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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2024-03-14Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...Shauren
2024-03-14Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2024-02-26Core/Units: Fix some cases where server was not sending power updates to clie...Mykhailo Redko
2024-02-25Core/Players: Move power regeneration calculations to Player::UpdatePowerRegenr4dish
2024-02-25Core/Players: Auras that change the rate of energy regeneration should have a...r4dish
2024-02-21Core/Spells: Fixed incorrect switch logic in Unit::SpellCritChanceDoneShauren
2024-02-21Core/Spells: Allow spells with SPELL_DAMAGE_CLASS_NONE to critShauren
2023-11-10Core/Spells: Fixed Conflagrate direct damage not benefitting from talents tha...Shauren
2023-10-15Core/Auras: Implemented SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD (suppress aura ap...Shauren
2023-10-14Core/Auras: Registering a new owned aura will now search existing owned auras...Shauren
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-08-12Core/Misc: Add missing Containers.h include where neccessaryShauren
2023-08-12Core/Misc: Fixed deprecation warnings for c++20Shauren
2023-05-28Core/StatSystem: Fixed missing calls to set negative attack power mods (#28883)robinsch
2023-05-13Core/Units: Corrected AURA_INTERRUPT_FLAG_NOT_SEATED implementation to only i...Shauren
2023-05-12Core/Auras: Don't force sitting state from non-standing state when applying a...Shauren
2023-05-11Core/Units: Don't make force stand state on periodic damage takenShauren
2023-02-09Core/Auras: Remove channeled auras when caster and target are not on the same...Shauren
2023-01-19Core/Auras: Fully remove auras that had all of their effect suppressed with i...Shauren
2023-01-19Core/Auras: Fixed possible iterator invalidation crashes caused by calling Up...Shauren
2023-01-09Core/Creatures: Split creature_addon and creature_template_addon's byte colum...Ovahlord
2022-11-23Core/Units: ensure that we use valid iterators when providing spell Ids in Un...Ovahlord
2022-10-01Core/Spells: fixed up block mechanics (#28286)Ovah
2022-09-09Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immun...Shauren
2022-09-05Core/Auras: Improve aura interactions with immunities on spell effect levelShauren
2022-09-04Core/Combat: Allow PvE combat references to become suppressed, just like PvP ...Shauren
2022-09-04Core/Spells: Delay combat flagging for spell targets until spell missile landsAlan Deutscher
2022-06-26Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)offl
2022-06-09Core/Units: Removed incorrect facing movement packet sent with every creature...Kaytotes
2022-04-08Core/Vehicles: Capture vehicle collision height for exit spline init function...Shauren
2022-04-03Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-04-01Core/Units: Fixed incorrect attack power calculation after changing UNIT_FIEL...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - object classShauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2022-03-24Core/Units: Rename AnimationTier to AnimTier for consistency with master branchShauren
2022-02-18Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-01-01Core/Units: Sync ProcessTerrainStatusUpdate code with master branchShauren
2021-12-27Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...Giacomo Pozzoni
2021-11-27Core/Auras: Properly clean up partial charm applicationsShauren
2021-11-06Core/Combat: Fixed combat after remove charm (#27248)Lucas Nascimento
2021-10-30Core/Unit: Fixed wrong combat stop when set charmKeader
2021-10-20Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)offl
2021-10-17Entities/Unit: Fixed wrong combat stop when remove charm (#27038)Lucas Nascimento
2021-10-10Core/Unit: Fixed Deterrence stopping working for no reason (#26996)Lucas Nascimento
2021-10-07Core/Creature: Disallow nearly all non-static flags on DB side (#27024)offl
2021-10-01Core/Combat Improve extra attacks handling (#26859)trickerer
2021-10-01Core/Units: removed an incorrect addition of SPELL_AURA_MOD_CRIT_CHANCE_FOR_C...Ovah
2021-09-18Core/Misc: Leave detailed description for UNIT_FLAG_NON_ATTACKABLEoffl
2021-09-16Core/Misc: Rename UNIT_FLAG_PVP to UNIT_FLAG_PVP_ENABLINGoffl
2021-09-16Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIMoffl