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path: root/src/server/game/Entities
AgeCommit message (Expand)Author
2023-03-23Warning fixMeji
2023-03-23Core/Spells: Allow implicit targeting of serverside WorldObjects (#28827)Meji
2023-03-11Core/Item: Fixed incorrect damage mod for Heirloom 2H weapons (#28836)robinsch
2023-02-25Core/Misc: Sending player's own auras before all visible objects. (#28450)Mikhail Redko
2023-02-09Core/Auras: Remove channeled auras when caster and target are not on the same...Shauren
2023-01-19Core/Auras: Fully remove auras that had all of their effect suppressed with i...Shauren
2023-01-19Core/Auras: Fixed possible iterator invalidation crashes caused by calling Up...Shauren
2023-01-09Core/Creatures: Split creature_addon and creature_template_addon's byte colum...Ovahlord
2022-12-04Core/Player: Vertical "Say" distance (#28544)Badgersson
2022-11-23Core/Units: ensure that we use valid iterators when providing spell Ids in Un...Ovahlord
2022-11-15Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types...Shauren
2022-10-13Core/Gossip: Preserve OptionID from database when menu option is added from a...Shauren
2022-10-11Core/PacketIO: Use ByteBuffer from UpdateData instead of copying to it after ...Gosha
2022-10-01Core/Spells: fixed up block mechanics (#28286)Ovah
2022-09-28Core/Players: Added error message for death knights attempting to leave their...Shauren
2022-09-09Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immun...Shauren
2022-09-05Core/Auras: Improve aura interactions with immunities on spell effect levelShauren
2022-09-04Core/Combat: Allow PvE combat references to become suppressed, just like PvP ...Shauren
2022-09-04Core/Spells: Delay combat flagging for spell targets until spell missile landsAlan Deutscher
2022-09-02Core/Misc: Store skillline abilities grouped by skill id (#28199)ihm-tswow
2022-07-30Core/Player: Fix GM character leveljackpoz
2022-07-27Fix starting level for GMs creating a DK (#28080)Dan Johnson
2022-06-26Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)offl
2022-06-09Core/Units: Removed incorrect facing movement packet sent with every creature...Kaytotes
2022-05-29correctly apply npc pvp flags (#27974)Jinnaix
2022-05-09Core/Player: Prevent updating visibility if player is not in world. Closes #1...Intel
2022-04-17Core/Gossip: Fixed gossip menu options not performing their default actions w...Shauren
2022-04-17Core/Chat: Apply chat flood control to addon messages as well (#26908)stoneharry
2022-04-08Core/Vehicles: Capture vehicle collision height for exit spline init function...Shauren
2022-04-06Core/Spells: Increase search radius for avoid problems with some spells that ...Gildor
2022-04-03Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-04-01Core/Units: Fixed incorrect attack power calculation after changing UNIT_FIEL...Shauren
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - object classShauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2022-03-24Core/Units: Rename AnimationTier to AnimTier for consistency with master branchShauren
2022-03-22Core/Object: Fix WorldObject::SetZoneScript unsafe cast to InstanceMap (#27877)HelloKitty
2022-02-26Core/Pet: Fix typojackpoz
2022-02-18Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2022-01-01Core/Units: Sync ProcessTerrainStatusUpdate code with master branchShauren
2021-12-27Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...Giacomo Pozzoni
2021-12-25Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJE...offl
2021-11-27Core/Auras: Properly clean up partial charm applicationsShauren
2021-11-15Core/Vehicles: Add additional logging to track issue #24876Shauren
2021-11-14Core/Misc: Add TempSummon timer to GetDebugInfoShauren
2021-11-07Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)Giacomo Pozzoni
2021-11-06Core/Combat: Fixed combat after remove charm (#27248)Lucas Nascimento
2021-10-31Core/Creatures: Refactor ObjectMgr::ChooseCreatureFlags to allow selecting on...Shauren
2021-10-30Core/Unit: Fixed wrong combat stop when set charmKeader
2021-10-20Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)offl