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path: root/src/server/game/Entities/Vehicle
AgeCommit message (Expand)Author
2024-03-14Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2023-08-31Core/Vehicles: Fixed crash happening if a vehicle despawns during handling of...Shauren
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2022-04-03Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-08-28Core/Vehicles: Remove unused fieldShauren
2021-06-05Core/Player: Log more information when Player::StopCastingCharm() failsjackpoz
2021-01-03Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.Sevi
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-09-06Core/Combat: When entering a vehicle, transfer any current threat to that veh...Treeston
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-05-06Core/Units: Allow mind controlling non-controllable vehicles (for example pla...Shauren
2020-04-27Core/Vehicles: update the power display of vehicles before being added to wor...Ovahlord
2020-04-05Core/Logs: Log full guid instead of just low guid, part 2Giacomo Pozzoni
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-02-08Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...Ovah
2020-01-02New yearAokromes
2019-05-03Core/Vehicles: Fix multiple vehicle join events on same seat (#23233)Giacomo Pozzoni
2019-04-07Core: VehicleJoinEvent crash fix (#23136)PolarCookie
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-23Core/Movement: move MoveSplineInit (#21857)ccrs
2018-03-07Core/Entities: ghouls start with full energyariel-
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-02-24Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2018-02-20Core/Vehicles: fix crashariel-
2018-02-17Core/Misc: ASSERT() cleanupjackpoz
2018-01-01Update copyright note for 2018tkrokli
2017-07-25Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...Treeston
2017-07-16Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)Gustavo
2017-06-19Core: ported headers cleanup from master branchariel-
2017-01-05Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)Rushor
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-31Core/Vehicles: make vehicles immune to Cycloneariel-
2016-09-15Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...Naios
2016-07-19Core/Vehicle: delay position update in Vehicles, this may be deleted on Updat...ariel-
2016-07-03Core/EventProcessor: Wait for non deletable events to get deletable.Naios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-01-01Update copyright note for 2016Rushor
2015-10-06Rooted vehicle movement (#13342 for example)pete318
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-18Core/BattlegroundIC:Golrag
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-09Core/Server: Add missing overridesDDuarte