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Commit message (
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Author
2024-03-14
Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...
Shauren
2023-08-31
Core/Vehicles: Fixed crash happening if a vehicle despawns during handling of...
Shauren
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-04-03
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-08-28
Core/Vehicles: Remove unused field
Shauren
2021-06-05
Core/Player: Log more information when Player::StopCastingCharm() fails
jackpoz
2021-01-03
Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.
Sevi
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-09-06
Core/Combat: When entering a vehicle, transfer any current threat to that veh...
Treeston
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-05-06
Core/Units: Allow mind controlling non-controllable vehicles (for example pla...
Shauren
2020-04-27
Core/Vehicles: update the power display of vehicles before being added to wor...
Ovahlord
2020-04-05
Core/Logs: Log full guid instead of just low guid, part 2
Giacomo Pozzoni
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-02-08
Core/Vehicles: implement vehicle seat addon table to specify seat ori⦠(#24...
Ovah
2020-01-02
New year
Aokromes
2019-05-03
Core/Vehicles: Fix multiple vehicle join events on same seat (#23233)
Giacomo Pozzoni
2019-04-07
Core: VehicleJoinEvent crash fix (#23136)
PolarCookie
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-23
Core/Movement: move MoveSplineInit (#21857)
ccrs
2018-03-07
Core/Entities: ghouls start with full energy
ariel-
2018-03-07
Core/Creatures: port power type updates from master branch
ariel-
2018-02-24
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2018-02-20
Core/Vehicles: fix crash
ariel-
2018-02-17
Core/Misc: ASSERT() cleanup
jackpoz
2018-01-01
Update copyright note for 2018
tkrokli
2017-07-25
Scripts/IcecrownCitadel: Prevent players from becoming inaccessible when kill...
Treeston
2017-07-16
Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)
Gustavo
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-01-05
Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)
Rushor
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-12-31
Core/Vehicles: make vehicles immune to Cyclone
ariel-
2016-09-15
Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...
Naios
2016-07-19
Core/Vehicle: delay position update in Vehicles, this may be deleted on Updat...
ariel-
2016-07-03
Core/EventProcessor: Wait for non deletable events to get deletable.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-01-01
Update copyright note for 2016
Rushor
2015-10-06
Rooted vehicle movement (#13342 for example)
pete318
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-18
Core/BattlegroundIC:
Golrag
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
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