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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2015-04-04Core/Misc: Fix issues reported by static analysisjackpoz
2015-03-30Core/Misc: Remove unused headersleak
2015-03-18Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...Nayd
2015-01-26Core/Creatures: No gray aggro configHristo Bogdanov
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
2014-10-13Core/Movement: Fix evade issuejackpoz
2014-10-08Core/Entities: Removed the possibility to teleport non-player objects to diff...Shauren
2014-09-16Core/Logging: Fixed incorrect usage of guid in logsShauren
2014-09-14Core/Misc: Fixed build without pchShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-09Core/Creature: Implement CREATURE_FLAG_EXTRA_IGNORE_PATHFINDINGVincent-Michael
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-19Core/Creatures: Fixed an arithmetic error in respawn codejackpoz
2014-08-14Core/Creature: update creature_template and some other small thingsjoschiwald
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-31Core/Loot: Fixed pickpocket refill timer and use send proper loot error packe...Shauren
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-07-13Merge branch `master` into `boost`Subv
2014-07-03Merge branch 'master' of github.com:TrinityCore/TrinityCore into boostSubv
2014-07-01Replaced all remaining ACE based Singletonsleak
2014-06-28Core/Creatures: Fixed a typo in respawn codeSebastian Valle Herrera
2014-06-27Core/Misc: Fix gcc warningsjackpoz
2014-06-26Core/Loot: Skinning improvementsShauren
2014-06-24Core/Loot: Make the pickpocket loot refill every 10 minutes by default on the...Subv
2014-06-24Core/Skinning: Fixed the creatures becoming non-skinnable even before looting...Subv
2014-06-24Core/Config: Fixed Rate.Corpse.Decay.LootedSebastian Valle Herrera
2014-06-15Core/Creature: load correct vehicleid of difficulty mode npcs if set otherwis...joschiwald
2014-06-14Core/Vehicles: Fixed power issuesShauren
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-19Core/Vehicles: Set proper power type using PowerDisplay.dbcShauren
2014-05-03Merge pull request #11968 from Dehravor/cpp11Aokromes
2014-05-01Core/Text: Fix typo in 5caf6aad98eba766017b6a3acc04dd0e30086142Vincent-Michael
2014-05-01Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macrosDehravor
2014-04-30Core/Texts:Vincent-Michael
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-04-28Core/Misc: remove some obsolete parametersjoschiwald
2014-04-27Core: Droped `faction_H` field -- only one faction table is necessaryKinzcool
2014-04-25Core/Texts:Vincent-Michael
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-03-21Core/GameObjects: Added workaround for elevators having different position fo...Shauren
2014-03-13Core/Gossip: Add security to C++ scripted gossip options by checking guid of ...Rochet2
2014-03-12Core/Gossip: Change max menu items to 32Rochet2
2014-01-06Core/Entities: add some log messages in CheckCreatureTemplatejoschiwald
2014-01-04Core/Entities: correct creature damage, offhand damage should work toojoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-31Core/Creature: Obtain Attack power and base damage from creature_classlevelst...Malcrom
2013-12-31Core/Movement: Fixed creature movement on transportsShauren