aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Spells/Auras/SpellAuras.h
AgeCommit message (Expand)Author
2025-05-17Core/PacketIO: Implemented CMSG_UPDATE_SPELL_VISUALShauren
2025-05-17Core/Auras: Initialize aura spell visual from spell that created it instead o...Shauren
2025-03-22Core/Auras: Fixed SPELLVALUE_AURA_STACK adding incorrect number of stacks on ...Shauren
2025-03-02Core: Updated to 11.1.0Shauren
2025-02-20Core/Misc: Reduce differences between branchesShauren
2025-01-09Core/Auras: Make iteration over Aura::GetAuraEffects safe by automatically sk...Shauren
2025-01-09Core/Auras: Fixed sending amounts for effects that need it, aren't first and ...Shauren
2024-04-27Core/Auras: Implemented OnHeartbeat AuraScript hook and refactored an aurascr...Ovahlord
2024-04-27Core/Auras: implemented PROC_FLAG_HEARTBEAT and moved food/drink emote mechan...Ovahlord
2024-03-13Core/Misc: Use our new unique_trackable_ptr for various classes exposed to sc...Shauren
2023-08-01Core/Scripts: Added damage and healing calculation hook to spell and aura scr...Shauren
2023-07-31Core/Spells: Fixed spell duration scaling with combo pointsShauren
2023-04-06Core/Misc: Modernize code a bit by replacing std::tie with either structured ...Shauren
2022-09-05Core/Auras: Improve aura interactions with immunities on spell effect levelShauren
2022-07-28Core/Spells: Refactor heal absorb codeSeyden
2022-07-28Core/Spells: Implement OnEffectAbsorbHeal and AfterEffectAbsorbHeal hooksNyr
2022-04-28Core/Spells: Rename SpellAttr2 to use official attribute namesShauren
2022-02-28Core/Spells: Aura refresh improvements (#25511)Gildor
2022-02-12Core/Misc: Move (or delete) constructors and destructors to .cpp files (avoid...Shauren
2022-01-23Core/Time: Rename GetGameTime{System, Steady}Point methodsTreeston
2022-01-18Core/Auras: Store non-unit caster guids in auras (#27625)Jeremy
2022-01-04Fixes/3.3.5 aura infinite loop (#24631)Giacomo Pozzoni
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-10-27Scripts/Auras: Lookup aura scripts by their type, not nameShauren
2021-10-17Core/Spells: added a helper to reset proc cooldowns (#22137)Ovah
2021-10-03Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for tr...Shauren
2021-09-06Core/Spells: Fix some issues with channeled spells and aura duration modsariel-
2021-08-28Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2021-06-19Core/Spells: calculate crit chance only for spells that do damage/healingariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-03-25Core/Script: Implement CalcCritChance hooks for spell and aura scripts (#26116)Robingad
2021-03-23Core/Scripts: Implemented new aura script hook OnEnterLeaveCombatMatan Shukry
2021-02-21Core/Auras: Implemented new spell modifier type to change max aura stack size...Matan Shukry
2021-02-20Core/Auras: Refactor logic determining which spell aura type values need to b...Shauren
2021-02-13Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFnMatan Shukry
2020-12-08Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualIDShauren
2020-12-08Core/PacketIO: Fill new packet fields with dataShauren
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-06-12Core/Spells: Implement using different difficulty data from all spell related...Shauren
2020-01-02New YearAokromes
2019-11-30Core/Spells: Fixed value of aura effects for stat mod auras applied by itemsShauren
2019-08-17Core/Spell: Added the possibility to explicitly disable auraEffect procs usin...ariel-
2019-01-01Update copyright note for 2019vincent-michael
2018-04-29Core/Spell: kill old charge restoring system. Mods are fully handled by proc ...ariel-
2018-04-21Core/Spell: implemented dispel reflectionariel-
2018-01-01Update copyright note for 2018vincent-michael
2017-11-19Core/Auras: don't save auras casted by itemsjoschiwald
2017-09-06Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
2017-08-13Core/Auras: reset periodic aura timers by default. Except when aura comes fro...ariel-