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Commit message (
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Author
2017-02-19
Build fix
Shauren
2017-02-18
Core/Movement: Implement SpellEffectExtraData curve modifiers
Shauren
2017-02-18
Core/Spell: no need to bloat existing parameter lists. (f81754a306a8b1f24f0b1...
ariel-
2017-02-18
Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.
ariel-
2017-02-18
Entities/Unit: Add overload to NearTeleportTo taking Position const&.
treeston
2017-02-18
Core/Unit: do not refresh last damaged timer if hit by SPELL_AURA_DAMAGE_SHIELD.
SnapperRy
2017-02-18
Core/Unit: removed ancient workaround changing spell caster based on triggeri...
ariel-
2017-02-13
Core/Unit: Some improved function RemoveAuraFromStack (#19119)
Gennady
2017-02-12
Core/Spells: Fix orientation- and targeting-related issues if the creature is...
Treeston
2017-02-12
Entities/Unit: Cleanup refactor. Changes: (#17819)
Treeston
2017-02-12
Core/Units: Fixed melee range check (#17693)
Chaouki Dhib
2017-02-12
Core/Spell: Remove all raid auras on party leave (#17663)
robinsch
2017-02-11
Core/Logs: Fine tunning some logs
Aokromes
2017-02-11
Core/Spell: fix one logic fail when calculating level penalty
ariel-
2017-02-11
Core/Entities: Remove wrong immunity
Killyana
2017-02-11
Core/Entities: add missing null pointer checks in HandleProcTriggerSpell. CID...
ForesterDev
2017-02-11
Core/Entities: implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, fixes talent ...
ariel-
2017-02-05
Core/Unit: remove emote state when creature attacks another unit (#17542)
SnapperRy
2017-02-05
Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (...
Meruemu
2017-02-05
Core/Unit: Add proc cooldown to all units (#17546)
Golrag
2017-02-04
Core/Unit: remove duplicate resist roll in Unit::MeleeSpellHitResult (#17520)
ariel-
2017-02-04
Code/Battleground Opening a game object(banner) under absorb effects … (#17...
Aokromes
2017-02-02
Core/Player: Shapeshift Part 2 (#19025)
DoctorKraft
2017-01-29
Core/Entities: Moved PITCH movement flags into TURNING mask (they do not caus...
elecyb
2017-01-29
Core/Entities: Basic AreaTrigger System (#18035)
Traesh
2017-01-12
Core/Movement: enable item use and spell cast when dismounting
joschiwald
2017-01-12
Core/VMaps: Fix some vmap height edge cases
jackpoz
2017-01-12
Core/Creatures: Remove resetting of UNIT_FLAG_IMMUNE_TO_PC on combat clearing
Trisjdc
2017-01-11
AI/PlayerAI: Finally implement cast logic for controlled players.
treeston & Keader
2017-01-09
Core/Unit Do not allow addition of threat to units in evade mode
sirikfoll
2017-01-09
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2017-01-09
Core: updated creature type flags enum (#17128)
ForesterDev
2017-01-08
Core/Auras: Fixed cooldowns for procs calling PreventDefaultAction() in aura ...
Shauren
2017-01-08
Core/Spells: Proc handler script converions (#17122)
mik1893
2017-01-08
Core/Unit: Pet shouldn't be notified for DOT damage on the owner (#17133)
mik1893
2017-01-08
Core/Movement: Fix issues where creatures cancel spell casts chasing target a...
Nawuko
2017-01-07
Core/Movement: Do not launch pathfinding for splines turning on the spot
Shauren
2017-01-07
Core/Spells: fix console spam (#17084)
Ariel Silva
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-07
CreatureAI: Adjust AI behavior when a charm ends. OnCharmed will be invoked o...
treeston
2017-01-06
Core/Spells: Extended remaining 8bit EffectMasks to 32bit
joschiwald
2017-01-06
Core/Misc: Warning fixes
Shauren
2017-01-01
Core/Entities: fixed array size
joschiwald
2017-01-01
Update copyright note for 2017
vincent-michael
2016-12-24
Core/Units: Update druid shapeshift form models (#18554)
DoctorKraft
2016-12-17
Core/Auras: Implemented aura 179 SPELL_AURA_MOD_POWER_DISPLAY (and renamed au...
Onkelz28
2016-12-16
Core/Units: Implemented setting displayed power type depending on player spec
Shauren
2016-12-13
Core/Units: Cleanup hardcoded magic numbers for byte field offsets
Shauren
2016-11-30
Core/Units: Fixed disconnects when some unit has 0 speed (#18317)
Palabola
2016-11-25
Core/Units: Removed attack speed float to int conversion special case in buil...
Shauren
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