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Author
2024-03-14
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...
Shauren
2024-03-14
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2024-02-26
Core/Units: Fix some cases where server was not sending power updates to clie...
Mykhailo Redko
2024-02-25
Core/Players: Move power regeneration calculations to Player::UpdatePowerRegen
r4dish
2024-02-25
Core/Players: Auras that change the rate of energy regeneration should have a...
r4dish
2024-02-21
Core/Spells: Fixed incorrect switch logic in Unit::SpellCritChanceDone
Shauren
2024-02-21
Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to crit
Shauren
2023-11-10
Core/Spells: Fixed Conflagrate direct damage not benefitting from talents tha...
Shauren
2023-10-15
Core/Auras: Implemented SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD (suppress aura ap...
Shauren
2023-10-14
Core/Auras: Registering a new owned aura will now search existing owned auras...
Shauren
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-08-12
Core/Misc: Add missing Containers.h include where neccessary
Shauren
2023-08-12
Core/Misc: Fixed deprecation warnings for c++20
Shauren
2023-05-28
Core/StatSystem: Fixed missing calls to set negative attack power mods (#28883)
robinsch
2023-05-13
Core/Units: Corrected AURA_INTERRUPT_FLAG_NOT_SEATED implementation to only i...
Shauren
2023-05-12
Core/Auras: Don't force sitting state from non-standing state when applying a...
Shauren
2023-05-11
Core/Units: Don't make force stand state on periodic damage taken
Shauren
2023-02-09
Core/Auras: Remove channeled auras when caster and target are not on the same...
Shauren
2023-01-19
Core/Auras: Fully remove auras that had all of their effect suppressed with i...
Shauren
2023-01-19
Core/Auras: Fixed possible iterator invalidation crashes caused by calling Up...
Shauren
2023-01-09
Core/Creatures: Split creature_addon and creature_template_addon's byte colum...
Ovahlord
2022-11-23
Core/Units: ensure that we use valid iterators when providing spell Ids in Un...
Ovahlord
2022-10-01
Core/Spells: fixed up block mechanics (#28286)
Ovah
2022-09-09
Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immun...
Shauren
2022-09-05
Core/Auras: Improve aura interactions with immunities on spell effect level
Shauren
2022-09-04
Core/Combat: Allow PvE combat references to become suppressed, just like PvP ...
Shauren
2022-09-04
Core/Spells: Delay combat flagging for spell targets until spell missile lands
Alan Deutscher
2022-06-26
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)
offl
2022-06-09
Core/Units: Removed incorrect facing movement packet sent with every creature...
Kaytotes
2022-04-08
Core/Vehicles: Capture vehicle collision height for exit spline init function...
Shauren
2022-04-03
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...
Shauren
2022-04-01
Core/Units: Fixed incorrect attack power calculation after changing UNIT_FIEL...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - object class
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2022-03-24
Core/Units: Rename AnimationTier to AnimTier for consistency with master branch
Shauren
2022-02-18
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
offl
2022-01-01
Core/Units: Sync ProcessTerrainStatusUpdate code with master branch
Shauren
2021-12-27
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...
Giacomo Pozzoni
2021-11-27
Core/Auras: Properly clean up partial charm applications
Shauren
2021-11-06
Core/Combat: Fixed combat after remove charm (#27248)
Lucas Nascimento
2021-10-30
Core/Unit: Fixed wrong combat stop when set charm
Keader
2021-10-20
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)
offl
2021-10-17
Entities/Unit: Fixed wrong combat stop when remove charm (#27038)
Lucas Nascimento
2021-10-10
Core/Unit: Fixed Deterrence stopping working for no reason (#26996)
Lucas Nascimento
2021-10-07
Core/Creature: Disallow nearly all non-static flags on DB side (#27024)
offl
2021-10-01
Core/Combat Improve extra attacks handling (#26859)
trickerer
2021-10-01
Core/Units: removed an incorrect addition of SPELL_AURA_MOD_CRIT_CHANCE_FOR_C...
Ovah
2021-09-18
Core/Misc: Leave detailed description for UNIT_FLAG_NON_ATTACKABLE
offl
2021-09-16
Core/Misc: Rename UNIT_FLAG_PVP to UNIT_FLAG_PVP_ENABLING
offl
2021-09-16
Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIM
offl
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