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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2025-07-25Core/Misc: Reduce differences between branchesShauren
2024-10-05Core/Objects: Added GameObject type parameter to FindGameObjectOptions (#29356)Jeremy
2024-10-05Core/GameObjects: Added stringid to gameobjectsShauren
2024-10-05Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and Pl...Shauren
2024-10-05Core/Objects: Unify WorldObjectSearcher classes into one common implementationShauren
2024-10-05Core/Creatures: Fix logic when searching for nearby creatures by StringId (#2...Odyssey
2024-10-05Core/Creatures: Implement StringId for Creatures, a custom identifier to make...Seyden
2024-10-05Core/Objects: Implement FindNearestCreatureWithOptions helper function (#28488)Seyden
2024-10-05Core/Object: Implement FindNearestCreatureWithAura (#28410)Teleqraph
2024-10-05Core/Objects: Refactor private object checks into separate functionShauren
2024-10-05Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2024-03-14Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...Shauren
2023-12-11Core/Cells: Improve cell copy constructor and argument passing codegen (now f...Shauren
2023-12-11Core/Cells: align Cell.data.Part fields by 8 bits and enlarge Cell structure ...Gosha
2023-10-17Core/Misc: Fixed thread-unsafe access to list of objects that should be spawn...Shauren
2023-10-13Core/Objects: Remove restriction on what object types can be set as activeShauren
2023-08-24Core/Misc: Modernize comparison operatorsShauren
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-08-15Core/Misc: Removed structure bitfield definitions that don't do anythingShauren
2023-08-12Core/Misc: Include cleanup, 2023 editionShauren
2023-08-12Core/Misc: Replace enable_if overload selection with if constexprShauren
2022-12-04Core/Player: Vertical "Say" distance (#28544)Badgersson
2022-01-03Core/Time: Remove artificially high minimal update intervalsShauren
2021-10-25Core/Spells: Fixed Prayer of Mending (#27105)Lucas Nascimento
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-12-27Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75jackpoz
2020-12-27COre/Misc: Remove whitespacejackpoz
2020-12-27Core/Maps: Use the same logic to calculate grid coords to avoid mismatchesjackpoz
2020-09-23Core/Creature: Ignore combat reach when looking for assisting creaturesjackpoz
2020-09-04Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2020-09-04Core/Misc: Allow all kinds of non-map containers in grid searchersShauren
2020-08-25Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...Giacomo Pozzoni
2020-06-14Core/Misc: Add .Size() to TypeUnorderedMapContainer for stats/debuggingShauren
2020-04-26Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...Rushor
2020-04-12Core/Gameobjects: Improve stealth detection (#24417)Gildor
2020-02-19Core/GameObject: Fix wrong calculation of the spellfous distanceKillyana
2020-02-16[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-01-02New yearAokromes
2019-12-09Core/Grid: Code cleanupGiacomo Pozzoni
2019-07-29Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-07-11Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...Treeston
2019-07-08Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...Treeston
2019-07-08Core/Misc: More coding standards (#23519)Aokromes
2019-06-26Coding standards (#23514)Aokromes
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-18Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...Wyrserth
2019-01-01Happy New Year, folks. It's 2019!Treeston