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path: root/src/server/game/Globals/ObjectMgr.h
AgeCommit message (Expand)Author
2022-03-06Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
2022-03-01Core/Maps: add new FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY for instance spawn ...Ovah
2022-02-26Core/Quests: Fixes response selection to use correct referenced identifier (#...ModoX
2022-02-24Core/PacketIO: Updated packet structures to 9.2.0Shauren
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-05[3.3.5] Core/Guilds: Guild cleanup (PR #25422)Treeston
2022-02-04UnitTests: Add a first set of item hyperlink testsTreeston
2022-01-26Core/Gossip: Sync naming and db structure with 3.3.5Shauren
2022-01-14Core/Player: Added PlayerCreateMode field to playercreateinfo_cast_spell to o...ModoX
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry
2021-12-27Core/ObjectMgr: Replace manually constructed uint32 map key with pair<mapid, ...Shauren
2021-12-21Core/Creature: Use proper name for wander distance. (#24133)ratkosrb
2021-12-21Core/Misc: Resolve c++17 TODOs left in code as commentsShauren
2021-12-21Core/Vehicles: implement vehicle seat addon table to specify seat ori… (#24...Ovah
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-18Core/Pooling: Quest pooling rewrite: (PR#23627)Treeston
2021-12-11Core/CreatureTemplate: Outsourced resistances and spells into creatur… (#23...Giacomo Pozzoni
2021-12-07Core/Misc: Add helper table phase_name and improve .npc info and .gpsfunjoker
2021-11-28Core/Spells: Implemented spell effect 254 (SPELL_EFFECT_JUMP_CHARGE)Shauren
2021-11-22Core/Players: Load faction change items from db2 instead of dbShauren
2021-11-16Core/Trainers: Remove unused defineShauren
2021-10-23Scripts/Commands: New command ".go instance". Goes to an instance.Treeston
2021-10-23Core/Instances: Drop allowMount column in instance_template as it is already ...ModoX
2021-10-22Core/Scripts: Implement script name reloadingSeyden
2021-10-12Core/Scripts: Make ObjectMgr::LoadScriptNames safe to call multiple timesShauren
2021-10-05Core/Scenes: Defined more flags and implemented FadeToBlackscreenOnCancel (#2...ModoX
2021-10-05Core/Characters: Added allied race creation data, implemented intro scenes & ...ModoX
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-10-02Core/Players: Implemented selecting Exile's Reach during character creationShauren
2021-08-24Core/Creatures: Reworked setting move types in databaseShauren
2021-08-08Core/GameObject: implemented gameobject_overrides table to change faction and...ariel-
2021-08-08Core/Entities: kill unused return value from Unit::HandleSpellClickariel-
2021-06-16Core/Globals: revert back to unordered_map for templatesariel-
2021-06-16Core/Globals: throw some RAII into ObjectMgr, and load templates into vectorsariel-
2021-05-16Core/Creature: improve DB linked_respawn handling (#21172)kelno
2021-05-03Core/Chat: Load chat language data from db2 and implement serverside chat tra...Matan Shukry
2021-04-09Core/PacketIO: Updated packet structures to 9.0.5Shauren
2021-02-27Core/Scenes: Add support for encrypted scenesShauren
2021-01-29Core/Quests: Automatically add quests with AUTO_PUSH flag to player (#25938)Matan Shukry
2021-01-08Fixed SCRIPT_COMMAND_TALK description, comment was matching the old behaviorkelno
2020-12-31Core/Vehicles: add a way to delay the Vehicle despawn Time if its needed.Sevi
2020-12-08Core/Misc: First set of required db changes for 9.0Shauren
2020-12-08Core/PacketIO: Updated most packet structures to 9.0.1Shauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2020-08-22Scripts/Commands: New utility command: .list spawnpoints.Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-07-31Core/Creatures: Move gossip trainer assignment to creature_trainer table - sa...Shauren
2020-07-16Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-