2342c followup
ccrs
2020-04-28
Core/Auras: Prevent getting negative scale with auras
Shauren
2020-04-27
Core/Vehicles: update the power display of vehicles before being added to wor...
Ovahlord
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-04-04
Core/Movement: Formation Rewrite (#24379)
Eridium
2020-03-31
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2020-03-31
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2020-02-16
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2020-02-16
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2020-02-01
Core/Items: implement some helper methods for easier readability (#24113)
ForesterDev
2020-01-02
New year
Aokromes
2020-01-01
Core/Creature: Clear creature focus after an evade
Killyana
2020-01-01
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2019-09-05
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2019-09-01
Core/Creature: Fix another pet assert
jackpoz
2019-08-18
Entities/Creature: Fix a bug that caused map respawn timers to be scheduled f...
Treeston
2019-08-17
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2019-08-12
Entities/Creature: Fix an edge case assertion failure with pets dying in spec...
Treeston
2019-08-11
Entities/Player: ReacquireSpellFocusTarget is now private. It should've been ...
Treeston
2019-08-11
Core/Creature: Fix an issue that sometimes prevented spellcast focus targets ...
Treeston
2019-08-05
Core/Creature: 4a219ed codestyle followup, for real this time
ccrs
2019-08-04
Revert "Core/Creature: 4a219ed codestyle followup"
Treeston
2019-08-04
Core/Creature: 4a219ed codestyle followup
ccrs
2019-08-04
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
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