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path: root/src/server/game/Entities/Totem
AgeCommit message (Expand)Author
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-01-24Core/Objects: Removed type casts before accessing WorldObject::m_Events that ...Shauren
2024-01-22Core/Object: use the final keyword for several (World)Object classes that sho...Ovahlord
2023-08-15Core/Creatures: Updated totem slot assignment logicShauren
2023-08-09Core/Creatures: std::chrono-ify TempSummonShauren
2023-05-27Core/Creatures: Allow summons to be initialized properly when summoner is not...Shauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-09-05Core/Auras: Improve aura interactions with immunities on spell effect levelShauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-04Core/Totem: Immune to all positive spells. (#25326)Houston
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-01Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2021-12-25Core/BattlePets: Misc fixes (#27446)Meji
2021-12-18Core/Totem: Change log level of a logAokromes
2021-12-17Core/Misc: Kick a Totem error log upstairs one stack frame to give it access ...Treeston
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2020-12-08Core/DataStores: Updated db2 structures to 9.0.2Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-02New YearAokromes
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-04-24Core/Spells: Fix display for Shaman totems (#21848)DoctorKraft
2018-03-12Core/Spell: improved immunity logic for dispelsariel-
2018-01-01Update copyright note for 2018vincent-michael
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-01-01Update copyright note for 2017vincent-michael
2016-05-20Core/DataStores: Updated dbc/db2 to 7.0.1.20914Shauren
2016-05-01Core/Spells: Removed proc handlers of deleted spellsShauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-01-01Update copyright note for 2016Vincent-Michael
2015-07-26Core/PacketIO: updated totem packetsjoschiwald
2015-07-25Core: Header cleanup in game/*/*.cppVincent-Michael
2015-02-17Core/Spells: Cooldown updatesShauren
2015-01-10Core/Maps: Updated map difficultiesShauren
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-24Core/Spells: core now builds without scripts project, still not stableRat
2014-11-10Core/Talents: Update talent system, remove talent pointsIntel
2014-10-21Core/Entities: Final batch of removing implicit conversions of ObjectGuid to ...Shauren
2014-09-20Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-12Merge branch 'master' of https://github.com/TrinityCore/TrinityCore into 4.3.4Shauren
2014-08-09Core/Server: Add missing overridesDDuarte
2014-04-29Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Vincent-Michael
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-11Merge branch 'master' into 4.3.4DDuarte
2014-01-04Core/Entities: correct creature damage, offhand damage should work toojoschiwald