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https://github.com/TrinityCore/TrinityCore.git @ 2025-09-28T10:01:01Z
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14 days
Core/Scripts: Use std::string_view to find script id from script name
Shauren
2025-07-11
Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...
Shauren
2023-10-03
Core/GameObject: Implement ControlZone gameobject type (#29320)
Jeremy
2023-01-09
Core/OutdoorPvP: Fixed crash happening by accessing freed memory
Shauren
2023-01-08
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2022-12-20
Core/Battlegrounds: Made Battleground inherit ZoneScript
Shauren
2022-09-02
Core/OutdoorPvP: Dropped HandleGossipOption and CanTalkTo from OutdoorPvP and...
ModoX
2022-07-24
Core/Maps: Removed MapInstanced - no longer neccessary for grid data referenc...
Shauren
2022-07-19
Dynamic build fix
Shauren
2022-07-18
Core/OutdoorPvP: Refactor OutdoorPvP creation to be linked to host map creati...
Shauren
2022-07-18
Core/OutdoorPvP: Remove manual spawn management functions from OutdoorPvP
Shauren
2022-07-18
Core/OutdoorPvP: Move Halaa spawns to db using worldstate conditions
Shauren
2022-07-11
Core/WorldStates: Migrate OutdoorPvP worldstates to new system
Shauren
2022-03-06
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2022-02-12
Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...
Shauren
2021-12-31
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2021-12-17
Core/OPvP: Remove dangling line after 84b7b2e (PR #23625)
Kelno
2021-12-14
Core/Misc: More coding standards (#23519)
Aokromes
2021-12-14
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2021-11-24
Core/Misc: PORT CURSED REFACTORS FROM e69570dd7662848ae38628c4af71cce002dd1c3d
Shauren
2021-11-15
Core/Shared: add BattlefieldBattleId definitions
ccrs
2021-05-01
Core/Grids: Move packet sending functionality out of MessageDistDeliverer and...
Shauren
2021-01-21
Core/Logs: Fix more logs
Aokromes
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-22
Dynamic Creature/Go spawning:
r00ty-tc
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-07-16
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
ariel-
2020-01-02
New Year
Aokromes
2019-07-27
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2019-07-21
Core/Creatures: Various fixes for creatures, regarding combat conditions, des...
xinef1
2019-01-01
Update copyright note for 2019
vincent-michael
2018-03-12
Core/DataStores: Fixed db2 structures after 7.3.5
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-13
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-01-01
Update copyright note for 2017
vincent-michael
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-02
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-11-04
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-07-22
Core/Misc: Add a few consts to methods
DDuarte
2015-07-19
Core/Globals: Rename AddCreData -> AddCreatureData and MoveCreData -> MoveCre...
DDuarte
2015-06-15
Core/PacketIO: Fixed chat packet building in CreatureTextMgr
Shauren
2015-05-14
Core/Maps: Fixed invalid iterator usage
Shauren
2015-04-28
Core/Entities: Reworked guid scopes
Shauren
2015-04-18
Core/AreaTrigger: Added 'bool entered' to OnTrigger
Golrag
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