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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2014-07-04Core/Spells: Improve charge path logic, get a point to the target and then re...Trisjdc
2014-06-23Update WaypointMovementGenerator.cppRochet2
2014-06-23Merge pull request #11609 from zengwf/masterAokromes
2014-05-01Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macrosDehravor
2014-04-25Core/Misc: Change how Position struct is retrievedjackpoz
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-04-07Core/Movement: Fix LoS issue of NPCs chasing targetsjackpoz
2014-03-23Core/Misc: Removed unused defines, added missing include and removed a few wa...Shauren
2014-03-21Core/Transports: Fixed creatures micro movement on transport when attacking s...Shauren
2014-02-27Core/MMAPs: Replace an assert with error logjackpoz
2014-02-24Core/MMAPs: Add support for raycastjackpoz
2014-02-23Core/MMAPs: Update recastjackpoz
2014-02-18Core/Movement:Fix waypointed creature aggrozengwf
2014-02-13Core/MMAPS: Fix invisible wall issue in MMAPS.jackpoz
2014-01-30Core/Splines: Fix "velocity > 0.1f" errorjackpoz
2014-01-12Core/Movement: Add LOS check for fleeingmovement target point.zengwf
2014-01-06Core/Movement: Fixed vehicle passengers disappearing clientsideShauren
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-31Core/Waypoints: Revert partly f1a82a578be525624c416ba5f882b2f1a7e13536 to fix...Nawuko
2013-12-31Core/Movement: Fixed creature movement on transportsShauren
2013-12-29Core/TransportsShauren
2013-12-15Core/Waypoints: Stop creatures from skipping at waypoint nodesMalcrom
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-12-14Core/Movement: Fix invalid memory accessjackpoz
2013-12-12Core/Movement: Fixed possible invalid memory accessShauren
2013-12-01Core/Misc: Fix some static analysis issuesjackpoz
2013-11-10Fixed buildShauren
2013-11-10Core/Movement: Backported spline stop fix from 4.3.4 branch - use Stop spline...Shauren
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-16Core/TransportsShauren
2013-10-01Whitespace between string literals and user-defined literals is now mandatory...Ellie
2013-09-21Core/PathGenerator: Fix conditional jump on uninitialized valuejackpoz
2013-08-30Core/Maps: Fix Spline triggered assertjackpoz
2013-08-17Core/Misc: Implement CMSG_SET_TAXI_BENCHMARK_MODE to toggle PLAYER_FLAGS_TAXI...Discover-
2013-06-30Core/Units: Removed most calls to SendMovementFlagUpdate for creaturesShauren
2013-06-22Core/WaypointMovementGenerator: Make error message more useful.Malcrom
2013-06-18Core/MovementShauren
2013-06-17Core/Movement: Fixed computeFallTime results with safefall enabled (it's stil...kaelima
2013-06-17Core/MMAPS: Update recastnavigation!kaelima
2013-06-11Core: More Function Renaming.Malcrom
2013-06-11Core: Some function renaming.Malcrom
2013-06-11Core/SAI: Add check so npc will not send text to pet. Also updated isPet() to...Malcrom
2013-06-07Core/CreaturesShauren
2013-06-03Core Whitespace cleanupVincent-Michael
2013-06-01Core/MovementShauren
2013-05-31Core/Build: Missing include.Subv
2013-05-31Core/Movement: Follower creatures in a formation will now follow their leader...Subv
2013-05-30Core/Transports: Refactored methods used to calculate passenger offsets (made...Shauren