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Author
2020-07-27
Core/GameObjects: Properly set GO_FLAG_MAP_OBJECT during gameobject creation
Shauren
2020-07-26
Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus (#25132)
Traesh
2020-07-26
Core/Entities: Support setting nested updatefield types like ActivePlayerData...
Shauren
2020-07-16
Fix an overly strict check that was causing guardians to evade loop. Also mak...
treeston
2020-07-16
Group creation again (follow-up to 132538d). Groups now only disband if all m...
treeston
2020-07-16
Fixes to all-reputation and all-skill custom option handling:
treeston
2020-07-16
Core/Player: Keep shared quests through map changes instead of getting stuck ...
Cannix
2020-07-16
So, I came in trying to fix gameobject LoS. So I restructured some stuff.
treeston
2020-07-16
Core/Misc: Fix typo in UNDERWARER_INDARKWATER (#19864)
kelno
2020-07-16
[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
Treeston
2020-07-16
Pet/Guardian AI hook re-organizing (#19824)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-07-16
Core/Player: Reserve TELE_TO_TRANSPORT_TELEPORT used in 3.3.5
Carbenium
2020-07-02
Nopch fix
Shauren
2020-07-02
Core/PacketIO: Convert all leftover packets to use packet classes
Shauren
2020-06-27
Core/DataStores: Simplified string memory allocation in db2 files, dropped un...
Shauren
2020-06-25
Core/Players: Remove deprecated skill related config AlwaysMaxWeaponSkill and...
Shauren
2020-06-23
Core/Misc: Replace Trinity::make_unique with std (#24869)
Peter Keresztes Schmidt
2020-06-14
Core/AI: Factory functions cleanup
ariel-
2020-06-14
Core/Players: fix null dereference crash
ariel-
2020-06-14
Partial revert of 15a207f, which was causing issues (ref #4943 and #19768). I...
Treeston
2020-06-14
Fix evade issues when a spell hits the target just before evading. (#19815)
Treeston
2020-06-14
Core/Spell: fixed some problems with per caster aura states
ariel-
2020-06-14
Core/Creature: fix _DespawnAtEvade saving wrong respawn time
ariel-
2020-06-14
Core/Player: update interaction checks, some info taken from client
ariel-
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-06-14
Core/Gossip: Fix gossip bug on modify money (#19551)
Rochet2
2020-06-14
Core/Unit: don't clear low health aura states on death
ariel-
2020-06-14
Core/Quests: Display quest objective explore completion message
xinef1
2020-06-14
Core/Entities: allow guardian pets to inherit spellmods
ariel-
2020-06-14
Core/Creature: drop method SetPosition
ccrs
2020-06-14
Core/Transport: fix logic error
ccrs
2020-06-14
Core/Creature: IsMovementPreventedByCasting followup
ccrs
2020-06-14
Core/Entities: Add a missing include
Carbenium
2020-06-13
Core/Items: Implemented corruption and corruption resistance stats
Shauren
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-06-05
Core/Items: Implemented new bonus type (extra ItemEffect)
Shauren
2020-05-31
Core/Battlegrounds: Queue updates
Shauren
2020-05-24
Core/Maps: Improvements to terrain swap handling
Shauren
2020-05-21
Core/Misc: GCC build and warning fixes
Shauren
2020-05-20
Core/Misc: Add extra ByteBuffer and WorldPacket constructors allowing to set ...
Shauren
2020-05-19
Core/Players: Only restore spells learned as quest rewards if they have the r...
Shauren
2020-05-16
Core/Items: Fixed sending child items by mail if loading from db fails
Shauren
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-05-02
Core/Creatures: Fixed level 240 guards and updated scaling level calculation
Shauren
2020-05-02
Core/Creatures: Update creature scaling to use content tuning
funjoker
2020-05-01
Core/Misc: implemented petition manager (#19010)
xinef1
2020-05-01
Core/Achievements: Greatly optimize achievement system by splitting large typ...
Xinef
2020-05-01
Merge pull request #24500 from funjoker/cherry-picks
Shauren
2020-04-29
Core/Entities: moved PetAura handling to Player where it belongs
ariel-
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