aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2022-01-03Core/Time: Remove artificially high minimal update intervalsShauren
2021-10-25Core/Spells: Fixed Prayer of Mending (#27105)Lucas Nascimento
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-12-27Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75jackpoz
2020-12-27COre/Misc: Remove whitespacejackpoz
2020-12-27Core/Maps: Use the same logic to calculate grid coords to avoid mismatchesjackpoz
2020-09-23Core/Creature: Ignore combat reach when looking for assisting creaturesjackpoz
2020-09-04Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2020-09-04Core/Misc: Allow all kinds of non-map containers in grid searchersShauren
2020-08-25Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...Giacomo Pozzoni
2020-06-14Core/Misc: Add .Size() to TypeUnorderedMapContainer for stats/debuggingShauren
2020-04-26Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...Rushor
2020-04-12Core/Gameobjects: Improve stealth detection (#24417)Gildor
2020-02-19Core/GameObject: Fix wrong calculation of the spellfous distanceKillyana
2020-02-16[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2020-02-08Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2020-01-02New yearAokromes
2019-12-09Core/Grid: Code cleanupGiacomo Pozzoni
2019-07-29Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-07-11Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...Treeston
2019-07-08Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...Treeston
2019-07-08Core/Misc: More coding standards (#23519)Aokromes
2019-06-26Coding standards (#23514)Aokromes
2019-06-23Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2019-06-18Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...Wyrserth
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-30Core/Creatures: Port trainer changes from masterGhaster
2018-08-27Core/Unit: Random code style/naming adjustmentsTreeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-15Core/Auras: make area and dynauras condition compliant by using the spellarea...ariel-
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-11-25Misc: More cleanupAokromes
2017-09-09Core/Creatures: Changed NearestAttackableUnitInObjectRangeCheck to only consi...Shauren
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2017-02-20Core/Misc: changed WorldPacket pointers to constariel-
2017-02-04Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1