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Author
2023-08-15
Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...
Shauren
2021-01-24
Core/Misc: Fix static analysis issues (#25924)
Giacomo Pozzoni
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-04-05
Core/Misc: Remove whitespace at the end of lines
jackpoz
2020-04-05
Core/Logs: Log full guid instead of just low guid
Giacomo Pozzoni
2020-01-02
New year
Aokromes
2019-07-22
Core/OPvP: Remove dangling line after 84b7b2e (PR #23625)
Kelno
2019-07-08
Core/Misc: More coding standards (#23519)
Aokromes
2019-07-08
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2019-03-04
Core/Misc: use/implement/portfrommaster InitWorldState packet definition
ccrs
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-10-24
Core/Shared: add BattlefieldBattleId definitions
ccrs
2018-01-01
Update copyright note for 2018
tkrokli
2017-10-29
Core/Logs: Fix more logs
Aokromes
2017-07-31
Dynamic Creature/Go spawning:
r00ty-tc
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-11
Core/OutdoorPvP: refactor using Position and Quat to pack parameters
ariel-
2017-02-05
Core/Creatures: Various fixes for creatures, regarding combat conditions, des...
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-07-16
Core/OutdoorPvP: fix bad storage of guids, spawnId must be saved because that...
ariel-
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-09
Core/Maps: Changed the way area data is stored in maps, it now uses ID field ...
Shauren
2016-01-01
Update copyright note for 2016
Rushor
2015-11-07
Core: Whitespace cleanup
Vincent-Michael
2015-11-07
Core/Globals: Use std::string rather than char* to pass script names around.
Naios
2015-10-12
Change many uint32 to ObjectGuid::LowType in line with 6.x changes.
pete318
2015-09-22
Map local guids 6.x -> 3.3.35:
pete318
2015-07-24
Core/Misc: Add a few consts to methods
DDuarte
2015-07-18
Core/Globals: Rename AddCreData -> AddCreatureData and MoveCreData -> MoveCre...
Naios
2015-04-04
Core/Misc: Fix issues reported by static analysis
jackpoz
2015-03-30
Core/Misc: Remove unused headers
leak
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-07-30
Fixed build
joschiwald
2014-07-29
Scripts/OutdoorPvP: replaced some chat texts with proper defense messages
joschiwald
2014-07-20
Refactored singletons to enable proper deconstruction during shutdown
leak
2014-07-01
Replaced all remaining ACE based Singletons
leak
2014-04-28
Core: Fix warning
Vincent-Michael
2014-04-28
Core/Misc: remove some obsolete parameters
joschiwald
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-11-08
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...
Spp
2013-10-28
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
leguybrush
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-08-01
Core/Misc: Fixed some issues found by Coverity Scan
Shauren
2013-06-11
Core: More Function Renaming.
Malcrom
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