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Grids
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Commit message (
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Author
2025-01-05
Codestyle fix
Shauren
2025-01-05
Core/Grids: Modernize TypeContainer with variadic template
Shauren
2025-01-05
Core/Grids: Add missing changes to commit e245e8ad124cee19d35e4f67f7aed4dcc87...
Shauren
2025-01-05
Core/Grids: Minor Grid/NGrid refactor - make TypeMapContainer be its direct t...
Shauren
2024-12-29
Core/Creature: Implement aggro grace period (#30362)
ModoX
2024-12-22
Core/Objects: Allow more specific checks to include or exclude feign death un...
ModoX
2024-07-29
Core/Misc: Reduce amount of virtual functions and copypasting in Reference<> ...
Shauren
2024-07-19
Core/AreaTriggers: Added ActionSet flags for serverside areatriggers (#30072)
Meji
2024-05-27
Core/AreaTriggers: Fix triggering of client areatriggers for some shapes
Meji
2024-03-14
Core/Objects: Rename Object::m_isWorldObject and related functions to avoid c...
Shauren
2024-03-08
Core/Players: Extend Player::SendInitialVisiblePackets to work with all World...
Shauren
2023-10-17
Core/Misc: Fixed thread-unsafe access to list of objects that should be spawn...
Shauren
2023-10-08
Core/Objects: Added GameObject type parameter to FindGameObjectOptions (#29356)
Jeremy
2023-09-07
Core/AreaTriggers: Added SpawnDifficulties for spawned areatriggers (#29284)
Traesh
2023-08-24
Core/Misc: Modernize comparison operators
Shauren
2023-07-30
Core/GameObjects: Added stringid to gameobjects
Shauren
2023-05-28
Core/Objects: Unify GameObjectSearcher, UnitSearcher, CreatureSearcher and Pl...
Shauren
2023-05-28
Core/Objects: Unify WorldObjectSearcher classes into one common implementation
Shauren
2023-01-12
Core/Player: Vertical "Say" distance (#28544)
Badgersson
2023-01-09
Core/Creatures: Fix logic when searching for nearby creatures by StringId (#2...
Odyssey
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2023-01-07
Core/Misc: Include cleanup, 2023 edition
Shauren
2023-01-07
Core/Misc: Replace enable_if overload selection with if constexpr
Shauren
2022-12-30
Core/Objects: Replace IsWithinDistInMap with IsWithinDist in grid searchers t...
Shauren
2022-12-27
Core/Creatures: Implement StringId for Creatures, a custom identifier to make...
Seyden
2022-12-26
Core/Objects: Implement FindNearestCreatureWithOptions helper function (#28488)
Seyden
2022-12-25
Core/Phasing: Reduce differences between branches in GridNotifiers
Shauren
2022-10-30
Core/Object: Implement FindNearestCreatureWithAura (#28410)
Teleqraph
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-05-25
Core/Objects: Remove restriction on what object types can be set as active
Shauren
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...
Shauren
2022-04-30
Core/Spells: Rename SpellAttr3 to use official attribute names
Shauren
2022-04-16
Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-05
Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75
jackpoz
2022-03-05
COre/Misc: Remove whitespace
jackpoz
2022-03-05
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
jackpoz
2022-02-27
Core/Creature: Ignore combat reach when looking for assisting creatures
jackpoz
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2022-02-05
Core/Misc: Allow all kinds of non-map containers in grid searchers
Shauren
2022-02-04
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-29
Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional part 2
Shauren
2022-01-03
Core/Time: Remove artificially high minimal update intervals
Shauren
2022-01-01
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2022-01-01
Core/Gameobjects: Improve stealth detection (#24417)
Gildor
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
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