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Author
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2022-02-04
Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...
Treeston
2022-02-03
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2022-01-24
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2022-01-23
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2021-12-16
Core/Misc: Handle timezones for hour-specific events specifieds in worldserve...
Giacomo Pozzoni
2021-12-16
Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...
Treeston
2021-12-13
Core/Instance: 14788ce followup
ccrs
2021-12-13
Core/Instance: add new method
ccrs
2021-12-13
Core/Instance: add new hook & method
ccrs
2021-12-13
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2021-11-24
Core/Misc: PORT CURSED REFACTORS FROM e69570dd7662848ae38628c4af71cce002dd1c3d
Shauren
2021-09-08
Core/Achievements: Update CriteriaType enum (#26856)
Meji
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-06-21
Core/Scripts: Add bossId in state error log. (#21421)
Gooyeth
2021-06-16
Scripts/Commands: new command '.debug instancespawn'
Treeston
2021-06-16
Core/Globals: revert back to unordered_map for templates
ariel-
2021-06-16
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-06-01
Core/Criteria: Add all values of CriteriaStartEvent
Shauren
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-04-05
Core/Misc: Change all unix time columns in character database to bigint (signed)
Shauren
2020-09-19
Core/PacketIO: Renamed a bunch of opcodes based on more research (only those ...
Shauren
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-29
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
Treeston
2020-08-23
Core/Misc: random refactors
Treeston
2020-08-23
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2020-08-22
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-16
Core/Instances: Fixed and optimized instance id reuse
Shauren
2020-06-27
Core/DataStores: Simplified string memory allocation in db2 files, dropped un...
Shauren
2020-04-27
Core/Instance: stop updating the instance resettimes based on creature respawns
ariel-
2020-04-24
Core/AI: AreaBoundary refactor
ariel-
2020-04-03
Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob ad...
Shauren
2020-01-02
New Year
Aokromes
2019-11-01
Core/DBLayer: Escape mysql 8 keywords
Shauren
2019-10-27
Core/DataStores: Updated db2 structures to 8.2.5
Shauren
2019-07-27
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Core/Misc: Various crash fixes (#19059)
xinef1
2019-06-27
Core/Misc: Fixed log/query formatting with Difficulty
Shauren
2019-06-15
Core/Misc: Fixed logging output
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-10-13
Core/Spells: Implement PROC_FLAG_ENCOUNTER_START
Shocker
2018-06-16
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-21
Core/Instances: Fix combat resurrection charge gain (#21647)
Roc13x
2018-01-01
Update copyright note for 2018
vincent-michael
2017-08-21
Core/Instances: Prevent possible minion crash
roc13x
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