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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2018-03-21Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)Mikhail Redko
2018-03-19Core/Creatures: Minor HasSpell method cleanupariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-08Core/Creatures: Remove hover on deathShauren
2018-03-08Core/Creatures: Reworked setting move types in databaseShauren
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-02-27Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...Treeston
2018-02-27Core/Creature: Add another aggressive compatibility mode assertion to catch f...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-20Core/Entities: unit states cleanupariel-
2018-02-15Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2018-02-05Build fixShauren
2018-02-05Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...Shauren
2018-01-29Core/Creature: Adjust SelectVictim behavior: (PR #21324)Treeston
2018-01-28typoTreeston
2018-01-28Core/Creature: add an assertion to guard against infinite loopsTreeston
2018-01-22Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2018-01-22Core/Formations: update codestyle and fix crashariel-
2018-01-14Core/Entities: implement secondary damage for some weapons and removal of old...ariel-
2018-01-12Core/Misc: kill whitespaceariel-
2018-01-10Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to Kolog...Treeston
2018-01-08Core/Creature: improve DB linked_respawn handling (#21172)kelno
2018-01-07Core/Threat: Fix a potential exploit allowing players to damage a boss withou...Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-21Core/Spell: implement SPELL_FAILED_AURA_BOUNCED on DR spellsariel-
2017-12-18Core/Creatures: fixed school immunity unapply when updating entry and unified...ariel-
2017-12-17Core/Creature: implement school immunity for creatures in creature_template (...Wyreth
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-12-08Core/Misc: Fix static analysis issuesjackpoz
2017-12-07Core/Creatures: Implemented extra flag to use offhand attacks (#21008)Ovah
2017-11-22Core/Creature: 2d1ef6b5b0 followupccrs
2017-11-22Scripts/World: update guard scriptsccrs
2017-11-15Core/Spawn: Limit saved/stored respawn time.r00ty-tc
2017-11-06Core/Misc: waypoint movementccrs
2017-10-29Core/Logs: Fix more logsAokromes
2017-10-29Core/Quests: implement Quest Greeting (DB table quest_greeting)ForesterDev
2017-10-26Core/Creatures: Remove duplicate check for evade from Creature::CanAssistTo (...Teppic1
2017-10-26Core/Maps: Prevent potential null dereferencer00ty-tc
2017-08-21Core/Creature: regenerate healthccrs
2017-08-21Core/Creature: temporary summons are now dynamic flagged (oversight in dynspa...Treeston
2017-08-12Core/Movement: 7fff83d6752 followupccrs
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-08-09Core/Creature: Fix a crash in .npc delete (closes #20124). Also fix an issue ...Treeston
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston