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Author
2019-07-25
Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (#23635)
ForesterDev
2019-07-17
Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...
Treeston
2019-07-15
Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...
Treeston
2019-07-15
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2019-07-14
Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...
Treeston
2019-07-10
Core/Weather: 6eecb68 followup
ccrs
2019-07-09
Core/Weather: Fixed weather updates to be thread safe
Shauren
2019-07-09
Core/Packets: Update and enable SMSG_WEATHER
Nayd
2019-07-08
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2019-07-07
Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...
Treeston
2019-06-29
Core/Instance: add new hook & method
ccrs
2019-06-14
Core/Misc: Fix static analysis issues reported by Coverity Scan
Giacomo Pozzoni
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-04-07
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2019-03-17
Check player conditions to enter instance (#23117)
Jozef DĂșc
2019-02-24
Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELF
jackpoz
2019-02-24
Core/mmaps: add category to 2 logs
Aokromes
2019-02-23
Tools:
Shauren
2019-02-05
Core/Misc: Fix issues reported by static analysis
jackpoz
2019-01-21
Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELL
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-08-29
Core/Maps: Fix a crash when spawning a spawn group
Treeston
2018-08-29
Core/Maps: Properly re-create map on login for ephemeral player saves. Becaus...
Treeston
2018-08-26
Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...
Ovah
2018-07-24
visibility range check, fac4700 follow-up
Treeston
2018-07-24
Core/Maps: Continue updating creatures that own auras applied to players. Clo...
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-19
Core/Maps: Fixed uninitialized variable in Map::GetAreaId
Shauren
2018-04-07
Warning fix
Shauren
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-03-03
Core/Maps: Fixed outdoors check (#21551)
Jeremy
2018-02-26
Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...
Treeston
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-01-25
DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...
Treeston
2018-01-22
Core/Formations: update codestyle and fix crash
ariel-
2018-01-08
Core/Creature: improve DB linked_respawn handling (#21172)
kelno
2018-01-07
Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...
Treeston
2018-01-04
Core/Map: Fix a crash that could happen if a player moved very far away from ...
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
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