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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2025-01-05Codestyle fixShauren
2025-01-05Core/Grids: Modernize TypeContainer with variadic templateShauren
2025-01-05Core/Grids: Add missing changes to commit e245e8ad124cee19d35e4f67f7aed4dcc87...Shauren
2025-01-05Core/Grids: Minor Grid/NGrid refactor - make TypeMapContainer be its direct t...Shauren
2024-12-29Core/Creature: Implement aggro grace period (#30362)ModoX
2024-12-22Core/Objects: Allow more specific checks to include or exclude feign death un...ModoX
2024-07-29Core/Misc: Reduce amount of virtual functions and copypasting in Reference<> ...Shauren
2024-07-19Core/AreaTriggers: Added ActionSet flags for serverside areatriggers (#30072)Meji
2024-05-27Core/AreaTriggers: Fix triggering of client areatriggers for some shapesMeji
2024-03-14Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...Shauren
2024-03-08Core/Players: Extend Player::SendInitialVisiblePackets to work with all World...Shauren
2023-10-17Core/Misc: Fixed thread-unsafe access to list of objects that should be spawn...Shauren
2023-10-08Core/Objects: Added GameObject type parameter to FindGameObjectOptions (#29356)Jeremy
2023-09-07Core/AreaTriggers: Added SpawnDifficulties for spawned areatriggers (#29284)Traesh
2023-08-24Core/Misc: Modernize comparison operatorsShauren
2023-07-30Core/GameObjects: Added stringid to gameobjectsShauren
2023-05-28Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and Pl...Shauren
2023-05-28Core/Objects: Unify WorldObjectSearcher classes into one common implementationShauren
2023-01-12Core/Player: Vertical "Say" distance (#28544)Badgersson
2023-01-09Core/Creatures: Fix logic when searching for nearby creatures by StringId (#2...Odyssey
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-07Core/Misc: Include cleanup, 2023 editionShauren
2023-01-07Core/Misc: Replace enable_if overload selection with if constexprShauren
2022-12-30Core/Objects: Replace IsWithinDistInMap with IsWithinDist in grid searchers t...Shauren
2022-12-27Core/Creatures: Implement StringId for Creatures, a custom identifier to make...Seyden
2022-12-26Core/Objects: Implement FindNearestCreatureWithOptions helper function (#28488)Seyden
2022-12-25Core/Phasing: Reduce differences between branches in GridNotifiersShauren
2022-10-30Core/Object: Implement FindNearestCreatureWithAura (#28410)Teleqraph
2022-07-23Core/Maps: Move terrain data handling out of Map classShauren
2022-05-25Core/GameObjects: Transport (type 11) improvementsShauren
2022-05-25Core/Objects: Remove restriction on what object types can be set as activeShauren
2022-05-02Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...Shauren
2022-04-30Core/Spells: Rename SpellAttr3 to use official attribute namesShauren
2022-04-16Core/Battlegrounds: Replaced overriding m_team with more fine grained approachShauren
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-05Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75jackpoz
2022-03-05COre/Misc: Remove whitespacejackpoz
2022-03-05Core/Maps: Use the same logic to calculate grid coords to avoid mismatchesjackpoz
2022-02-27Core/Creature: Ignore combat reach when looking for assisting creaturesjackpoz
2022-02-13Core/Misc: Minor game include cleanupShauren
2022-02-05Scripts/Obsidian Sanctum: Fix portals not being visiblejackpoz
2022-02-05Core/Misc: Allow all kinds of non-map containers in grid searchersShauren
2022-02-04Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...Giacomo Pozzoni
2022-01-29Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...Shauren
2022-01-29Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...Shauren
2022-01-23Core/Misc: Replace boost::optional with std::optional part 2Shauren
2022-01-03Core/Time: Remove artificially high minimal update intervalsShauren
2022-01-01Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...Rushor
2022-01-01Core/Gameobjects: Improve stealth detection (#24417)Gildor
2021-12-28Core/Phasing: Implemented db spawns in personal phases (#26345)Matan Shukry