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Author
2015-04-04
Core/Misc: Fix issues reported by static analysis
jackpoz
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-18
Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...
Nayd
2015-01-26
Core/Creatures: No gray aggro config
Hristo Bogdanov
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-17
Core/Players: Fix players not being notified if on loading screen
jackpoz
2014-10-13
Core/Movement: Fix evade issue
jackpoz
2014-10-08
Core/Entities: Removed the possibility to teleport non-player objects to diff...
Shauren
2014-09-16
Core/Logging: Fixed incorrect usage of guid in logs
Shauren
2014-09-14
Core/Misc: Fixed build without pch
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-13
Core/Entities: Use new PackedGuid class
Shauren
2014-09-09
Core/Creature: Implement CREATURE_FLAG_EXTRA_IGNORE_PATHFINDING
Vincent-Michael
2014-08-23
Core/Misc: Fix some -Wconversion warnings
jackpoz
2014-08-19
Core/Creatures: Fixed an arithmetic error in respawn code
jackpoz
2014-08-14
Core/Creature: update creature_template and some other small things
joschiwald
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-31
Core/Loot: Fixed pickpocket refill timer and use send proper loot error packe...
Shauren
2014-07-20
Refactored singletons to enable proper deconstruction during shutdown
leak
2014-07-17
Buildsystem/MSVC: Warning fixes
Shauren
2014-07-13
Merge branch `master` into `boost`
Subv
2014-07-03
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Subv
2014-07-01
Replaced all remaining ACE based Singletons
leak
2014-06-28
Core/Creatures: Fixed a typo in respawn code
Sebastian Valle Herrera
2014-06-27
Core/Misc: Fix gcc warnings
jackpoz
2014-06-26
Core/Loot: Skinning improvements
Shauren
2014-06-24
Core/Loot: Make the pickpocket loot refill every 10 minutes by default on the...
Subv
2014-06-24
Core/Skinning: Fixed the creatures becoming non-skinnable even before looting...
Subv
2014-06-24
Core/Config: Fixed Rate.Corpse.Decay.Looted
Sebastian Valle Herrera
2014-06-15
Core/Creature: load correct vehicleid of difficulty mode npcs if set otherwis...
joschiwald
2014-06-14
Core/Vehicles: Fixed power issues
Shauren
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-05-19
Core/Vehicles: Set proper power type using PowerDisplay.dbc
Shauren
2014-05-03
Merge pull request #11968 from Dehravor/cpp11
Aokromes
2014-05-01
Core/Text: Fix typo in 5caf6aad98eba766017b6a3acc04dd0e30086142
Vincent-Michael
2014-05-01
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
Dehravor
2014-04-30
Core/Texts:
Vincent-Michael
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-04-28
Core/Misc: remove some obsolete parameters
joschiwald
2014-04-27
Core: Droped `faction_H` field -- only one faction table is necessary
Kinzcool
2014-04-25
Core/Texts:
Vincent-Michael
2014-04-19
Core/Misc: Ensure GetVictim() returns a valid reference when expected
jackpoz
2014-03-21
Core/GameObjects: Added workaround for elevators having different position fo...
Shauren
2014-03-13
Core/Gossip: Add security to C++ scripted gossip options by checking guid of ...
Rochet2
2014-03-12
Core/Gossip: Change max menu items to 32
Rochet2
2014-01-06
Core/Entities: add some log messages in CheckCreatureTemplate
joschiwald
2014-01-04
Core/Entities: correct creature damage, offhand damage should work too
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-31
Core/Creature: Obtain Attack power and base damage from creature_classlevelst...
Malcrom
2013-12-31
Core/Movement: Fixed creature movement on transports
Shauren
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