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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2022-06-26Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)offl
2022-06-09Core/Units: Removed incorrect facing movement packet sent with every creature...Kaytotes
2022-04-08Core/Vehicles: Capture vehicle collision height for exit spline init function...Shauren
2022-04-03Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-04-01Core/Units: Fixed incorrect attack power calculation after changing UNIT_FIEL...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - object classShauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2022-03-24Core/Units: Rename AnimationTier to AnimTier for consistency with master branchShauren
2022-02-18Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-01-01Core/Units: Sync ProcessTerrainStatusUpdate code with master branchShauren
2021-12-27Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...Giacomo Pozzoni
2021-11-27Core/Auras: Properly clean up partial charm applicationsShauren
2021-11-06Core/Combat: Fixed combat after remove charm (#27248)Lucas Nascimento
2021-10-30Core/Unit: Fixed wrong combat stop when set charmKeader
2021-10-20Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)offl
2021-10-17Entities/Unit: Fixed wrong combat stop when remove charm (#27038)Lucas Nascimento
2021-10-10Core/Unit: Fixed Deterrence stopping working for no reason (#26996)Lucas Nascimento
2021-10-07Core/Creature: Disallow nearly all non-static flags on DB side (#27024)offl
2021-10-01Core/Combat Improve extra attacks handling (#26859)trickerer
2021-10-01Core/Units: removed an incorrect addition of SPELL_AURA_MOD_CRIT_CHANCE_FOR_C...Ovah
2021-09-18Core/Misc: Leave detailed description for UNIT_FLAG_NON_ATTACKABLEoffl
2021-09-16Core/Misc: Rename UNIT_FLAG_PVP to UNIT_FLAG_PVP_ENABLINGoffl
2021-09-16Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIMoffl
2021-09-16Core/Misc: Rename UNIT_FLAG_TAXI_FLIGHT to UNIT_FLAG_ON_TAXIoffl
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-08-31Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...Shauren
2021-08-30Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlersShauren
2021-08-30Core/Unit: improve SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL immunities (#26849)Gildor
2021-08-29Core/Spells: Spell effect info access refactoring part 2 - passing SpellEffec...Shauren
2021-08-28Core/Spells: Begin unifying spell effect access api with master branchShauren
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2021-07-30Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EX...offl
2021-07-24Core/Spells: defined and implemented SPELL_ATTR7_CANT_DODGE, SPELL_ATTR7_CANT...Gildor
2021-07-21Core/Unit: Add more logs for #26325jackpoz
2021-07-11Core/Unit: Include m_Controlled in crashlogsjackpoz
2021-07-04Core/Movement: Include GetGameClientMovingMe() details in assert logsjackpoz
2021-06-15Core/Movement: Implement proper player speed change (#26561)Chaouki Dhib
2021-06-06Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)Giacomo Pozzoni
2021-06-05Core/Player: Log more information when Player::StopCastingCharm() failsjackpoz
2021-05-22Core/Movement: Hotfix the crashes that can occur in the movement handlers (#2...Chaouki Dhib
2021-05-16Core/Movement: Improve client control logic (#26348)Chaouki Dhib
2021-04-25Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros i...Shauren
2021-04-25Core/Quest: Threat From Above (#26468)Edder
2021-04-08Core/Misc: Define / rename attributes and flags (#26315)offl
2021-03-02Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...Shauren
2021-02-21Core/Unit: Fix glancing blow calculation (#26120)Metalaka
2021-02-20Revert "Core/Unit: Improve Glancing Blow calculation (#26100)"jackpoz
2021-02-19Core/Unit: Improve Glancing Blow calculation (#26100)Metalaka
2021-02-06Core/Unit: Fix crash when exiting a vehiclejackpoz
2021-02-06Core/Unit: Set stand state on damage only to playersjackpoz