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path: root/src/server/game/Entities/Vehicle
AgeCommit message (Expand)Author
2012-01-20Core/Movement: properly set mover for possess/vehiclesVlad
2012-01-08Core-Vehicles: Change player mover when add/remove passenger (thanks Subv)elecyb
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-11Forgotten change to seat flag defines, thanks to Venugh.Machiavelli
2011-11-12Core/Spells: Fixed resist calculations for spells with multiple schools. Thx ...tobmaps
2011-11-12Core/Vehicles: Fix some movable turretstobmaps
2011-10-10Rename "SetPosition" to "UpdatePosition".megamage
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-22Scripts/Ulduar/Kologarn:Machiavelli
2011-09-15[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...Spp
2011-08-26Core: Some cosmetic changes and minor optimizationsSpp-
2011-08-03Core/Vehicles: Remove Vehicle.h dependency from other header filesSpp
2011-08-03Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...Spp-
2011-08-01Core: Some more missing changes from previous commit (Pass by const reference...Spp-
2011-07-30Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VE...Machiavelli
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-15Core/Vehicles: Move most of hardcoded vehicle immunities to DBtobmaps
2011-07-15Core/Vehicles: Add more immunes to mechanical vehiclestobmaps
2011-06-28This reverts commit f580cddc09c9c08d91a7b45a2999a822465e9c23.kaelima
2011-06-28Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from ...click
2011-06-27Core/Vehicles: Final stage of vehicle stat scaling table removalMachiavelli
2011-06-27Core/Vehicles: More codestyle. (missed changes)Machiavelli
2011-06-27Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle classMachiavelli
2011-06-27Core/Vehicles: Remove vehicle stat scaling hack and implement it properly tro...Sarjuuk
2011-06-26Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with s...maanuel
2011-06-12Core: Continued cleanupkaelima
2011-06-09Core/Vehicles: Fix power type energy for some vehiclestobmaps
2011-05-31Core/Vehicles: Add general immunities for several vehiclesLopin
2011-04-23Core: Corrected NULL usage, it should only be used with pointers, not integersShauren
2011-04-22Core/Vehicles:Shauren
2011-04-22Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()Machiavelli
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-07Core/Vehicles:Machiavelli
2011-03-06Core/Vehicles: Rename vehicle_accessory to vehicle_template_accessory, and im...Machiavelli
2011-03-06Core/ObjectMgr: Move some npc_spellclick_spells and vehicle_accessory related...Machiavelli
2011-03-06Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already r...Machiavelli
2011-03-04Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant...Machiavelli
2011-02-27Core: Clean up some rogue whitespace and tabsclick
2011-02-27Core/Vehicles: Fix an error log message (missing change from 683cea9e83408b4d...Machiavelli
2011-02-27Core/Vehicles: Fix a possible crash in InstallAccessoryMachiavelli
2011-02-27Core/Vehicles:Machiavelli
2011-02-26Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hack...Machiavelli
2011-02-26Core/Vehicles&Movement:Machiavelli
2011-02-25Core/Vehicles:Machiavelli
2011-02-23Core/Vehicles: Remove a visibility hack on Vehicle::AddPassenger. May fix cli...Machiavelli
2011-02-23Core/Vehicles: Also remove MOVEMENTFLAG_ROOT on ExitVehicle (thanks to Anubis...Machiavelli
2011-02-23Core/Vehicles: Don't add MOVEMENTFLAG_ROOT to movementflags on vehicle enter.Machiavelli
2011-02-23Core/Vehicles: Send SMSG_FORCE_MOVE_UNROOT to client when exiting vehicle wit...Machiavelli
2011-02-22Traditional post-commit buildfixMachiavelli
2011-02-22Core/Vehicles:Machiavelli