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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2016-08-22Core/Creatures: Exclude despawned creatures from being found by "nearest entr...Shauren
2016-08-19Core/Packets: Port packet handling rework from 6.x branch (#17777)jackpoz
2016-07-15Core/Spells GameObjects needs to be spawned in order to be acceptable as a Sp...Gustavo
2016-05-13Core/Scripts: Added reasonable default params to GetCreatureListWithEntryInGr...treeston
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-12Core: Added missing overridesVincent-Michael
2016-02-11Core/AI: Fully move react state check from CreatureUnitRelocationWorker to Cr...treeston
2016-02-09Merge pull request #16484 from Treeston/3.3.5-triggervisibilityTreeston
2016-02-09Core/Maps: Use IsValidMapCoord for checking Z coord instead of just std::isfi...Shauren
2016-02-06Grids/Notifiers: Notify triggers of units moving within their LoS.treeston
2016-01-01Update copyright note for 2016Rushor
2015-10-30Travis fix.Shauren
2015-10-30Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...Shauren
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-29Core/Maps: Moved corpse management to map levelShauren
2015-09-24Build: Fix non-pch build after dcb7082277447c21b11c4a1d59f105fa342c172eCarbenium
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-12Core/Misc: Remove unneeded ToCreature() castsjackpoz
2015-07-02The following stealth changes are implemented.pete318
2015-03-30Core/Misc: Remove unused headersleak
2015-03-01Core/Player: Optimize Player::HaveAtClient() performancejackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-10-17Core/Players: Fix players not being notified if on loading screenjackpoz
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-23Core/Misc: Silenced 500 OS X Warnings and removed deprecated finite() method.Jared P. Jones
2014-07-21Core/GridNotifiers: Fixed a warning from CoveritySebastian Valle Herrera
2014-07-14Core/Battleground: fixed typojoschiwald
2014-06-13Core/Transports: Fixed crash happening during teleporting transportsShauren
2014-05-12Core/Misc: Fix static analysis issuesjackpoz
2014-01-24Core/Spells: move killing spree to spellscriptjoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-11-02Core/TransportsShauren
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-18Core: Fix warningsVincent_Michael
2013-10-17Build fixShauren
2013-10-16Build fixShauren
2013-10-16Core/TransportsShauren
2013-09-30Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART...Discover-
2013-08-27Core&Scripts: Fix clang compiler warningsNay
2013-08-20Core/AurasShauren
2013-08-09Merge pull request #9817 from drskull/masterNay
2013-07-21Core/Misc: replace (Player*) casts with ToPlayer()joschiwald
2013-06-17Core/MMAPS: Update recastnavigation!kaelima
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom