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Commit message (
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Author
2023-03-23
Warning fix
Meji
2023-03-23
Core/Spells: Allow implicit targeting of serverside WorldObjects (#28827)
Meji
2023-03-11
Core/Item: Fixed incorrect damage mod for Heirloom 2H weapons (#28836)
robinsch
2023-02-25
Core/Misc: Sending player's own auras before all visible objects. (#28450)
Mikhail Redko
2023-02-09
Core/Auras: Remove channeled auras when caster and target are not on the same...
Shauren
2023-01-19
Core/Auras: Fully remove auras that had all of their effect suppressed with i...
Shauren
2023-01-19
Core/Auras: Fixed possible iterator invalidation crashes caused by calling Up...
Shauren
2023-01-09
Core/Creatures: Split creature_addon and creature_template_addon's byte colum...
Ovahlord
2022-12-04
Core/Player: Vertical "Say" distance (#28544)
Badgersson
2022-11-23
Core/Units: ensure that we use valid iterators when providing spell Ids in Un...
Ovahlord
2022-11-15
Core/GameObjects: Use serverOnly property of GameObjectTemplate for all types...
Shauren
2022-10-13
Core/Gossip: Preserve OptionID from database when menu option is added from a...
Shauren
2022-10-11
Core/PacketIO: Use ByteBuffer from UpdateData instead of copying to it after ...
Gosha
2022-10-01
Core/Spells: fixed up block mechanics (#28286)
Ovah
2022-09-28
Core/Players: Added error message for death knights attempting to leave their...
Shauren
2022-09-09
Core/Auras: Fixed requireImmunityPurgesEffectAttribute logic for school immun...
Shauren
2022-09-05
Core/Auras: Improve aura interactions with immunities on spell effect level
Shauren
2022-09-04
Core/Combat: Allow PvE combat references to become suppressed, just like PvP ...
Shauren
2022-09-04
Core/Spells: Delay combat flagging for spell targets until spell missile lands
Alan Deutscher
2022-09-02
Core/Misc: Store skillline abilities grouped by skill id (#28199)
ihm-tswow
2022-07-30
Core/Player: Fix GM character level
jackpoz
2022-07-27
Fix starting level for GMs creating a DK (#28080)
Dan Johnson
2022-06-26
Core/SAI: Rename LeavingWorld to OnDespawn & use it in SAI (#28059)
offl
2022-06-09
Core/Units: Removed incorrect facing movement packet sent with every creature...
Kaytotes
2022-05-29
correctly apply npc pvp flags (#27974)
Jinnaix
2022-05-09
Core/Player: Prevent updating visibility if player is not in world. Closes #1...
Intel
2022-04-17
Core/Gossip: Fixed gossip menu options not performing their default actions w...
Shauren
2022-04-17
Core/Chat: Apply chat flood control to addon messages as well (#26908)
stoneharry
2022-04-08
Core/Vehicles: Capture vehicle collision height for exit spline init function...
Shauren
2022-04-06
Core/Spells: Increase search radius for avoid problems with some spells that ...
Gildor
2022-04-03
Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...
Shauren
2022-04-01
Core/Units: Fixed incorrect attack power calculation after changing UNIT_FIEL...
Shauren
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - object class
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2022-03-24
Core/Units: Rename AnimationTier to AnimTier for consistency with master branch
Shauren
2022-03-22
Core/Object: Fix WorldObject::SetZoneScript unsafe cast to InstanceMap (#27877)
HelloKitty
2022-02-26
Core/Pet: Fix typo
jackpoz
2022-02-18
Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
offl
2022-01-01
Core/Units: Sync ProcessTerrainStatusUpdate code with master branch
Shauren
2021-12-27
Core/AI: Fix crashes caused by charmed Creatures having null AI for 1 map upd...
Giacomo Pozzoni
2021-12-25
Core/SAI: Use GetBaseObject as second param of SMART_ACTION_ACTIVATE_GAMEOBJE...
offl
2021-11-27
Core/Auras: Properly clean up partial charm applications
Shauren
2021-11-15
Core/Vehicles: Add additional logging to track issue #24876
Shauren
2021-11-14
Core/Misc: Add TempSummon timer to GetDebugInfo
Shauren
2021-11-07
Core/SAI: Add SMART_ACTION_ACTIVATE_GAMEOBJECT action (#27216)
Giacomo Pozzoni
2021-11-06
Core/Combat: Fixed combat after remove charm (#27248)
Lucas Nascimento
2021-10-31
Core/Creatures: Refactor ObjectMgr::ChooseCreatureFlags to allow selecting on...
Shauren
2021-10-30
Core/Unit: Fixed wrong combat stop when set charm
Keader
2021-10-20
Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)
offl
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