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Spells
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Spell.cpp
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Author
2019-05-10
Core/Spells: Return CheckCast result from CastSpell (#23236)
brotalnia
2019-05-06
Core/Misc: Log Spell/Aura name in Spell/Auras asserts
jackpoz
2019-05-02
Core/Object: Range check vol. 2 (#23226)
Jozef Dúc
2019-04-27
Core/Scripts: Rename recent GameObject spell overloads to fix GCC warnings
jackpoz
2019-04-24
Core/Object: Range check (#23179)
Jozef Dúc
2019-04-07
Core/Movement: Fix some undermap issues with random movement/fear/blink (#22937)
Jeremy
2019-04-03
Core/Misc: Warning fixes (/W4) (#23149)
Gustavo
2019-03-31
Core/Misc: Fix GCC 8 warnings
jackpoz
2019-03-08
Core/Spell: SpellAura Redux (#22794)
PolarCookie
2019-03-03
Core/Spells: Adjust range checks to GameObject targets
jackpoz
2019-03-03
Core/Spells: Adjust range checks to GameObject targets
jackpoz
2019-02-23
Core/Spells: Add range checks to GameObject targets
jackpoz
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-31
Core/Spells: Fixed ErrorCube spell missiles
Shauren
2018-12-16
Core/Spells: Corrected haste affecting GCDs to match 3.3.5 client logic
Shauren
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-11-09
Core/Auras: Fixed saving auras with same spell id but different item source
Shauren
2018-11-04
Core/Spells: fix issues with delayed spells and auras (#22382)
PolarCookie
2018-10-27
Core/Spells: Warning fix
Shauren
2018-10-22
Core/Spell: Fixed an issue with Premeditation removing itself
Treeston
2018-09-17
Core/Player: Clean up duel related code. Fix a check for abusive client behav...
Treeston
2018-08-26
Chain heal won't bounce on 100% target now (#22136)
PolarCookie
2018-08-25
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...
Treeston
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-03-19
Core/Spells: always initialize hitinfo aura
ariel-
2018-03-18
Core/Spells: fix delayed hit aura crash
ariel-
2018-03-13
Core/Spells: fix issues with delayed spells and auras
ariel-
2018-03-12
Core/Spell: clear buffer from spell go before broadcasting it again without p...
ariel-
2018-03-12
Core/Spells: only apply aura effects when needed. Fixes #21602
ariel-
2018-03-12
Core/Spells: Fix some issues with channeled spells and aura duration mods
ariel-
2018-03-10
Core/Spell: fix LoS checks for GameObject spells
ariel-
2018-03-10
Core/Spell: fix SendSpellMiss requiring caster Unit
ariel-
2018-03-10
Core/Spell: fix target checks
ariel-
2018-03-10
Core/Spell: fix spell visual for other players
ariel-
2018-03-10
Core/Spells: move m_preCastSpell logic to scripts
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-03-09
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2018-03-09
Core/Spells: rework part 2: Split up target selection logic
ariel-
2018-03-09
Core/Spells: rework part 1: Improved positive detection logic
ariel-
2018-03-07
Core/Creatures: port power type updates from master branch
ariel-
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-18
Core/Spells: Revert SPELL_ATTR2_IGNORE_ITEM_CHECK to unknown
jackpoz
2018-02-17
Core/Spells: Execute item casts immediately instead (#21396)
Cannix
2018-02-16
Core/Entities: Reduce the probability of units dropping under the map (#21322)
Jeremy
2018-02-15
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...
ariel-
2018-02-14
Core/Spells: fixed server being too overzealous with autoshot
ariel-
2018-02-12
Core/Spells: implement SPELLVALUE_CRIT_CHANCE and SPELL_ATTR4_INHERIT_CRIT_FR...
ariel-
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