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path: root/src/server/game/Maps
AgeCommit message (Expand)Author
2019-07-25Core/PacketIO: Updated SMSG_OVERRIDE_LIGHT (#23635)ForesterDev
2019-07-17Scripts/Commands: Adjust .list respawns to use enum iteration. Add enum itera...Treeston
2019-07-15Core/Misc: Various dynspawn cleanup and refactors split off from pooling rewr...Treeston
2019-07-15Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...Treeston
2019-07-14Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...Treeston
2019-07-10Core/Weather: 6eecb68 followupccrs
2019-07-09Core/Weather: Fixed weather updates to be thread safeShauren
2019-07-09Core/Packets: Update and enable SMSG_WEATHERNayd
2019-07-08Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2019-07-07Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...Treeston
2019-06-29Core/Instance: add new hook & methodccrs
2019-06-14Core/Misc: Fix static analysis issues reported by Coverity ScanGiacomo Pozzoni
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-04-07Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2019-03-17Check player conditions to enter instance (#23117)Jozef DĂșc
2019-02-24Core/MapScripts: Add support to GameObjects to SCRIPT_COMMAND_DESPAWN_SELFjackpoz
2019-02-24Core/mmaps: add category to 2 logsAokromes
2019-02-23Tools:Shauren
2019-02-05Core/Misc: Fix issues reported by static analysisjackpoz
2019-01-21Core/MapScripts: Allow GameObjects to be caster of SCRIPT_COMMAND_CAST_SPELLjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-08-29Core/Maps: Fix a crash when spawning a spawn groupTreeston
2018-08-29Core/Maps: Properly re-create map on login for ephemeral player saves. Becaus...Treeston
2018-08-26Core/Maps: initialize PositionFullTerrainStatus to avoid having issues with t...Ovah
2018-07-24visibility range check, fac4700 follow-upTreeston
2018-07-24Core/Maps: Continue updating creatures that own auras applied to players. Clo...Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-19Core/Maps: Fixed uninitialized variable in Map::GetAreaIdShauren
2018-04-07Warning fixShauren
2018-04-07Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...Shauren
2018-04-07Revert "Core/Entities: Reduce the probability of units dropping under the map...Shauren
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-03-03Core/Maps: Fixed outdoors check (#21551)Jeremy
2018-02-26Core/VMap: Use fuzzy equality and gridmap tolerance for floor-finding. Closes...Treeston
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-01-25DB/SpawnGroup: Instance spawn group data for Tempest Keep: The Eye and Hellfi...Treeston
2018-01-22Core/Formations: update codestyle and fix crashariel-
2018-01-08Core/Creature: improve DB linked_respawn handling (#21172)kelno
2018-01-07Core/Map: New Map::ForceRespawn to override objections and force a respawn (e...Treeston
2018-01-04Core/Map: Fix a crash that could happen if a player moved very far away from ...Treeston
2018-01-04Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...Treeston
2018-01-03Core: Combat/threat system rewrite (PR #19930)Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-29Core/Entities: Fix some weird movement due to los issues (#21125)Jeremy
2017-12-24Core/Misc: Replace time(NULL) with GameTime::GetGameTime()jackpoz