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Author
2017-04-13
Core/PacketIO: Updated client packet structures to 7.2.0
Shauren
2017-04-06
Core/DataStores: Updated db2 structures to 7.2.0
Shauren
2017-04-03
Build fix
Shauren
2017-04-03
Core/Spells: Removed even more uses of SpellIcon to identify spells
Shauren
2017-04-02
Core/Spells: Removed most uses of SpellIcon to identify spells
Shauren
2017-03-29
Core/Conditions: CONDITION_QUEST_OBJECTIVE_COMPLETE addition (#19355)
funjoker
2017-03-29
Avoid float zero division (#19380)
Rochet2
2017-03-27
Core/Players: Defined structure for PLAYER_DYNAMIC_FIELD_SPELL_PCT_MOD_BY_LAB...
Shauren
2017-03-23
Core/Unit: Update Parry/Dodge/Diminishing caps for Monk/DH (#19354)
DoctorKraft
2017-03-21
Core/AreaTriggers: Areatrigger rework script system + fix priest angelic feather
Traesh
2017-03-21
Core/Quests: Implement quest_request_items_locale
AlcDenat
2017-03-20
Core/Conditions: Implemented new condition type CONDITION_QUEST_OBJECTIVE_COM...
funjoker
2017-03-18
Core/Quests: Reimplemented quest offer reward locales
AlcDenat
2017-03-18
Core/Scripts: Add support for spawn specific C++ scripts
Krudor
2017-03-17
Core/AI: enable SmartScripts on Scenes + add scene related actions/events
Traesh
2017-03-17
Core/Config: Add option CharDelete.DemonHunter.MinLevel
Chazy Chaz
2017-03-17
Core/Players: Rename "heroic character" to "death knight"
Chazy Chaz
2017-03-15
Core/Movement: Restored interpolated_* movement flags
Shauren
2017-03-11
Core/Units: Fixed cherry-pick crash in Unit::GetUnitBlockChance
Shauren
2017-03-07
Update Unit.cpp
ariel-
2017-03-07
Update Unit.cpp
ariel-
2017-03-06
Core/Unit: rewrite of the attack table system
ariel-
2017-03-05
Fixed build
joschiwald
2017-03-05
Core/Spells: Calculate hitMask and store it in DamageInfo/HealInfo structures
Shauren
2017-03-05
Core/Unit: don't reset offhand timer for players when starting attack.
SnapperRy
2017-03-05
Core/Quest: send INVALIDREASON_QUEST_ALREADY_DONE if player tries to accept a...
SnapperRy
2017-03-05
Core/Player: correct logic for IsUsingTwoHandedWeaponInOneHand
ariel-
2017-03-04
Forgot to press Ctrl+S
joschiwald
2017-03-04
Core/Player: Implemented Titan's Grip damage reduction
ariel-
2017-03-04
Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_...
SnapperRy
2017-03-03
Scripts/ICC: Fix chest loot exploit
jackpoz
2017-03-03
Core/Creature: update health/mana/damage/armor when changing a creature's ent...
SnapperRy
2017-03-03
Core/Movement: Defined many unknown MovementFlags2
Shauren
2017-03-02
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2017-02-28
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2017-02-27
Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TY...
SnapperRy
2017-02-27
Core/Movement: New names for a few spline flags
Shauren
2017-02-26
Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.
SnapperRy
2017-02-26
Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
SnapperRy
2017-02-26
Core/Fishing: ignore required skill when fishing in pools.
SnapperRy
2017-02-26
Entities/Object: Add some Position const& overloads to distance/angle methods...
treeston
2017-02-26
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2017-02-26
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2017-02-26
Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamage...
ariel-
2017-02-19
Core/Transport: do not relocate players on board of vehicles when near telepo...
ariel-
2017-02-19
[Core/Maps] Activate creatures and objects during opening cinematics and othe...
r00ty-tc
2017-02-19
Core/Creatures: Implemented all creature equipment modifiers
Shauren
2017-02-19
Build fix
Shauren
2017-02-18
Core/Movement: Implement SpellEffectExtraData curve modifiers
Shauren
2017-02-18
Core/Spell: no need to bloat existing parameter lists. (f81754a306a8b1f24f0b1...
ariel-
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