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path: root/src/server/game/OutdoorPvP
AgeCommit message (Expand)Author
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2021-01-24Core/Misc: Fix static analysis issues (#25924)Giacomo Pozzoni
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-04-05Core/Misc: Remove whitespace at the end of linesjackpoz
2020-04-05Core/Logs: Log full guid instead of just low guidGiacomo Pozzoni
2020-01-02New yearAokromes
2019-07-22Core/OPvP: Remove dangling line after 84b7b2e (PR #23625)Kelno
2019-07-08Core/Misc: More coding standards (#23519)Aokromes
2019-07-08Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...Treeston
2019-03-04Core/Misc: use/implement/portfrommaster InitWorldState packet definitionccrs
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-10-24Core/Shared: add BattlefieldBattleId definitionsccrs
2018-01-01Update copyright note for 2018tkrokli
2017-10-29Core/Logs: Fix more logsAokromes
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-11Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2017-02-05Core/Creatures: Various fixes for creatures, regarding combat conditions, des...xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-07-16Core/OutdoorPvP: fix bad storage of guids, spawnId must be saved because that...ariel-
2016-04-11Core/Game: Rewrote the ScriptMgr to support script reloading.Naios
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-02-09Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...Shauren
2016-01-01Update copyright note for 2016Rushor
2015-11-07Core: Whitespace cleanupVincent-Michael
2015-11-07Core/Globals: Use std::string rather than char* to pass script names around.Naios
2015-10-12Change many uint32 to ObjectGuid::LowType in line with 6.x changes.pete318
2015-09-22Map local guids 6.x -> 3.3.35:pete318
2015-07-24Core/Misc: Add a few consts to methodsDDuarte
2015-07-18Core/Globals: Rename AddCreData -> AddCreatureData and MoveCreData -> MoveCre...Naios
2015-04-04Core/Misc: Fix issues reported by static analysisjackpoz
2015-03-30Core/Misc: Remove unused headersleak
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-08-09Core/Server: Add missing overridesDDuarte
2014-07-30Fixed buildjoschiwald
2014-07-29Scripts/OutdoorPvP: replaced some chat texts with proper defense messagesjoschiwald
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-01Replaced all remaining ACE based Singletonsleak
2014-04-28Core: Fix warningVincent-Michael
2014-04-28Core/Misc: remove some obsolete parametersjoschiwald
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-08-01Core/Misc: Fixed some issues found by Coverity ScanShauren
2013-06-11Core: More Function Renaming.Malcrom