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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2022-04-16Core/Movement: Allow waypoints to use 0 as valid facing value (#26655)Ovah
2022-04-05Core/Movement: b1a94bf94c500b64a5c4ae92642a95d048d9f392 followup - MoveSpline...Shauren
2022-04-03Core/Movement: Delay creating MoveSplineInit objects used by GenericMovementG...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2022-03-24Core/Units: Rename AnimationTier to AnimTier for consistency with master branchShauren
2021-11-14Core/Misc: Add TempSummon timer to GetDebugInfoShauren
2021-09-16Core/Misc: Rename UNIT_FLAG_SWIMMING to UNIT_FLAG_CAN_SWIMoffl
2021-09-16Core/Misc: Rename UNIT_FLAG_TAXI_FLIGHT to UNIT_FLAG_ON_TAXIoffl
2021-06-15Core/Movement: Implement proper player speed change (#26561)Chaouki Dhib
2021-06-06Core/Movement: Add new flag MOVEMENTGENERATOR_FLAG_PERSIST_ON_DEATH (#26549)Giacomo Pozzoni
2021-06-03Core/Movement: remove redundant method MovementGenerator::NotifyAIOnFinalize ...ccrs
2021-01-10Core/Unit: Fix movement hiccups in water (#24020)Giacomo Pozzoni
2020-10-01Core/Movement: add optional velocity argument for MoveLand and MoveTakeoff (P...Ovah
2020-09-19Core/PathFinding: Fix GetPathPolyByPosition() using only 2D distance instead ...xvwyh
2020-09-08Core/Movement: MoveSplineFlag::animId -> animTier, MoveSpline::GetAnimation()...Treeston
2020-09-08Core/Movement: Corrected Animation Tier handling (PR #24875)NoName
2020-09-07Core/MotionMaster: Do not generate path to MoveLandKeader
2020-09-06Core/Scripts: Remove now-unused WaypointPathStarted hook. WaypointStarted doe...Treeston
2020-09-04Scripts/Commands: Convert argument parsing of .npc commandsTreeston
2020-08-23Core/Movement: Fix RandomMovementGenerator for swimming creaturesjackpoz
2020-08-04Core/Metric: Require WITH_DETAILED_METRICS CMake flag for MMaps metricjackpoz
2020-08-01Core/Common: Merge TimeTrackerSmall with TimeTrackerCarbenium
2020-07-31Core/Misc: Fix static analysis issues (#25178)Giacomo Pozzoni
2020-07-15Core/Misc: Replace boost::optional with std::optional (#25047)Peter Keresztes Schmidt
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-06-27Core/Maps: Implemented getting area id from gameobject spawnsShauren
2020-06-17Handle different slopes in mmaps (#24765)Giacomo Pozzoni
2020-06-01Core/Units: flight and hover checks will now consider movement template data ...Ovah
2020-05-31Cherry-pick some cmake commits (#24720)Giacomo Pozzoni
2020-05-16Core/Objects: fixed destination calculation for destination based spells cast...Ovahlord
2020-05-15Core/MMAPs: Adjust walkable climb and fix a lot of mmap raycast issues (#24539)Giacomo Pozzoni
2020-05-11Core/Movement: 9080e78 followupccrs
2020-05-03Core/Movement: modify MovementInform trigger condition & checks in ChaseMovem...ccrs
2020-05-03Core/Movement: de832b6 followupccrs
2020-05-03Core/Movement: modify MovementInform trigger condition & checks in FollowMove...ccrs
2020-05-02Core/Movement: 0e2342c followupccrs
2020-05-01Core/Objects: further improvements for MovePositionToFirstCollision (#24523)Ovah
2020-04-29Core/PathFinding: Fix buffer overflowjackpoz
2020-04-17Core/Movement: various improvements for creature knockbacksOvah
2020-04-08Core/Movement: Add safety check to avoid C++ undefined behaviourjackpoz
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-04-04Core/Movement: Formation Rewrite (#24379)Eridium
2020-03-31Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2020-03-21Core/Movement: Don't start a spline with just 1 point in FlightPathMovementGe...jackpoz
2020-03-21Core/Movement: Improve log when starting a spline with invalid argumentsjackpoz
2020-03-17Core/AI: Make critters flee as soon as engaged in combat and make them evade ...Giacomo Pozzoni
2020-03-03Core/PathFinding: Fix mmaps raycast without hitjackpoz
2020-02-28Core/PathFinding: Add support to WorldObject pathfinding (#24207)Giacomo Pozzoni
2020-02-28Core/PathFinding: Return raycast hitpoint when specifying straightLine (#24206)Giacomo Pozzoni
2020-02-28Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)NoName