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path: root/src/server/game/Scripting/ScriptMgr.cpp
AgeCommit message (Expand)Author
2025-05-08Core/Misc: Minor corrections to urls and grammar in logs and comments (#30917)CraftedRO
2024-05-23Core/Misc: Fix msvc build with version 17.10Shauren
2024-02-13Core/Players: Improvements for talent reset logic. (#29580)Mykhailo Redko
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-08-12Core/Misc: Include cleanup, 2023 editionShauren
2021-10-20Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)offl
2021-08-31Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...Shauren
2020-09-21Core/ChatCommands: Add `trinity_string` support for chat command helpTreeston
2020-09-20[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...Treeston
2020-09-07remove trailing whitespaceTreeston
2020-09-07Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...Treeston
2020-09-06Scripts/IcecrownCitadel: correct Rimefang's script nameTreeston
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-06-24Battlefields: Move BF scripts out of gameCarbenium
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-03-09Core/Scripts: Show a message when aborting because two scripts have the same ...jackpoz
2020-02-08Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING...ForesterDev
2020-01-28Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hoo...Ovah
2020-01-02New yearAokromes
2019-06-26Coding standards (#23514)Aokromes
2019-05-30Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2019-05-17Core/Scripts: implement a PlayerScript hook called when a quest's objective r...Wyrserth
2019-05-15Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2019-02-15Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)Giacomo Pozzoni
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-05Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...Shauren
2018-01-01Update copyright note for 2018tkrokli
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-08-22Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)Yehonal
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-11Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2017-05-31Fix an issue where CanSpawn would never get invoked on creatures without per-...treeston
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
2017-02-21Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...ariel-
2017-02-17Reverting: Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-17Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-07Game/Scripting: Add OnPlayerRepop hookKittnz
2017-01-13Core/Scripting: Fixed hotswap calling evade mode for dead creaturessirikfoll
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-10-04Various: Fix coverity reported issues.treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-15Core/Scripts: Fix a crash when adding/removing objects from the map while swa...Naios