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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2017-02-19Build fixShauren
2017-02-18Core/Movement: Implement SpellEffectExtraData curve modifiersShauren
2017-02-18Core/Spell: no need to bloat existing parameter lists. (f81754a306a8b1f24f0b1...ariel-
2017-02-18Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.ariel-
2017-02-18Entities/Unit: Add overload to NearTeleportTo taking Position const&.treeston
2017-02-18Core/Unit: do not refresh last damaged timer if hit by SPELL_AURA_DAMAGE_SHIELD.SnapperRy
2017-02-18Core/Unit: removed ancient workaround changing spell caster based on triggeri...ariel-
2017-02-13Core/Unit: Some improved function RemoveAuraFromStack (#19119)Gennady
2017-02-12Core/Spells: Fix orientation- and targeting-related issues if the creature is...Treeston
2017-02-12Entities/Unit: Cleanup refactor. Changes: (#17819)Treeston
2017-02-12Core/Units: Fixed melee range check (#17693)Chaouki Dhib
2017-02-12Core/Spell: Remove all raid auras on party leave (#17663)robinsch
2017-02-11Core/Logs: Fine tunning some logsAokromes
2017-02-11Core/Spell: fix one logic fail when calculating level penaltyariel-
2017-02-11Core/Entities: Remove wrong immunityKillyana
2017-02-11Core/Entities: add missing null pointer checks in HandleProcTriggerSpell. CID...ForesterDev
2017-02-11Core/Entities: implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, fixes talent ...ariel-
2017-02-05Core/Unit: remove emote state when creature attacks another unit (#17542)SnapperRy
2017-02-05Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (...Meruemu
2017-02-05Core/Unit: Add proc cooldown to all units (#17546)Golrag
2017-02-04Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520)ariel-
2017-02-04Code/Battleground Opening a game object(banner) under absorb effects … (#17...Aokromes
2017-02-02Core/Player: Shapeshift Part 2 (#19025)DoctorKraft
2017-01-29Core/Entities: Moved PITCH movement flags into TURNING mask (they do not caus...elecyb
2017-01-29Core/Entities: Basic AreaTrigger System (#18035)Traesh
2017-01-12Core/Movement: enable item use and spell cast when dismountingjoschiwald
2017-01-12Core/VMaps: Fix some vmap height edge casesjackpoz
2017-01-12Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearingTrisjdc
2017-01-11AI/PlayerAI: Finally implement cast logic for controlled players.treeston & Keader
2017-01-09Core/Unit Do not allow addition of threat to units in evade modesirikfoll
2017-01-09Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2017-01-09Core: updated creature type flags enum (#17128)ForesterDev
2017-01-08Core/Auras: Fixed cooldowns for procs calling PreventDefaultAction() in aura ...Shauren
2017-01-08Core/Spells: Proc handler script converions (#17122)mik1893
2017-01-08Core/Unit: Pet shouldn't be notified for DOT damage on the owner (#17133)mik1893
2017-01-08Core/Movement: Fix issues where creatures cancel spell casts chasing target a...Nawuko
2017-01-07Core/Movement: Do not launch pathfinding for splines turning on the spotShauren
2017-01-07Core/Spells: fix console spam (#17084)Ariel Silva
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-07CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...treeston
2017-01-06Core/Spells: Extended remaining 8bit EffectMasks to 32bitjoschiwald
2017-01-06Core/Misc: Warning fixesShauren
2017-01-01Core/Entities: fixed array sizejoschiwald
2017-01-01Update copyright note for 2017vincent-michael
2016-12-24Core/Units: Update druid shapeshift form models (#18554)DoctorKraft
2016-12-17Core/Auras: Implemented aura 179 SPELL_AURA_MOD_POWER_DISPLAY (and renamed au...Onkelz28
2016-12-16Core/Units: Implemented setting displayed power type depending on player specShauren
2016-12-13Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
2016-11-30Core/Units: Fixed disconnects when some unit has 0 speed (#18317)Palabola
2016-11-25Core/Units: Removed attack speed float to int conversion special case in buil...Shauren