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Author
2021-12-20
Core/Movement: reset position update interrupt info after the interrupt check...
Ovahlord
2021-12-20
Core/Movement: properly fix aura interrupts during movement (#24068)
Ovah
2021-12-20
Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...
NoName
2021-12-20
Core/Spells: SPELL_AURA_48 implementation (#24054)
NoName
2021-12-20
Fixed PvP Combat timer never getting refreshed (#24058)
Kelno
2021-12-19
Core/Phasing: Delete old and unused enum
Shauren
2021-12-19
Core/Creature: Clear creature focus after an evade
Killyana
2021-12-19
Fix fleeing speed to 66% run speed (#24025)
Giacomo Pozzoni
2021-12-19
Core/Movement: Fix wrong orientation set when pausing movement (#23986)
Giacomo Pozzoni
2021-12-19
additional output for additem command (#24006)
Michael
2021-12-19
Core/Creatures: Fix spell_school_immune_mask being applied against positive s...
Giacomo Pozzoni
2021-12-19
Core/Log: Gameobjects may have faction template id = 0
Killyana
2021-12-19
Core/GameObjects: Skip LoS checks for traps (#23936)
Giacomo Pozzoni
2021-12-18
Scripts/ScarletMonastery: instance script cleanup (#23889)
ccrs
2021-12-18
Core/Movement: delay movement update in MotionMaster until its owner signals ...
ccrs
2021-12-18
Core/Totem: Change log level of a log
Aokromes
2021-12-18
Core/Defines: define UNIT_FLAG_SWIMMING (#23630)
ForesterDev
2021-12-18
Core/Achievements: fixed bug with counting honorless units for achievement ty...
ForesterDev
2021-12-18
Core/Misc: Fix issues reported by static analysis
jackpoz
2021-12-18
Core/Pet: Fix guardians low damage (#23840)
Giacomo Pozzoni
2021-12-18
Core/Misc: Fix parry-haste mechanic. (#23773)
Gildor
2021-12-18
Scripts/Outland: Fix npc_ancestral_wolf not starting waypoint (#23763)
Artamedes
2021-12-18
Core/Creature: Fix another pet assert
jackpoz
2021-12-18
[3.3.5] Fix spell_area not checking for zoneID for quests (#23719)
AlιAѕѕaѕѕιN
2021-12-18
Core/Map: Kill zoneId from RespawnInfo, all it did was significantly slow dow...
Shauren
2021-12-18
Entities/Creature: Fix an edge case assertion failure with pets dying in spec...
Treeston
2021-12-18
Entities/Player: ReacquireSpellFocusTarget is now private. It should've been ...
Treeston
2021-12-18
Core/Creature: Fix an issue that sometimes prevented spellcast focus targets ...
Treeston
2021-12-18
Core/Channels: Fix a bug that would cause channel settings to disappear in ce...
Treeston
2021-12-18
Core/Creature: 4a219ed codestyle followup, for real this time
ccrs
2021-12-18
Core/Pooling: Quest pooling rewrite: (PR#23627)
Treeston
2021-12-18
Core/Vehicle: Change vehicle accessories' phase according to the player on th...
Giacomo Pozzoni
2021-12-18
no idea what happened there (4a219ed follow-up)
Treeston
2021-12-18
Core/Unit: Spell focusing now no longer nonsensical. HasSpellFocus always con...
Treeston
2021-12-18
Core/Creature: add a const spell-focus-check method and remove a nasty const_...
ccrs
2021-12-18
Core/Unit: rename more things
ccrs
2021-12-18
Core/Unit: rename more methods
ccrs
2021-12-18
Core/Unit: rename IsFocusing method
ccrs
2021-12-18
Core/Spell: honor IsStackableOnOneSlotWithDifferentCasters() when deciding if...
Wyrserth
2021-12-18
Core/SmartAI: SmartAI creatures no longer process health-based hooks after de...
Treeston
2021-12-17
3.3.5 Don't allow to summon dead hunter pets (#23271)
Giacomo Pozzoni
2021-12-17
Scripts/FollowerAI: Some cleanup:
Treeston
2021-12-17
Core/Spells: fixed root behaivior of creatures that are being rooted via move...
Ovah
2021-12-17
Entities/Unit: fix an unrelated check from doing nothing because somebody did...
Treeston
2021-12-17
Entities/Unit: Add a missing underflow check to prevent really really low dam...
Treeston
2021-12-17
Scripts/ICC: Prevent Professor Putricide from displaying weird behavior durin...
Treeston
2021-12-17
Core/Combat: Properly unset engagement flag on death.
Treeston
2021-12-17
Core/Misc: Kick a Totem error log upstairs one stack frame to give it access ...
Treeston
2021-12-17
Core/Misc: Remove Trinity::Containers::Size (duplicate of advstd::size)
Treeston
2021-12-17
Core/Spells: Fix infinite loop
jackpoz
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