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path: root/src/server/game/Scripting
AgeCommit message (Expand)Author
2020-03-09Core/Scripts: Show a message when aborting because two scripts have the same ...jackpoz
2020-02-08Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING...ForesterDev
2020-02-08Use boost::optional and boost::none instead of smelly pointer (#24134)Ujp8LfXBJ6wCPR
2020-01-28Core/Scripting: fixed build. Re-enable ModifyVehiclePassengerExitPos for Crea...Ovah
2020-01-28Core/AI: call ModifyVehiclePassengerExitPos for CreatureScripts since the hoo...Ovah
2020-01-02New yearAokromes
2019-10-26Scripts/ScarletMonastery: instance script cleanup (#23889)ccrs
2019-07-18Core/Movement: add a velocity argument for the spline chain meta table (PR #2...Ovah
2019-06-26Coding standards (#23514)Aokromes
2019-05-30Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2019-05-17Core/Scripts: implement a PlayerScript hook called when a quest's objective r...Wyrserth
2019-05-15Core/AI: silence a freaking annoying VS IntelliSense warningccrs
2019-02-15Core/Scripts: Change PlayerScript and CreatureScript inheritance (#23048)Giacomo Pozzoni
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-07-19Core/Handlers: Spell handler no longer downranks otherwise-negative spells be...Treeston
2018-07-18Misc: Pass std::chrono types by value everywhere.Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-05Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...Shauren
2018-01-01Update copyright note for 2018tkrokli
2017-12-13Core/Misc: minor typo and codestyle fixesariel-
2017-09-14Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)Treeston
2017-09-11Core/Scripting: remove long time dead codeAokromes
2017-08-22Core/Scripts: FOR_SCRIPTS macro shouldn't return early (#20187)Yehonal
2017-08-12Core/Movement: waypoint movement (#20121)ccrs
2017-07-31Dynamic Creature/Go spawning:r00ty-tc
2017-07-20Core/Scripts: Implement generic script loaders (and script registry macros) t...treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-11Core/OutdoorPvP: refactor using Position and Quat to pack parametersariel-
2017-05-31Fix an issue where CanSpawn would never get invoked on creatures without per-...treeston
2017-05-23Core/Hotswap: Fix Reload on LinuxDoctorKraft
2017-05-23Core/Hotswap: Replace #ifdef conditions with comparisons of values defined in...Shauren
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Scripts: remove OnDummyEffect hook/sOnDummyEffect ai hookariel-
2017-03-31Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X (#19365)S.V
2017-03-26Core/Scripts: Add support for spawn specific C++ scriptsAokromes
2017-02-21Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ...ariel-
2017-02-17Reverting: Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-17Fix tabsKittnz
2017-02-17Game/Scripting: Add OnGameEvent hook for game objects.Kittnz
2017-02-07Game/Scripting: Add OnPlayerRepop hookKittnz
2017-02-06Core/Scripts: fix dynamic buildariel-
2017-02-06Core/Misc: Added regex compatibility layer to fall back to boost::regex for r...Shauren
2017-01-13Core/Scripting: Fixed hotswap calling evade mode for dead creaturessirikfoll
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-02Core/Misc Remove WhiteSpaces (#18379)Gustavo
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-10-04Various: Fix coverity reported issues.treeston
2016-09-21Core/Movement: Fix a DB spline chain overload I missed in 2170541treeston