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Grids
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Commit message (
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Author
2016-08-22
Core/Creatures: Exclude despawned creatures from being found by "nearest entr...
Shauren
2016-08-19
Core/Packets: Port packet handling rework from 6.x branch (#17777)
jackpoz
2016-07-15
Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...
Gustavo
2016-05-13
Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...
treeston
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-12
Core: Added missing overrides
Vincent-Michael
2016-02-11
Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...
treeston
2016-02-09
Merge pull request #16484 from Treeston/3.3.5-triggervisibility
Treeston
2016-02-09
Core/Maps: Use IsValidMapCoord for checking Z coord instead of just std::isfi...
Shauren
2016-02-06
Grids/Notifiers: Notify triggers of units moving within their LoS.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-10-30
Travis fix.
Shauren
2015-10-30
Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...
Shauren
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-29
Core/Maps: Moved corpse management to map level
Shauren
2015-09-24
Build: Fix non-pch build after dcb7082277447c21b11c4a1d59f105fa342c172e
Carbenium
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-08-12
Core/Misc: Remove unneeded ToCreature() casts
jackpoz
2015-07-02
The following stealth changes are implemented.
pete318
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-01
Core/Player: Optimize Player::HaveAtClient() performance
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-10-17
Core/Players: Fix players not being notified if on loading screen
jackpoz
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-23
Core/Misc: Fix some -Wconversion warnings
jackpoz
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-23
Core/Misc: Silenced 500 OS X Warnings and removed deprecated finite() method.
Jared P. Jones
2014-07-21
Core/GridNotifiers: Fixed a warning from Coverity
Sebastian Valle Herrera
2014-07-14
Core/Battleground: fixed typo
joschiwald
2014-06-13
Core/Transports: Fixed crash happening during teleporting transports
Shauren
2014-05-12
Core/Misc: Fix static analysis issues
jackpoz
2014-01-24
Core/Spells: move killing spree to spellscript
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-23
Core/Chat: Refactored building chat packets
Shauren
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-11-02
Core/Transports
Shauren
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-18
Core: Fix warnings
Vincent_Michael
2013-10-17
Build fix
Shauren
2013-10-16
Build fix
Shauren
2013-10-16
Core/Transports
Shauren
2013-09-30
Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...
Discover-
2013-08-27
Core&Scripts: Fix clang compiler warnings
Nay
2013-08-20
Core/Auras
Shauren
2013-08-09
Merge pull request #9817 from drskull/master
Nay
2013-07-21
Core/Misc: replace (Player*) casts with ToPlayer()
joschiwald
2013-06-17
Core/MMAPS: Update recastnavigation!
kaelima
2013-06-11
Core: More Function Renaming.
Malcrom
2013-06-11
Core: Some function renaming.
Malcrom
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