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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2017-02-19Core/Creatures: Implemented all creature equipment modifiersShauren
2017-02-18Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...treeston
2017-02-18Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...treeston
2017-02-18Core/SmartAI: add param2 to SMART_ACTION_UPDATE_TEMPLATE, allowing to specify...SnapperRy
2017-02-12Core/Spells: Fix orientation- and targeting-related issues if the creature is...Treeston
2017-02-12Entities/Unit: Cleanup refactor. Changes: (#17819)Treeston
2017-02-11Core/Creature: Fix health regeneration. Creatures immediately reset to full h...Treeston
2017-02-05Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature (#...SnapperRy
2017-02-05Entities/Creature: Add some more std::chrono overloadstreeston
2017-02-01Core/Creature: Fix assertion triggeredjackpoz
2017-01-09Revert "Merge pull request #16433 from Tonghost/3.3.5"DDuarte
2017-01-09Merge pull request #17138 from ForesterDev/creature_familyShocker
2017-01-09Core: updated creature type flags enum (#17128)ForesterDev
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-12-13Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
2016-11-25Core/Units: Removed attack speed float to int conversion special case in buil...Shauren
2016-10-18Core/Players: Fixed player model weirdness with teleports/shapeshifts/transformsShauren
2016-09-16Core/Creatures: Fixed visuals for spells cast by creatures that have missile/...Shauren
2016-09-10Core/Creatures: Defined CREATURE_DIFFICULTYFLAGS_UNK4 as CREATURE_DIFFICULTYF...Kinzcool
2016-09-09Core/Enums: Added my creaturedifficulty flags researchKinzcool
2016-09-09Core/Items: Defined all item flagsShauren
2016-09-06Core/Creatures: Load expansion data from `HealthScalingExpansion` column inst...Kinzcool
2016-09-03Core/PacketIO: Updated SMSG_QUERY_CREATURE_RESPONSE for 7.0.3Vincent-Michael
2016-08-20Core/Creatures: Implemented loading animkits from creature_addon (#17834)Malcrom
2016-08-13Core/Creatures:Vincent-Michael
2016-07-20Fixed nopch build and some leftover warningsShauren
2016-07-10Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-10Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...Shauren
2016-07-06Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-06-24Core/PacketIO: Updated quest packetsShauren
2016-06-23Core/Spells: Fixed handling spell interrupts - PreventionType dbc field is a ...Shauren
2016-05-30Core/GameObjects: Updated GameObjectTemplate to 7.0.3.21796Shauren
2016-05-20Core/Entities: Updated updatefields to 7.0.3.21414Shauren
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20994Shauren
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-04-09- Clean up spell facing behavior a bit. Visual target behavior should now be ...treeston
2016-04-09Entities/Creature: Fix bugs with pets not properly reacquiring target after s...treeston
2016-04-09Core: Remove whitespacesVincent-Michael
2016-04-09Core/Creatures: Fix dead creatures spawn position on restartjackpoz
2016-04-08Merge pull request #16676 from ccrs/summonsinitTreeston
2016-04-08Core/Creature: Prevent friendly vehicles from trying to attack their rider af...treeston
2016-04-08Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston
2016-04-05Merge pull request #16467 from Treeston/3.3.5-FixEvadeModeTreeston
2016-04-02Core/Creature: Do not load equipment with id = 1 when creature.equipment_id is 0Incorrect
2016-04-02Game/Creature: Implement CREATURE_FLAG_EXTRA_IMMUNITY_KNOCKBACKRushor
2016-04-02Build fixesShauren
2016-04-02Prevent duplicate spawns for same spawn IDpete318
2016-04-02Core/Creatures: Reset unit flags/dynamic flags on Creature::SetDeathState(JUS...Trisjdc