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path: root/src/server/game/Scripting
AgeCommit message (Expand)Author
2024-02-13Core/Players: Improvements for talent reset logic. (#29580)Mykhailo Redko
2023-08-15Core/Misc: Replace std::abort with our ABORT macroShauren
2023-08-15Core/Misc: Replace string to int conversion functions from Common.h with c++1...Shauren
2023-08-15Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-08-12Core/Misc: Include cleanup, 2023 editionShauren
2023-08-12Core/Misc: Fixed deprecation warnings for c++20Shauren
2022-04-16Core/Movement: Allow waypoints to use 0 as valid facing value (#26655)Ovah
2021-10-20Core/Scripting: Get rid of ModifyVehiclePassengerExitPos (#27126)offl
2021-08-31Core/Spells: Spell effect info access refactoring part 3 - removed direct Spe...Shauren
2021-08-02Core/Misc: Fix dynamic scripts build when using libstdc++-11 (#26771)Felipe Trzaskowski
2021-05-05Core/Game: Fix cache path with git flow branches (#26494)ihm-tswow
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-09-21Core/ChatCommands: Add `trinity_string` support for chat command helpTreeston
2020-09-20[3.3.5] ChatCommands, the other half: chat command resolution refactor (PR #2...Treeston
2020-09-07remove trailing whitespaceTreeston
2020-09-07Scripts/AreaTrigger: Rename OnlyOnceAreaTriggerScript::_OnTrigger to TryHandl...Treeston
2020-09-06Scripts/IcecrownCitadel: correct Rimefang's script nameTreeston
2020-08-20Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2020-08-20Core/Scripts: Unify RegisterSpellScript and RegisterAuraScript macros to do t...Shauren
2020-08-15Core/Unit: Make HandleEmoteCommand typesafe (#25249)Peter Keresztes Schmidt
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-26Core/Authserver: Authserver cleanup (PR#25093)Treeston
2020-07-15Dep: Switch to boost process instead of old standalone versionShauren
2020-07-12Core/DataStores: Update DBC field names to generated ones (#24999)Peter Keresztes Schmidt
2020-06-24Battlefields: Move BF scripts out of gameCarbenium
2020-06-23Core/Misc: Replace Trinity::make_unique with std (#24869)Peter Keresztes Schmidt
2020-03-09Core/Scripts: Show a message when aborting because two scripts have the same ...jackpoz
2020-02-08Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING...ForesterDev
2020-02-08Use boost::optional and boost::none instead of smelly pointer (#24134)Ujp8LfXBJ6wCPR
2020-01-28Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for Crea...Ovah
2020-01-28Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hoo...Ovah
2020-01-02New yearAokromes
2019-10-26Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2019-07-18Core/Movement: add a velocity argument for the spline chain meta table (PR #2...Ovah
2019-06-26Coding standards (#23514)Aokromes
2019-05-30Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2019-05-17Core/Scripts: implement a PlayerScript hook called when a quest's objective r...Wyrserth
2019-05-15Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2019-02-15Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)Giacomo Pozzoni
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-07-19Core/Handlers: Spell handler no longer downranks otherwise-negative spells be...Treeston
2018-07-18Misc: Pass std::chrono types by value everywhere.Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-05Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...Shauren
2018-01-01Update copyright note for 2018tkrokli
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-09-11Core/Scripting: remove long time dead codeAokromes
2017-08-22Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)Yehonal