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path: root/src/server/game/Instances
AgeCommit message (Expand)Author
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-05-21Core/DBLayer: Escape even more keywordsShauren
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-15Core/Scripts: Add bossId in state error log. (#21421)Gooyeth
2018-01-24Scripts/Commands: new command '.debug instancespawn'Treeston
2018-01-17Core/Globals: throw some RAII into ObjectMgr, and load templates into vectorsariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-08-27Core/Misc: random refactorsTreeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-04Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-05Core/Instances: Fixed and optimized instance id reuseShauren
2017-04-17Update boss state load logicKrudor
2017-04-12Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-16Core: Remove whitespacesVincent-Michael
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-10Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTENDtreeston
2016-01-19Scripts: Add override to CheckInRoom() definitionsDDuarte
2016-01-19Core/Instances: Fix build in older VS versionsDDuarte
2016-01-18Instance boundary follow-up:treeston
2016-01-14Fix stuff™.treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-31Game/Maps: Clean up instance handling.treeston
2015-10-10Scripts/Commands: enhanced .instance get/setbossstate commandsShinDarth
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-08-23Scripts/VioletHold: rewrote the whole instancejoschiwald
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-08Core/Instances: Fix some Instance Lock chat messagesjackpoz
2015-05-17Scripts/ToC: Fix doors opening/closing during Dreadscale fightjackpoz
2015-03-30Core/Misc: Remove unused headersleak
2015-03-21Scripts/Ulduar: Fix some Flame Leviathan issuesjackpoz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-11-14Script/Spells: fixed crash in spell_hun_aspect_of_the_beastjoschiwald
2014-10-18Scripts/Commands: Implement commands to set and get boss states during run timeNyeriah
2014-10-05Core/Instances: Add assert to track down a crashjackpoz
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-18Core/Scripts: implemented a guid map in InstanceScript, this way you can easi...joschiwald
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Entities: Use new PackedGuid classShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-07-28Core/Instances: Explicitly unload InstanceSaveMgr before MapManager, fixes in...Shauren
2014-07-21Core: Kill again whitespace :(Vincent-Michael