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path: root/src/server/game/Spells/Auras/SpellAuras.cpp
AgeCommit message (Expand)Author
47 hoursCore/Spells: Only check spell immunity against effects that will apply to eac...Shauren
2025-10-10Core: Updated to 11.2.5.63704Shauren
2025-10-04fix nopchModoX
2025-10-04Core/AI: Implement OnAuraApplied and OnAuraRemoved hooks (#31288)offl
2025-06-29Scripts: Fixed possible crashes caused by passing nullptr to Trinity::WorldOb...Shauren
2025-05-17Core/PacketIO: Implemented CMSG_UPDATE_SPELL_VISUALShauren
2025-05-17Core/Auras: Initialize aura spell visual from spell that created it instead o...Shauren
2025-04-29Core/Auras: Support PROC_ATTR_REQ_SPELLMOD for procs using PROC_ATTR_USE_STAC...Shauren
2025-03-23Core/Auras: Fixed SPELL_ATTR13_PERIODIC_REFRESH_EXTENDS_DURATIONShauren
2025-03-22Core/Auras: Fixed SPELLVALUE_AURA_STACK adding incorrect number of stacks on ...Shauren
2025-03-02Core: Updated to 11.1.0Shauren
2025-02-20Core/Misc: Reduce differences between branchesShauren
2025-01-24Core/Spells: Prevent even more cases of sending aura update packets for auras...Shauren
2025-01-24Core/Objects: Removed type casts before accessing WorldObject::m_Events that ...Shauren
2025-01-19Core/Misc: Added float chrono typedefsShauren
2025-01-09Core/Auras: Use UnitListSearcher instead of WorldObjectListSearcher when sear...Shauren
2025-01-09Core/Spells: Replace MAX_SPELL_EFFECTS loop limits with correct upper bound d...Shauren
2025-01-09Core/Auras: Make iteration over Aura::GetAuraEffects safe by automatically sk...Shauren
2025-01-09Core/Auras: Fixed sending amounts for effects that need it, aren't first and ...Shauren
2025-01-02Core/Auras: Fixed aura stacks being reset to default max stack size when modi...Shauren
2025-01-01Core/Spells: Don't ignore power costs and reagents for spells triggered by SP...Shauren
2024-12-31Core/Misc: Include cleanup - remove MapUtils.h from Containers.hShauren
2024-06-20Core/Spells: Fixed spell with SPELL_AURA_MECHANIC_IMMUNITY_MASK failing to ca...Shauren
2024-06-19Core/Spells: Fixed implementation of SPELL_ATTR1_IMMUNITY_TO_HOSTILE_AND_FRIE...Shauren
2024-05-01Core/Spells: Implemented evoker empower spell mechanicShauren
2024-04-27Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascr...Ovahlord
2024-04-27Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechan...Ovahlord
2024-03-14Core/Objects: Added ToWorldObject and ToItemShauren
2024-03-13Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2024-01-11Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...Shauren
2023-10-22Core/Spells: Named and implemented most of SpellAttr8Shauren
2023-10-21Core/Spells: Named and implemented most of SpellAttr7Shauren
2023-10-15Core/Auras: Implemented SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD (suppress aura ap...Shauren
2023-09-28Core/Spells: Defined and implemented more spell effect attributes - AlwaysAoe...Shauren
2023-09-24Core/Auras: Implement SPELL_ATTR13_PERIODIC_REFRESH_EXTENDS_DURATION (#29197)Seyden
2023-08-18Core/Auras: Minor optimization for Unit object creation with msvc (not alloca...Shauren
2023-08-09Core/Auras: Treat auras with more than 1 active stack as using stacks too (ma...Shauren
2023-08-01Core/Scripts: Added damage and healing calculation hook to spell and aura scr...Shauren
2023-07-31Core/Spells: Fixed spell duration scaling with combo pointsShauren
2023-07-28Core/Auras: Remove incorrect implementation of SPELL_ATTR8_DONT_RESET_PERIODI...Seyden
2023-07-27Core/Scripts: Fixed unsafe function pointer type casting in spell scriptsShauren
2023-07-24Scripts/Spells: Modernize spell script internals a bit - this makes Prepare m...Shauren
2023-04-06Core/Misc: Modernize code a bit by replacing std::tie with either structured ...Shauren
2023-03-31Core/Auras: Fixed iterator invalidation crash with procs using SPELL_ATTR0_PR...Shauren
2023-01-15Core/Spells: Added additional validation to loading spell_linked_spell to pre...Shauren
2023-01-08Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compati...Shauren
2023-01-06Core/Misc: Add missing Containers.h include where neccessaryShauren
2023-01-03Core/Auras: Implemented SPELL_ATTR12_ONLY_PROC_FROM_CLASS_ABILITIES and SPELL...Shauren
2022-09-05Core/Auras: Improve aura interactions with immunities on spell effect levelShauren
2022-07-28Core/Spells: Refactor heal absorb codeSeyden