aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Globals
AgeCommit message (Expand)Author
2025-04-16Core/Quests: corrected error logging for quest loading helpersOvahlord
2025-04-06Core/Objects: Support corpses in ObjectAccessor::GetObjectByTypeMaskShauren
2025-04-06Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66Shauren
2025-02-22Core/Misc: Reduce differences between branchesShauren
2025-02-04Core/Misc: Reduce code differences between branchesShauren
2025-02-04Core/Objects: Make guid generators atomicShauren
2025-02-04Core/Vehicle: Added RideSpellID field to override npc_spellclick_spells (#30198)ModoX
2025-01-26Core/Items: Fixed item spell charge slot indexingShauren
2025-01-18Core/Misc: Remove unneccessary structure packing and one unused enumShauren
2025-01-10Core/AreaTriggers: Replace fixed movement times in database for areatriggers ...Shauren
2025-01-03Core/Database: Added std::span based functions to Field and PreparedStatementShauren
2025-01-01build fixOvahlord
2025-01-01Core/Misc: Include cleanup - remove MapUtils.h from Containers.hShauren
2024-12-16Core/Quests: assign a unique alias to ID fields loaded from quest_visual_effectOvahlord
2024-12-06Core/Quests: Use a helper function for quest objective StorageIndex startup v...Shauren
2024-11-05Core/Packets: fixed structure of SMSG_QUERY_QUEST_INFO_RESPONSE and dropped t...Ovahlord
2024-11-01Core/Packets: updated packet structures for 4.4.1Ovahlord
2024-10-21Core/Misc: downgraded RaceMask code for CataclysmOvahlord
2024-10-19Core/Creature: Remove UNIT_FLAG3_FAKE_DEAD and UNIT_FLAG2_FEIGN_DEATH if no u...ModoX
2024-09-30Core/DataStores: Removed overriding field sign type based on db2 column compr...Shauren
2024-09-14Core/DataStores: extract, load and use NpcTotalHp and NpcDamageByClass game t...Ovahlord
2024-09-03Core/Creature: Added additional checks when setting feign death in dbModoX
2024-09-01Core/Misc: removed most retail specialization code and restored legacy functi...Ovahlord
2024-08-18Core/Realms: Realmlist refactorsShauren
2024-08-17Core/Utils: Unwrap non-copyable pointers (unique_ptr) from Trinity::Container...Shauren
2024-08-03Core/Player: fixed initializing base hpOvahlord
2024-07-28Core/Quests: restore rewarding talent points from questsOvahlord
2024-07-25Core/AreaTriggers: Added ActionSet flags for serverside areatriggers (#30072)Meji
2024-07-11Core/Logging: Fixed a bunch of invalid format stringsShauren
2024-07-06Core/Quests: fixed an oversight in quest query initialization which was causi...Ovahlord
2024-06-24Core/AreaTriggers: Check actionset flags for client areatriggers to allow som...Meji
2024-06-23Core/GameObjects: Fixed the interaction/highlight logic for GAMEOBJECT_TYPE_C...Meji
2024-06-20Core/Database: Remove future/promise typedefs from a public header (these are...Shauren
2024-06-20Core/Creatures: Validate creature.modelid on startup (#30023)Meji
2024-06-20Core/Misc: Added Loading.Locales to enable/disable the load of locales (#30013)Antonio Martín Berti
2024-06-20Core/AreaTriggers: Implement height check for polygon db2 areatriggersShauren
2024-06-20Core/AreaTriggers: Fix triggering of client areatriggers for some shapesMeji
2024-06-20Core/Players: Extended world_safe_locs with transport guid - this allows tele...Golrag
2024-06-13Core/Quests: update quest_template fields to 4.4.0Ovahlord
2024-05-28Core/Creatures: Check fallback difficulty data for creature static flags over...Meji
2024-05-28Core/AreaTriggers: Move SpellForVisuals override from AT spawn to properties ...Meji
2024-05-28Core/Creatures: Ignore validation of AppearanceModId 0 in equipment (#29916)Meji
2024-05-28Core/Creatures: Allow profession tools to be used as equipment (#29915)Meji
2024-05-28Core/Creature: implement overriding creature static flags based on spawnId an...Ovahlord
2024-05-28Core/Creatures: Changed the spawn health field in creature table to a percent...Meji
2024-05-24Core/Misc: commented out unused parameters and variables in order to fix CI b...Ovahlord
2024-03-28Core/Conditions: Added CONDITION_SOURCE_TYPE_PLAYER_CONDITION (#29832)Meji
2024-03-28Core/GameObjects: Implement destructible_hitpoint table to store health info ...Jeremy
2024-03-28Core/GameObjects: Added dynamic highlight for GAMEOBJECT_TYPE_SPELL_FOCUS (#2...Meji
2024-03-28Core/Players: Slightly improve neutral player faction supportShauren