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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2021-12-15Core/ChatCommands: Fix .wp reload crashGiacomo Pozzoni
2021-12-15Core/Movement: add missing parenthesis on MotionMaster::Sizeccrs
2021-12-14Core/Misc: More coding standards (#23519)Aokromes
2021-12-14Build: fix linking errorccrs
2021-12-14Core/Movement: handle Resume/Pause on RandomMovementGeneratorccrs
2021-12-11Core/FlightPath: teleport players at destination on floor Z when the flight e...Wyrserth
2021-12-09Core/Misc: Headers cleanupjackpoz
2021-12-08Core/MovementGenerator: Add more details to assertsjackpoz
2021-12-08Core/Movement: Fix assertion triggered in SplineChainMovementGeneratorGiacomo Pozzoni
2021-12-05Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2021-12-05Build: fix variable order initialization errorccrs
2021-12-05Core/Movement: implement MotionMasterDelayedAction validatorccrs
2021-12-05Core/Movement: Use correct root checkShauren
2021-12-05Core/Movement: Prevent rooted units from fallingShauren
2021-12-03Core/Vehicles: Fix accessories disappearing on resetjackpoz
2021-12-02Core/MMaps: Revert PATHFIND_INCOMPLETE handling change in ChaseMovementGenera...jackpoz
2021-11-30Core/Movement: replace multiset::find with std::find in MotionMasterccrs
2021-11-30Core/Movement: implement and use new remove method in MotionMasterccrs
2021-11-28Core/Spells: Implemented spell effect 254 (SPELL_EFFECT_JUMP_CHARGE)Shauren
2021-11-27Core/Movement: Implement initializing parabolic splines using jump gravity in...Shauren
2021-11-27Core/MMaps: Fix crash added in 386b5a6fd948b4866cbd9a8a9892e8777922e9c9jackpoz
2021-11-27Core/MMaps: Simplify d182e5f7e73e614185f4470429467befd6e03981 and handle PATH...jackpoz
2021-11-27Core/MMaps: Fallback to shortcut for flying units if Detour returned an incom...jackpoz
2021-11-26Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2021-11-24Core/Movement: Allow using run when moving randomly (#23081)Sorikoff
2021-11-24Core/Misc: Code cleanupjackpoz
2021-11-24Core/MMaps: MMaps logs cleanupjackpoz
2021-11-24Core/MMaps: Fix infinite loop in Detourjackpoz
2021-11-24Core/Movement: Allow using walk when chasing v2 (#23073)Sorikoff
2021-11-24Allow walk when chasing (#23069)Sorikoff
2021-11-23Core/MMaps: Fix infinite loop in Detourjackpoz
2021-11-23Core/Misc: Fix issues reported by static analysisjackpoz
2021-11-21Core/Movement: 9080e7863c2 followupccrs
2021-11-21Core/Movement: correct logic wrongly ported in 2a84562dc8ccrs
2021-11-15Core/Movement: remove undefined methodccrs
2021-11-13Core/Movement: Properly calculate the first Catmull-Rom spline point (#22582)DanVS
2021-11-12Core/Movement: Add some extra assertions to MotionMaster to catch issues like...Treeston
2021-11-11Core/Movement: Define new spline flag nameShauren
2021-11-11Core/Movement: Speed Limit for Spline (#22494)DanVS
2021-11-11Core/Movement: Fixed MotionMaster::MoveChase default parameters (PR #22426)Kelno
2021-11-09Core/Movement: Add additional assertjackpoz
2021-11-06Core/Movement: Corrected values sent in knockback packet when speedXY < 0Shauren
2021-10-31Movement/TaxiPath: Properly clean up list of taxi destinations upon arrival a...Treeston
2021-10-26kill some whitespacesAokromes
2021-10-23Core/Movement: Some improvements to script interfaces for SplineChainMovement...Treeston
2021-10-23Core/Unit: Some charm fixes:Treeston
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/Movement: Prevent NO_PATH evades from incorrectly happening in a few pla...Treeston
2021-10-17Core/Movement: Properly resume chase/follow movement if it was paused by a sp...Treeston
2021-09-29Core/Movement: shield ChaseMovementGenerator against a potential crashccrs