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Author
2022-06-26
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)
offl
2022-06-09
Core/Units: Removed incorrect facing movement packet sent with every creature...
Kaytotes
2022-04-08
Core/Vehicles: Capture vehicle collision height for exit spline init function...
Shauren
2022-04-03
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...
Shauren
2022-04-01
Core/Units: Fixed incorrect attack power calculation after changing UNIT_FIEL...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - object class
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2022-03-24
Core/Units: Rename AnimationTier to AnimTier for consistency with master branch
Shauren
2022-02-18
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
offl
2022-01-01
Core/Units: Sync ProcessTerrainStatusUpdate code with master branch
Shauren
2021-12-27
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...
Giacomo Pozzoni
2021-11-27
Core/Auras: Properly clean up partial charm applications
Shauren
2021-11-06
Core/Combat: Fixed combat after remove charm (#27248)
Lucas Nascimento
2021-10-30
Core/Unit: Fixed wrong combat stop when set charm
Keader
2021-10-20
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)
offl
2021-10-17
Entities/Unit: Fixed wrong combat stop when remove charm (#27038)
Lucas Nascimento
2021-10-10
Core/Unit: Fixed Deterrence stopping working for no reason (#26996)
Lucas Nascimento
2021-10-07
Core/Creature: Disallow nearly all non-static flags on DB side (#27024)
offl
2021-10-01
Core/Combat Improve extra attacks handling (#26859)
trickerer
2021-10-01
Core/Units: removed an incorrect addition of SPELL_AURA_MOD_CRIT_CHANCE_FOR_C...
Ovah
2021-09-18
Core/Misc: Leave detailed description for UNIT_FLAG_NON_ATTACKABLE
offl
2021-09-16
Core/Misc: Rename UNIT_FLAG_PVP to UNIT_FLAG_PVP_ENABLING
offl
2021-09-16
Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIM
offl
2021-09-16
Core/Misc: Rename UNIT_FLAG_TAXI_FLIGHT to UNIT_FLAG_ON_TAXI
offl
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-08-31
Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...
Shauren
2021-08-30
Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlers
Shauren
2021-08-30
Core/Unit: improve SPELL_AURA_MOD_IMMUNE_AURA_APPLY_SCHOOL immunities (#26849)
Gildor
2021-08-29
Core/Spells: Spell effect info access refactoring part 2 - passing SpellEffec...
Shauren
2021-08-28
Core/Spells: Begin unifying spell effect access api with master branch
Shauren
2021-08-09
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2021-07-30
Core/Creature: rename CREATURE_FLAG_EXTRA_IGNORE_COMBAT into CREATURE_FLAG_EX...
offl
2021-07-24
Core/Spells: defined and implemented SPELL_ATTR7_CANT_DODGE, SPELL_ATTR7_CANT...
Gildor
2021-07-21
Core/Unit: Add more logs for #26325
jackpoz
2021-07-11
Core/Unit: Include m_Controlled in crashlogs
jackpoz
2021-07-04
Core/Movement: Include GetGameClientMovingMe() details in assert logs
jackpoz
2021-06-15
Core/Movement: Implement proper player speed change (#26561)
Chaouki Dhib
2021-06-06
Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)
Giacomo Pozzoni
2021-06-05
Core/Player: Log more information when Player::StopCastingCharm() fails
jackpoz
2021-05-22
Core/Movement: Hotfix the crashes that can occur in the movement handlers (#2...
Chaouki Dhib
2021-05-16
Core/Movement: Improve client control logic (#26348)
Chaouki Dhib
2021-04-25
Core/PacketIO: Reduce size of SMSG_UPDATE_OBJECT by trimming trailing zeros i...
Shauren
2021-04-25
Core/Quest: Threat From Above (#26468)
Edder
2021-04-08
Core/Misc: Define / rename attributes and flags (#26315)
offl
2021-03-02
Core/Units: Renamed unknown unit flag (UNIT_FLAG_UNK_29 -> UNIT_FLAG_PREVENT_...
Shauren
2021-02-21
Core/Unit: Fix glancing blow calculation (#26120)
Metalaka
2021-02-20
Revert "Core/Unit: Improve Glancing Blow calculation (#26100)"
jackpoz
2021-02-19
Core/Unit: Improve Glancing Blow calculation (#26100)
Metalaka
2021-02-06
Core/Unit: Fix crash when exiting a vehicle
jackpoz
2021-02-06
Core/Unit: Set stand state on damage only to players
jackpoz
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