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Author
2018-03-21
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
Mikhail Redko
2018-03-19
Core/Creatures: Minor HasSpell method cleanup
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-08
Core/Creatures: Remove hover on death
Shauren
2018-03-08
Core/Creatures: Reworked setting move types in database
Shauren
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-03-07
Core/Creatures: port power type updates from master branch
ariel-
2018-02-27
Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...
Treeston
2018-02-27
Core/Creature: Add another aggressive compatibility mode assertion to catch f...
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-20
Core/Entities: unit states cleanup
ariel-
2018-02-15
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...
ariel-
2018-02-05
Build fix
Shauren
2018-02-05
Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...
Shauren
2018-01-29
Core/Creature: Adjust SelectVictim behavior: (PR #21324)
Treeston
2018-01-28
typo
Treeston
2018-01-28
Core/Creature: add an assertion to guard against infinite loops
Treeston
2018-01-22
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2018-01-22
Core/Formations: update codestyle and fix crash
ariel-
2018-01-14
Core/Entities: implement secondary damage for some weapons and removal of old...
ariel-
2018-01-12
Core/Misc: kill whitespace
ariel-
2018-01-10
Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to Kolog...
Treeston
2018-01-08
Core/Creature: improve DB linked_respawn handling (#21172)
kelno
2018-01-07
Core/Threat: Fix a potential exploit allowing players to damage a boss withou...
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-12-21
Core/Spell: implement SPELL_FAILED_AURA_BOUNCED on DR spells
ariel-
2017-12-18
Core/Creatures: fixed school immunity unapply when updating entry and unified...
ariel-
2017-12-17
Core/Creature: implement school immunity for creatures in creature_template (...
Wyreth
2017-12-13
Core/Misc: minor typo and codestyle fixes
ariel-
2017-12-08
Core/Misc: Fix static analysis issues
jackpoz
2017-12-07
Core/Creatures: Implemented extra flag to use offhand attacks (#21008)
Ovah
2017-11-22
Core/Creature: 2d1ef6b5b0 followup
ccrs
2017-11-22
Scripts/World: update guard scripts
ccrs
2017-11-15
Core/Spawn: Limit saved/stored respawn time.
r00ty-tc
2017-11-06
Core/Misc: waypoint movement
ccrs
2017-10-29
Core/Logs: Fix more logs
Aokromes
2017-10-29
Core/Quests: implement Quest Greeting (DB table quest_greeting)
ForesterDev
2017-10-26
Core/Creatures: Remove duplicate check for evade from Creature::CanAssistTo (...
Teppic1
2017-10-26
Core/Maps: Prevent potential null dereference
r00ty-tc
2017-08-21
Core/Creature: regenerate health
ccrs
2017-08-21
Core/Creature: temporary summons are now dynamic flagged (oversight in dynspa...
Treeston
2017-08-12
Core/Movement: 7fff83d6752 followup
ccrs
2017-08-11
Core/Misc: Remove Whitespaces
sirikfoll
2017-08-12
Core/Movement: waypoint movement (#20121)
ccrs
2017-08-09
Core/Creature: Fix a crash in .npc delete (closes #20124). Also fix an issue ...
Treeston
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
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