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Movement
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Author
2020-05-21
Core/Misc: GCC build and warning fixes
Shauren
2020-04-28
Core/Movement: allow focused spells to not break movement if it's movement al...
ariel-
2020-04-27
Core/Movement: correct no point recalculation on speed change in TargetedMove...
ccrs
2020-04-27
Core/Movement: FormationMovementGenerator
ccrs
2020-04-27
[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)
ccrs
2020-04-26
Core: Fix clang 10 warnings
Shauren
2020-04-24
Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...
tkrokli
2020-04-24
Fix warning
ccrs
2020-04-24
Core/Movement: 96f4c7c followup
ccrs
2020-04-24
Core/MotionMaster: cleanup use of _expireList
ccrs
2020-04-24
Core/Unit: cleanup UnitState enum
ccrs
2020-04-24
Core/Movement: cleanup MovementGeneratorType
ccrs
2020-04-24
Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...
Chaouki Dhib
2020-01-02
New Year
Aokromes
2019-08-17
Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...
ariel-
2019-08-17
Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"
Riztazz
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Added some missing SetFallInformation calls (#19121)
xinef1
2019-06-08
Core/PacketIO: Rewrite updatefield handling
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-12-09
Core/Creatures: Stop falling if corpse is removed (can happen when alive unit...
xinef1
2018-12-09
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2018-07-22
Core/Players: Changed flight masters to suppress positive transforms/shapeshi...
LluisMas
2018-04-22
Tools/mmaps_generator: Give land priority during area merges over liquids
Shauren
2018-04-15
Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of...
Shauren
2018-03-28
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2018-03-25
Core/Phasing: Rewrite GetTerrainMapId
Shauren
2018-03-25
Core/MMaps: Implemented loading phased tiles
Shauren
2018-03-25
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-12
Core/DataStores: Fixed db2 structures after 7.3.5
Shauren
2018-03-12
Core/Movement: minor MotionMaster refactor (#18367)
Chaouki Dhib
2018-02-20
Core/MMaps: Remove phased tile support
Shauren
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-02-11
Core/Spells: Fixed logic related to movement while channeling
Shauren
2018-02-11
Merge pull request #18053 from ccrs/motion
Aokromes
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-29
Core/Taxi: Apply reputation discount to all points in multi-segment paths
Shauren
2017-09-05
Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...
ariel-
2017-07-17
Core/Misc: Fixed uninitialized values
Shauren
2017-07-13
Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...
Golrag
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-21
Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-16
Core/Game: Include cleanup - removed G3D classes from packets
Shauren
2017-05-12
Core/Database: Include cleanup
Shauren
2017-05-11
Core/Common: Include cleanup
Shauren
2017-05-05
Core/Collision: Replaced phasemask with proper phases in GameObject collision...
joschiwald
2017-04-16
Commit name: Add flying check to MoveSmoothPath
Aokromes
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