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path: root/src/server/game/Loot
AgeCommit message (Expand)Author
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren
2025-06-10Core/Misc: Kill copy/move constructors for singleton classesShauren
2025-02-23Core/Misc: Add a bunch of examples for 67418a1aeee9035234d304b5e9653b832488dd66Shauren
2024-12-31Core/Misc: Include cleanup - remove MapUtils.h from Containers.hShauren
2024-12-29Core/Loot: Implemented automatic flagging of tracking quests from lootShauren
2024-12-27Core/PacketIO: Refactor LootPackets to use new Bits<> writing utilitiesShauren
2024-12-01Core/Misc: Port std::ranges::contains from c++23Shauren
2024-09-24Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_IDShauren
2024-08-26Core/Loot: Implemented currency lootShauren
2024-08-25Core/Loot: Build fix for older compilersShauren
2024-08-25Core/Loot: Added type to LootStoreItem to replace reference != 0 checksShauren
2024-08-25Core/Conditions: Remove unneccessary duplicate condition startup checks - ite...Shauren
2024-08-25Core/Loot: Use unique_ptr in LootTemplate classShauren
2024-08-25Core/Loot: Use unique_ptr in LootStore classShauren
2024-08-17Core/Utils: Unwrap non-copyable pointers (unique_ptr) from Trinity::Container...Shauren
2024-01-29Core/Loot: Fixed items some not being lootable on second opening of a lootabl...Shauren
2024-01-11Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...Shauren
2023-12-30Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes r...Shauren
2023-10-31Core/Random: Changed random functions returning doubles to return floatsShauren
2023-07-03Core/GameObjects: Only start loot restock timer if loot contents were modifie...Shauren
2023-06-17Core/Items: Item bonus generation improvementsShauren
2023-05-29Core/Creatures: Move creature difficulty specific data from creature_template...Meji
2023-05-04Core: Update to 10.1Shauren
2023-04-06Core/Misc: Modernize code a bit by replacing std::tie with either structured ...Shauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-02Core/Loot: Added loot slot check to Loot::LootItemInSlot (client sent-value)Shauren
2022-12-04Core: Updated to 10.0.2Shauren
2022-10-25Core/Loot: Implemented dungeon encounter personal lootShauren
2022-10-24Core/Conditions: Add const to condition checking functionsShauren
2022-10-17Core/Loot: Implemented personal loot and tag sharing for non-boss lootShauren
2022-10-16Core/Loot: Initial support for personal loot in gameobjects (non-instanced co...Shauren
2022-10-06Core/Loot: Prevent looting bosses by players that have already completed that...Shauren
2022-10-04Core/Loot: Send DungeonEncounter id in SMSG_ITEM_PUSH_RESULTShauren
2022-09-18Core/Loot: Refactored Player::SendLoot to accept Loot object directlyShauren
2022-09-18Core/Loot: Move loot generation out of Player::SendLootShauren
2022-09-17Core/Loot: Simplify loot containersShauren
2022-09-16Core/Loot: Move loot rolls from Group to LootShauren
2022-09-14Core/Loot: Store method used at loot generation inside Loot objectShauren
2022-09-14Core/Loot: Store references to Loot objects directly in players loot view map...Shauren
2022-09-11Core/Loot: Set loot guid and type in Loot constructorShauren
2022-09-01Core/Loot: Updated LootType enum for 9.2.7Shauren
2022-09-01Core/Loot: Allocate Loot separately from objectsShauren
2022-08-25Core/Loot: Removed unneccessary field from Loot class and pass it as paramete...Shauren
2022-08-25Core/Loot: Removed old auto looting code for currency token itemsShauren
2022-04-24Core/Spells: Rename SpellAttr0 to use official attribute namesShauren
2022-04-22Core/Items: Implemented item effect trigger type 7 (On Looted)Shauren
2022-03-12Core/Item: Fixed another possible container exploit due to invalid loading of...robinsch
2022-03-11Core/Misc: Fix static analysis issuesjackpoz
2022-03-11[Exploit/Dupe] Container item (#26689)robinsch
2022-03-11Core/Loot: Allow master looter to see all quest items (#26584)Giacomo Pozzoni