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path: root/src/server/game/Maps
AgeCommit message (Expand)Author
2018-04-07Warning fixShauren
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-03-03Core/Maps: Fixed outdoors check (#21551)Jeremy
2018-02-26Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...Treeston
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-01-25DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2018-01-22Core/Formations: update codestyle and fix crashariel-
2018-01-08Core/Creature: improve DB linked_respawn handling (#21172)kelno
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-04Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz
2017-12-15Core/Entities: add extra use of UPDATETYPE_CREATE_OBJECT2 (#20955)Gustavo
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-12-08Core/Misc: Fix static analysis issuesjackpoz
2017-11-26Core/Maps: Fix memory leak in BoundaryUnionBoundaryjackpoz
2017-11-25Misc: More cleanupAokromes
2017-11-25Misc: Kill trailing white spacesAokromes
2017-11-15Core/Spawn: Limit saved/stored respawn time.r00ty-tc
2017-10-17Fixed SCRIPT_COMMAND_TALK description, comment was matching the old behaviorkelno
2017-10-05Core/Spawns: Resolve crash in BattlegroundAVr00ty-tc
2017-09-10Core/Player: More cleanups to Player::UpdateZone, including correcting an ove...Treeston
2017-08-26Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...Treeston
2017-08-11Core/Misc: Remove Whitespacessirikfoll
2017-08-04Scripts/InstanceScript: Implement database framework for managing spawn group...Treeston
2017-08-01Scripts/Commands: New utility command: .list spawnpoints.Treeston
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-06-21Core/Maps: Fixed initializing instance free ids when compiled with WITH_CORED...Shauren
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-10So, I came in trying to fix gameobject LoS. So I restructured some stuff.treeston
2017-06-09Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it ...treeston
2017-06-08Core/Maps: Corrected GetWaterOrGroundLevel (#19863)Golrag
2017-06-08[3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)Treeston
2017-06-05Core/Instances: Fixed and optimized instance id reuseShauren
2017-04-12Core/Instance: stop updating the instance resettimes based on creature respawnsariel-
2017-03-28Core/AI: Build fixariel-
2017-03-28Core/AI: AreaBoundary refactorariel-
2017-03-02Core/Achievements: port realm first achievement handling from masterariel-
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world update...xinef1
2017-02-17Update MapScripts.cppAokromes