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Author
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-05-21
Core/DBLayer: Escape even more keywords
Shauren
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-15
Core/Scripts: Add bossId in state error log. (#21421)
Gooyeth
2018-01-24
Scripts/Commands: new command '.debug instancespawn'
Treeston
2018-01-17
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-09-14
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
Treeston
2017-08-27
Core/Misc: random refactors
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-05
Core/Instances: Fixed and optimized instance id reuse
Shauren
2017-04-17
Update boss state load logic
Krudor
2017-04-12
Core/Instance: stop updating the instance resettimes based on creature respawns
ariel-
2017-03-28
Core/AI: AreaBoundary refactor
ariel-
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-01-19
Scripts: Add override to CheckInRoom() definitions
DDuarte
2016-01-19
Core/Instances: Fix build in older VS versions
DDuarte
2016-01-18
Instance boundary follow-up:
treeston
2016-01-14
Fix stuff™.
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-10-10
Scripts/Commands: enhanced .instance get/setbossstate commands
ShinDarth
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-08-23
Scripts/VioletHold: rewrote the whole instance
joschiwald
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-08
Core/Instances: Fix some Instance Lock chat messages
jackpoz
2015-05-17
Scripts/ToC: Fix doors opening/closing during Dreadscale fight
jackpoz
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-21
Scripts/Ulduar: Fix some Flame Leviathan issues
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-14
Script/Spells: fixed crash in spell_hun_aspect_of_the_beast
joschiwald
2014-10-18
Scripts/Commands: Implement commands to set and get boss states during run time
Nyeriah
2014-10-05
Core/Instances: Add assert to track down a crash
jackpoz
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-18
Core/Scripts: implemented a guid map in InstanceScript, this way you can easi...
joschiwald
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-13
Core/Entities: Use new PackedGuid class
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-07-28
Core/Instances: Explicitly unload InstanceSaveMgr before MapManager, fixes in...
Shauren
2014-07-21
Core: Kill again whitespace :(
Vincent-Michael
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