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Commit message (
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Author
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-11-27
Core/Misc: Random changes here and there to minimize differences with 4.3.4 b...
Spp
2012-11-27
Core/Misc: Set mode 0644 for files
Spp
2012-11-17
Core: Remove Player.h dependency from all the possible headers
Spp
2012-10-24
Core/Misc: reduced amount of string memory allocations (Step I)
Spp
2012-10-02
Core: "Initial support for C++11 compilers"
Spp
2012-09-10
Core/Vehicles: Fix warnings
Vincent-Michael
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-09-09
Core/Vehicles: Improved vehicle passenger position calculation (still not com...
Shauren
2012-08-21
Core/Battlefield: Add missing stuff for wintergrasp
Vincent-Michael
2012-06-06
Core/Movement
Shauren
2012-06-03
Core/Enums: Update vehicle seat flags and vehicle seat b flags (from WPP)
Nay
2012-04-24
Core/Vehicles: Fixed creature passengers falling off vehicles at client side
Shauren
2012-04-11
Core/Vehicles: Use DespawnOrUnsummon in Vehicle::Dismiss to call AI despawn h...
Shauren
2012-03-16
Core/Misc: Random cleanup
kaelima
2012-03-01
Core/Units: Properly update passenger position if vehicle uses waypoint movem...
Machiavelli
2012-02-27
Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here an...
Spp
2012-02-16
Fix a lot of warnings
Spp
2012-02-14
Codestyle: Renamed some variables to fit codestyle, corrected order in struct...
Subv
2012-02-12
Codestyle: Renamed some variables to fit codestyle
Subv
2012-02-10
Core/Protocol: Remove useless ResetInstances call inside WorldSession::Handle...
kaelima
2012-02-10
Core/Map:
kaelima
2012-02-03
Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*
Shocker
2012-01-20
Core/Movement: properly set mover for possess/vehicles
Vlad
2012-01-08
Core-Vehicles: Change player mover when add/remove passenger (thanks Subv)
elecyb
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-11
Forgotten change to seat flag defines, thanks to Venugh.
Machiavelli
2011-11-12
Core/Spells: Fixed resist calculations for spells with multiple schools. Thx ...
tobmaps
2011-11-12
Core/Vehicles: Fix some movable turrets
tobmaps
2011-10-10
Rename "SetPosition" to "UpdatePosition".
megamage
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-22
Scripts/Ulduar/Kologarn:
Machiavelli
2011-09-15
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some...
Spp
2011-08-26
Core: Some cosmetic changes and minor optimizations
Spp-
2011-08-03
Core/Vehicles: Remove Vehicle.h dependency from other header files
Spp
2011-08-03
Core/Transport: Minor optimization in LoadTransports (And some cosmetic chang...
Spp-
2011-08-01
Core: Some more missing changes from previous commit (Pass by const reference...
Spp-
2011-07-30
Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VE...
Machiavelli
2011-07-26
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...
QAston
2011-07-15
Core/Vehicles: Move most of hardcoded vehicle immunities to DB
tobmaps
2011-07-15
Core/Vehicles: Add more immunes to mechanical vehicles
tobmaps
2011-06-28
This reverts commit f580cddc09c9c08d91a7b45a2999a822465e9c23.
kaelima
2011-06-28
Core: Add wintergrasp-patch to wintergrasp_cleanup branch - resurrected from ...
click
2011-06-27
Core/Vehicles: Final stage of vehicle stat scaling table removal
Machiavelli
2011-06-27
Core/Vehicles: More codestyle. (missed changes)
Machiavelli
2011-06-27
Core/Vehicles: Remove now unused variables and apply codestyle in Vehicle class
Machiavelli
2011-06-27
Core/Vehicles: Remove vehicle stat scaling hack and implement it properly tro...
Sarjuuk
2011-06-26
Entities/Vehicle: Removed unneeded Spell Immunity, this fixes problems with s...
maanuel
2011-06-12
Core: Continued cleanup
kaelima
2011-06-09
Core/Vehicles: Fix power type energy for some vehicles
tobmaps
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