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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2012-08-12Core/Spline: Add missing includesNay
2012-08-11Core/Movement: Use MonsterMoveStop spline type to stop movement instead of se...Shauren
2012-08-11Core/Movement: Use spline id generatorShauren
2012-08-10Core: Cleanup whitespace, fix build and enable 1 opcodeNay
2012-08-10Core/PacketIO: Added WriteString method to ByteBuffer allowing to write strin...Shauren
2012-08-10Core/Movement: Implemented creature slow fall movementShauren
2012-08-10Core/Movement: Ensured object orientation is always within 0-2pi range, this ...Shauren
2012-08-09Core/PacketIO: Enabled/Fixed more opcodesSubv
2012-08-07Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4Subv
2012-08-07Core/Entities:Shauren
2012-08-06Core/Movement: Added another researched spline flagShauren
2012-08-06Core/Movement: Verified one more spline flagShauren
2012-08-06Core/Movement: Some cleanup in spline flagsShauren
2012-08-05Merge pull request #7296 from cyberbrest/pull9Nay
2012-08-06[PacketIO] structure CMSG_MOVE_CHNG_TRANSPORT.cyberbrest
2012-08-06[Movement/Spline]: set correct spline flags for taxi patching.cyberbrest
2012-08-03Fix compile under windowsSpp
2012-08-03Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Append...Spp
2012-08-01Core/Build: Fix non pch build (MSVC)Nay
2012-07-28Core/Movement:Pesthuf
2012-07-20Core/PacketIO: Corrected copypaste mistake in spline create object facing gui...Shauren
2012-07-17Core/PacketIO: Updated more movement packet structuresShauren
2012-07-16Core/PacketIO: Updated and enabled most player movement client opcodes, huge ...Shauren
2012-07-15Core/PacketIO: Updated and enabled SMSG_PLAYER_MOVEShauren
2012-07-14Core/MovementShauren
2012-07-13Core/Movement: Update spline flags and enabled creature movementShauren
2012-07-12Core/PacketIO: Updated SMSG_UPDATE_OBJECT structureShauren
2012-07-05Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.3.4Shauren
2012-07-04Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.xShauren
2012-07-04Core: Added 4.3.4 opcodes from WPP, commented out some code to fix compile (s...Shauren
2012-06-30Core: Minor code style correctionsShauren
2012-06-19Merge pull request #6853 from Elron103/pull-requestsQAston
2012-06-20Core/Movement: Implement speed changes for PointMovementGeneratorElron103
2012-06-19Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that ...Discover-
2012-06-07Core/Maps: Moved object respawn time storage from global to map level. This r...Shauren
2012-06-06Core/MovementShauren
2012-06-03Core/Movement: Fixed Facing* splines on transportsShauren
2012-05-31Core/MovementShauren
2012-05-30Merge git://github.com/TrinityCore/TrinityCore into 4.xkaelima
2012-05-07Core/AI - Fix Evade BugSvannon
2012-05-07Movement/WaypointGenerator: Fix issue where waypoints with delay always would...kaelima
2012-04-16Attempt on converting updatewaterstate for use with units (pets and vehicles)Kandera
2012-04-13Core/Movement: Changed casting check in TargetedMovementGenerator to be able ...Shauren
2012-04-09Core/Movement: Fix some issues with ConfusedMovementGenerator from recent cha...kaelima
2012-04-09Fix compilekaelima
2012-04-09Core/Movement: Minor correction for last changesetkaelima
2012-04-09Core/Movement: Use line of sight checks for movement waypoints generated for ...kaelima
2012-04-08Core/Cleanup:kaelima
2012-04-08Core/Movement: Fix pushback issues and client freeze.Machiavelli
2012-03-29Core/Misc: Code style and remove unused define.Gyx