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Author
2021-12-21
Core/GameObject: Fix wrong calculation of the spellfous distance
Killyana
2021-12-21
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-17
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2021-12-16
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2021-12-15
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...
Treeston
2021-12-15
Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...
Treeston
2021-12-14
Core/Misc: More coding standards (#23519)
Aokromes
2021-12-13
Coding standards (#23514)
Aokromes
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-11
Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...
Wyrserth
2021-10-23
Core/Unit: Random code style/naming adjustments
Treeston
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-11
Core/Spells: Implemented SPELL_EFFECT_CANCEL_CONVERSATION (#27037)
ModoX
2021-10-11
Core/Scenes: Implemented spell created SceneObjects
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 2: Split up target selection logic
ariel-
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-06-21
Core/Auras: make area and dynauras condition compliant by using the spellarea...
ariel-
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-05-03
Core/Chat: Chat translation improvements
Shauren
2021-05-01
Core/Grids: Move packet sending functionality out of MessageDistDeliverer and...
Shauren
2021-04-30
Dynamic linking build fix
Shauren
2021-04-30
Core/Grids: Allow customizing packets sent with MessageDistDeliverer and Mess...
Shauren
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-03-28
Core/Objects: Refactor private object checks into separate function
Shauren
2021-03-28
Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...
Matan Shukry
2021-03-15
Core/Misc: minor typo and codestyle fixes
ariel-
2021-02-17
Core/Conditions: CONDITION_NEAR_CREATURE will exclude personal spawns that ar...
Matan Shukry
2021-02-05
Core/Spells: Adding SpellTargetObjectTypes to spell target checker to early-e...
Matan Shukry
2021-01-30
Core/AreaTriggers: Code cleanup
Shauren
2021-01-30
Core/AreaTriggers: Implementation for sever side area triggers
Matan Shukry
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-26
Core/Spells: Handle GAMEOBJECT_TYPE_UI_LINK spellFocus (#25132)
Traesh
2020-06-14
Core/Misc: Add .Size() to TypeUnorderedMapContainer for stats/debugging
Shauren
2020-04-24
Core/Grid: Code cleanup
Giacomo Pozzoni
2020-04-24
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2020-01-02
New Year
Aokromes
2019-07-21
Core/Misc: Fix various crashes, also related to multithreading (#19012)
xinef1
2019-07-21
Core/Spells: Fixed spell effect 93 (SPELL_EFFECT_FORCE_DESELECT) (#19001)
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-09-15
Core/Maps: Replaced spawnmask with difficulty list
Shauren
2018-05-06
Core/Maps: Fixed loading vmaps and mmaps in instances
Shauren
2018-03-11
Core/AI: Added new method for search friendly targets with certain entry and ...
Keader
2018-01-21
Core/Entities: fix interaction of traps with ffa pvp and sanctuary flags
ariel-
2018-01-01
Update copyright note for 2018
vincent-michael
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