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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2013-06-17Core/MMAPS: Update recastnavigation!kaelima
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-06-11Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to...Malcrom
2013-05-13Core/Logging: Performance-related tweaks to logging systemSpp
2013-03-26Core: Fix compile with WITH_COREDEBUG option enabledSpp
2013-03-25Core/Misc: Minor optimizations (+code changes to reduce differences with 4.3....Spp
2013-03-16Core/Grids: Fix possible crashVincent_Michael
2013-03-08First step of comment style refactoring to doxygen-style.Nefarion
2013-01-14Core/Misc: Apply codestyle to multiple filesSpp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-12-07 PetAI - Overhaul / bug fixMrSmite
2012-11-27Core/Misc: Set mode 0644 for filesSpp
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-10-26Core/Misc: Tweaked ThreatContainer internalsSpp
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-09-08Core/Objects: Method to get nearest GO of type X, FindNearestGameObjectOfTypeNay
2012-08-30Core: Fix many "errors"/warnings and coding style (3)Nay
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-06-29Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelec...Shauren
2012-05-15Core/Spelld: fix target selection for ground based aoe spells. use the center...Kandera
2012-05-08Core/AI: fix the call to help handler to use distance from the npc and not th...Kandera
2012-04-18Core/Spells: Removed unneeded phase check from spell casts, its already done ...Shauren
2012-04-11make some dtors virtualfaramir118
2012-04-08Core/Cleanup:kaelima
2012-03-29Core/Grid: revert f9caf79b16e9de5d87dd48cdc450415b6ad33867 - led to some unex...kaelima
2012-03-28Core/Grid: Fix crashes when closing up to the edge of a map.kaelima
2012-03-28Core/Grids: Removed unsafe substraction, fixes possible freezesShauren
2012-03-28Core/Spells: Fix DynamicObject AoE effects for invisible targets e.g Flare. O...Shauren
2012-03-19Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this ...Shauren
2012-03-13cleanupthomas33
2012-03-13more cleanupthomas33
2012-03-12Core/Map:kaelima
2012-02-22Fix build (gcc) and fix warningsSpp
2012-02-21Core/Db/Conditions:QAston
2012-02-18Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts.Kandera
2012-02-15Core/Spells: Allow dead players as valid objects for RaiseDeadObjectCheck (en...Shauren
2012-02-03Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_*Shocker
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-24Core/Spells: Fix logic in AnyDeadUnitSpellTargetInRangeCheck - spells using t...QAston
2011-12-22Revert "Temp fix for *nix build."megamage
2011-12-22Temp fix for *nix build.megamage
2011-12-21Try to fix build in Linux.megamage
2011-12-20Update grid system. Try to fix some crashes and transport passengers (now the...megamage
2011-12-07Some clean up of grid system.megamage
2011-11-11Fix another place where corpse is added twice to a grid.megamage
2011-11-11Add some comments for the previous crash fix. Thanks to Amit86.megamage
2011-11-11Cleanup before deleting objects when unloading grid. Fix #3922.megamage
2011-11-10Fix the crash when removing object from an unloaded grid. Object should alway...megamage
2011-11-10Add some ASSERT in add/remove obj to/from grid.megamage