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path: root/src/server/game/Grids
AgeCommit message (Expand)Author
2021-12-21Core/GameObject: Fix wrong calculation of the spellfous distanceKillyana
2021-12-21[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)Sorikoff
2021-12-21Core/Misc: Some refactoring, #23603 prep: (#23676)Treeston
2021-12-17Core/AI: No longer do strange things when told to enter evade mode while ther...Treeston
2021-12-16Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2021-12-15Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...Treeston
2021-12-15Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...Treeston
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-12-13Coding standards (#23514)Aokromes
2021-12-12Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...Treeston
2021-12-11Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...Wyrserth
2021-10-23Core/Unit: Random code style/naming adjustmentsTreeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-11Core/Spells: Implemented SPELL_EFFECT_CANCEL_CONVERSATION (#27037)ModoX
2021-10-11Core/Scenes: Implemented spell created SceneObjectsShauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 2: Split up target selection logicariel-
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-06-21Core/Auras: make area and dynauras condition compliant by using the spellarea...ariel-
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-05-03Core/Chat: Chat translation improvementsShauren
2021-05-01Core/Grids: Move packet sending functionality out of MessageDistDeliverer and...Shauren
2021-04-30Dynamic linking build fixShauren
2021-04-30Core/Grids: Allow customizing packets sent with MessageDistDeliverer and Mess...Shauren
2021-04-15Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2021-03-28Core/Objects: Refactor private object checks into separate functionShauren
2021-03-28Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...Matan Shukry
2021-03-15Core/Misc: minor typo and codestyle fixesariel-
2021-02-17Core/Conditions: CONDITION_NEAR_CREATURE will exclude personal spawns that ar...Matan Shukry
2021-02-05Core/Spells: Adding SpellTargetObjectTypes to spell target checker to early-e...Matan Shukry
2021-01-30Core/AreaTriggers: Code cleanupShauren
2021-01-30Core/AreaTriggers: Implementation for sever side area triggersMatan Shukry
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2020-08-22Dynamic Creature/Go spawning:r00ty-tc
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-26Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus (#25132)Traesh
2020-06-14Core/Misc: Add .Size() to TypeUnorderedMapContainer for stats/debuggingShauren
2020-04-24Core/Grid: Code cleanupGiacomo Pozzoni
2020-04-24Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2020-01-02New YearAokromes
2019-07-21Core/Misc: Fix various crashes, also related to multithreading (#19012)xinef1
2019-07-21Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)xinef1
2019-01-01Update copyright note for 2019vincent-michael
2018-09-15Core/Maps: Replaced spawnmask with difficulty listShauren
2018-05-06Core/Maps: Fixed loading vmaps and mmaps in instancesShauren
2018-03-11Core/AI: Added new method for search friendly targets with certain entry and ...Keader
2018-01-21Core/Entities: fix interaction of traps with ffa pvp and sanctuary flagsariel-
2018-01-01Update copyright note for 2018vincent-michael