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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2016-12-13Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
2016-11-25Core/Units: Removed attack speed float to int conversion special case in buil...Shauren
2016-10-18Core/Players: Fixed player model weirdness with teleports/shapeshifts/transformsShauren
2016-09-16Core/Creatures: Fixed visuals for spells cast by creatures that have missile/...Shauren
2016-09-10Core/Creatures: Defined CREATURE_DIFFICULTYFLAGS_UNK4 as CREATURE_DIFFICULTYF...Kinzcool
2016-09-09Core/Enums: Added my creaturedifficulty flags researchKinzcool
2016-09-09Core/Items: Defined all item flagsShauren
2016-09-06Core/Creatures: Load expansion data from `HealthScalingExpansion` column inst...Kinzcool
2016-09-03Core/PacketIO: Updated SMSG_QUERY_CREATURE_RESPONSE for 7.0.3Vincent-Michael
2016-08-20Core/Creatures: Implemented loading animkits from creature_addon (#17834)Malcrom
2016-08-13Core/Creatures:Vincent-Michael
2016-07-20Fixed nopch build and some leftover warningsShauren
2016-07-10Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-10Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...Shauren
2016-07-06Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-06-24Core/PacketIO: Updated quest packetsShauren
2016-06-23Core/Spells: Fixed handling spell interrupts - PreventionType dbc field is a ...Shauren
2016-05-30Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796Shauren
2016-05-20Core/Entities: Updated updatefields to 7.0.3.21414Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20994Shauren
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-09- Clean up spell facing behavior a bit. Visual target behavior should now be ...treeston
2016-04-09Entities/Creature: Fix bugs with pets not properly reacquiring target after s...treeston
2016-04-09Core: Remove whitespacesVincent-Michael
2016-04-09Core/Creatures: Fix dead creatures spawn position on restartjackpoz
2016-04-08Merge pull request #16676 from ccrs/summonsinitTreeston
2016-04-08Core/Creature: Prevent friendly vehicles from trying to attack their rider af...treeston
2016-04-08Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston
2016-04-05Merge pull request #16467 from Treeston/3.3.5-FixEvadeModeTreeston
2016-04-02Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0Incorrect
2016-04-02Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACKRushor
2016-04-02Build fixesShauren
2016-04-02Prevent duplicate spawns for same spawn IDpete318
2016-04-02Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUS...Trisjdc
2016-04-02DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...treeston
2016-04-01Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...r00ty-tc
2016-03-29Spell facing follow-up: Fix an issue with creatures' channeled spells not can...treeston
2016-03-29Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-22Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)treeston
2016-03-22Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)treeston
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-12-06Added missing null checks to c488fb219ab080031488593a0b86ac785a7d2caeShauren
2015-12-05Core/Creatures: Implemented automatic detection of trigger models, their orde...Shauren
2015-11-23Merge pull request #15884 from tkrokli/re-enable_flying_vehiclesKittnz
2015-11-23Merge pull request #15835 from ariel-/entryCarbenium
2015-11-14Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::CreateCarbenium
2015-10-31Core/CreatureGroups: Don't set positionZ to ground for flying creatures.Golrag