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path: root/src/server/game/Scripting
AgeCommit message (Expand)Author
2011-08-03Core/Vehicles: Remove Vehicle.h dependency from other header filesSpp
2011-07-27Core/Scripts: ScriptRegistry is no longer the part of ScriptMgr public interf...Spp-
2011-07-27Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copyp...Shauren
2011-07-26Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile ...QAston
2011-07-22Core/GameObject: Refactored destructible building handling, properly implemen...Shauren
2011-07-08Core/Misc: Replace dynamic_cast<XXX*> with proper ToXXXSpp-
2011-07-02Core/Spells: Define many unknown SpellCastTargetFlags enum values, rename som...QAston
2011-06-29Core/Commands: Move .gps to command scripts and add .wpgps command, used for ...Shocker
2011-06-28Core/Entities: Vehicles should be able to be the source of map scriptsMachiavelli
2011-06-12Core: Continued cleanupkaelima
2011-06-12Core: And some more cleanups...click
2011-06-12Core: More codestyle cleanupsclick
2011-06-11Core: Codestyle cleanupclick
2011-06-04Ruby Sanctum:kaelima
2011-05-30Ruby Sanctum:kaelima
2011-05-30Scripts/World: Update WorldBoss scripts for the Emerald Dragons (Ysondre, Eme...click
2011-05-29Core/Dungeon Finder: Fix instances unlock after level changetobmaps
2011-05-28Ruby Sanctum:kaelima
2011-05-26Core/Gossip: Gossip menu items will now have constant index, allowing to prop...Shauren
2011-05-21Scripts/Ulduar:Lopin
2011-05-20Scripts/Icecrown Citadel:Shauren
2011-05-19Scripts/Ulduar: Add script for Hodir encounter.Lopin
2011-05-15Scripts/RazorfenKraul: Fix force field before boss Agathelos the Ragingneuro_999
2011-05-07Core: Warning fixesShauren
2011-04-29Add spaces after commasleak
2011-04-29Core: use enum InventoryResult as return type for functions working with play...Azazel
2011-04-28Core/ObjectMgr: Refactor sCreatureStorageleak
2011-04-28Core/ObjectMgr: Refactor sItemStorageleak
2011-04-22Core/Scripts: Fix compile.Supabad
2011-04-16Core/Scripts: Extended escort AISawiner
2011-04-15Core/BlackrockSpire: add support for non-PCH compileSupabad
2011-04-13Core/Misc: move scheduled scripts counter to ScriptMgr (which is more logical...zergtmn
2011-04-09Core/GameObjects: add script hook when destructable building is damaged.Supabad
2011-04-06Ulduar/Mimiron: add spell script for Proximity minesSupabad
2011-04-01Revert part of "Core: Removed unused functions (leftovers from sd2, was neede...Shauren
2011-04-01Core: Removed unused functions (leftovers from sd2, was needed when scripts w...Shauren
2011-03-26Scripts/Eye of Eternity: Implemented script for Malygos encounter, please rep...Manuel
2011-03-26Core/Scripts: Reverted part of 00f343af52768802775a, that is not a typo and f...Shauren
2011-03-26Core/Cleanup: More typo fixes.gwrde & alexbolotsin
2011-03-21Core: Removed all double (and more) empty linesShauren
2011-03-14Core: Fix crash in ~ScriptMgrMachiavelli
2011-03-08More warning fixesShauren
2011-03-06Core/Vehicles: Remove redundant Vehicle::Die. All vehicle auras are already r...Machiavelli
2011-02-20Core/Log: Implement log masks for debug log level, to allow selective debug o...Machiavelli
2011-02-08Scripts/Icecrown Citadel: Implemented traps after Deathbringer SaurfangShauren
2011-02-07Scripts/Icecrown Citadel: Added Sindragosa scriptShauren
2011-01-28Core/Map scripts: make some error messages more informative and reformat code...Azazel
2011-01-26Scripts/Oculus: Implemented AI for Boss Ley-Guardian Eregos.Manuel
2011-01-26Core: Generic cleanup (tab2spaces/trailing whitespace removal)leak
2011-01-20Core/Scripts/Oculus: Implemented AI for boss Varos Cloudstrider <Azure-Lord o...Manuel