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Author
2016-12-13
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
Shauren
2016-11-25
Core/Units: Removed attack speed float to int conversion special case in buil...
Shauren
2016-10-18
Core/Players: Fixed player model weirdness with teleports/shapeshifts/transforms
Shauren
2016-09-16
Core/Creatures: Fixed visuals for spells cast by creatures that have missile/...
Shauren
2016-09-10
Core/Creatures: Defined CREATURE_DIFFICULTYFLAGS_UNK4 as CREATURE_DIFFICULTYF...
Kinzcool
2016-09-09
Core/Enums: Added my creaturedifficulty flags research
Kinzcool
2016-09-09
Core/Items: Defined all item flags
Shauren
2016-09-06
Core/Creatures: Load expansion data from `HealthScalingExpansion` column inst...
Kinzcool
2016-09-03
Core/PacketIO: Updated SMSG_QUERY_CREATURE_RESPONSE for 7.0.3
Vincent-Michael
2016-08-20
Core/Creatures: Implemented loading animkits from creature_addon (#17834)
Malcrom
2016-08-13
Core/Creatures:
Vincent-Michael
2016-07-20
Fixed nopch build and some leftover warnings
Shauren
2016-07-10
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-07-10
Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...
Shauren
2016-07-06
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-06-24
Core/PacketIO: Updated quest packets
Shauren
2016-06-23
Core/Spells: Fixed handling spell interrupts - PreventionType dbc field is a ...
Shauren
2016-05-30
Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796
Shauren
2016-05-20
Core/Entities: Updated updatefields to 7.0.3.21414
Shauren
2016-05-20
Core/DataStores: Updated dbc/db2 to 7.0.1.20994
Shauren
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-04-09
- Clean up spell facing behavior a bit. Visual target behavior should now be ...
treeston
2016-04-09
Entities/Creature: Fix bugs with pets not properly reacquiring target after s...
treeston
2016-04-09
Core: Remove whitespaces
Vincent-Michael
2016-04-09
Core/Creatures: Fix dead creatures spawn position on restart
jackpoz
2016-04-08
Merge pull request #16676 from ccrs/summonsinit
Treeston
2016-04-08
Core/Creature: Prevent friendly vehicles from trying to attack their rider af...
treeston
2016-04-08
Merge pull request #16644 from Treeston/3.3.5-customcharmai
Treeston
2016-04-05
Merge pull request #16467 from Treeston/3.3.5-FixEvadeMode
Treeston
2016-04-02
Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0
Incorrect
2016-04-02
Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACK
Rushor
2016-04-02
Build fixes
Shauren
2016-04-02
Prevent duplicate spawns for same spawn ID
pete318
2016-04-02
Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUS...
Trisjdc
2016-04-02
DB/Creature: Add a new extra_flag CREATURE_FLAG_EXTRA_NO_PLAYER_DAMAGE_REQ (0...
treeston
2016-04-01
Adjustments to spell facing - Adjusted HaveAtClient to accept Object* (still...
r00ty-tc
2016-03-29
Spell facing follow-up: Fix an issue with creatures' channeled spells not can...
treeston
2016-03-29
Merge branch '3.3.5-spellfacing' into 3.3.5-base (PR #15641)
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-22
Merge branch '3.3.5-boundaryagain' into 3.3.5-base (PR #16270)
treeston
2016-03-22
Merge branch '3.3.5-bossboundary' into 3.3.5-base (PR #16089)
treeston
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-12-06
Added missing null checks to c488fb219ab080031488593a0b86ac785a7d2cae
Shauren
2015-12-05
Core/Creatures: Implemented automatic detection of trigger models, their orde...
Shauren
2015-11-23
Merge pull request #15884 from tkrokli/re-enable_flying_vehicles
Kittnz
2015-11-23
Merge pull request #15835 from ariel-/entry
Carbenium
2015-11-14
Core/Creature: Remove duplicate call to LoadCreatureAddons in Creature::Create
Carbenium
2015-10-31
Core/CreatureGroups: Don't set positionZ to ground for flying creatures.
Golrag
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