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path: root/src/server/game/Spells/Spell.cpp
AgeCommit message (Expand)Author
2019-05-10Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia
2019-05-06Core/Misc: Log Spell/Aura name in Spell/Auras assertsjackpoz
2019-05-02Core/Object: Range check vol. 2 (#23226)Jozef Dúc
2019-04-27Core/Scripts: Rename recent GameObject spell overloads to fix GCC warningsjackpoz
2019-04-24Core/Object: Range check (#23179)Jozef Dúc
2019-04-07Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)Jeremy
2019-04-03Core/Misc: Warning fixes (/W4) (#23149)Gustavo
2019-03-31Core/Misc: Fix GCC 8 warningsjackpoz
2019-03-08Core/Spell: SpellAura Redux (#22794)PolarCookie
2019-03-03Core/Spells: Adjust range checks to GameObject targetsjackpoz
2019-03-03Core/Spells: Adjust range checks to GameObject targetsjackpoz
2019-02-23Core/Spells: Add range checks to GameObject targetsjackpoz
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-31Core/Spells: Fixed ErrorCube spell missilesShauren
2018-12-16Core/Spells: Corrected haste affecting GCDs to match 3.3.5 client logicShauren
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-11-09Core/Auras: Fixed saving auras with same spell id but different item sourceShauren
2018-11-04Core/Spells: fix issues with delayed spells and auras (#22382)PolarCookie
2018-10-27Core/Spells: Warning fixShauren
2018-10-22Core/Spell: Fixed an issue with Premeditation removing itselfTreeston
2018-09-17Core/Player: Clean up duel related code. Fix a check for abusive client behav...Treeston
2018-08-26Chain heal won't bounce on 100% target now (#22136)PolarCookie
2018-08-25Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
2018-04-06Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...Treeston
2018-03-19Core/Spells: always initialize hitinfo auraariel-
2018-03-18Core/Spells: fix delayed hit aura crashariel-
2018-03-13Core/Spells: fix issues with delayed spells and aurasariel-
2018-03-12Core/Spell: clear buffer from spell go before broadcasting it again without p...ariel-
2018-03-12Core/Spells: only apply aura effects when needed. Fixes #21602ariel-
2018-03-12Core/Spells: Fix some issues with channeled spells and aura duration modsariel-
2018-03-10Core/Spell: fix LoS checks for GameObject spellsariel-
2018-03-10Core/Spell: fix SendSpellMiss requiring caster Unitariel-
2018-03-10Core/Spell: fix target checksariel-
2018-03-10Core/Spell: fix spell visual for other playersariel-
2018-03-10Core/Spells: move m_preCastSpell logic to scriptsariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
2018-03-09Core/Spells: rework part 1: Improved positive detection logicariel-
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-02-26Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...Treeston
2018-02-18Core/Spells: Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknownjackpoz
2018-02-17Core/Spells: Execute item casts immediately instead (#21396)Cannix
2018-02-16Core/Entities: Reduce the probability of units dropping under the map (#21322)Jeremy
2018-02-15Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2018-02-14Core/Spells: fixed server being too overzealous with autoshotariel-
2018-02-12Core/Spells: implement SPELLVALUE_CRIT_CHANCE and SPELL_ATTR4_INHERIT_CRIT_FR...ariel-