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path: root/src/server/game/Spells/Spell.h
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2022-03-29Core/Units: Reduce differences between branches part 1 - object classShauren
2022-02-18Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)offl
2021-10-01Core/Combat Improve extra attacks handling (#26859)trickerer
2021-08-30Core/Spells: Removed SpellEffIndex effIndex argument from spell effect handlersShauren
2021-08-29Core/Spells: Spell effect info access refactoring part 2 - passing SpellEffec...Shauren
2020-10-03Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into ...Ovah
2020-08-29Core/Spell: Fix name clashing between local variables and class member fields...Giacomo Pozzoni
2020-06-29Core/Spells: implement corpse target type support and properly fix resurrecti...Giacomo Pozzoni
2020-06-03Core/Misc: Fixed resistance calculate for Mutated Transformation and Twilight...Keader
2020-04-29Core/Spells: implement SMSG_MOUNT_RESULT and use it for transformed mounting ...NoName
2020-03-01Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...NoName
2020-01-02New yearAokromes
2019-08-23Core/Spells: Fixed warlock's Banish cancel if target was already banished (#2...ForesterDev
2019-07-13Scripts/DK: correctly handle Blood Tapccrs
2019-07-08Core/Misc: More coding standards (#23519)Aokromes
2019-06-18Core/Spell: Jump Speed Calculations (#22886)DanVS
2019-05-10Core/Spells: Return CheckCast result from CastSpell (#23236)brotalnia
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-03-18Core/Spells: fix delayed hit aura crashariel-
2018-03-10Core/Spell: fix spell visual for other playersariel-
2018-03-10Core/Spells: register and apply individual aura effects on hit handlerariel-
2018-03-10Core/Spells: move m_preCastSpell logic to scriptsariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2018-02-15Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2018-02-12Core/Spells: implement SPELLVALUE_CRIT_CHANCE and SPELL_ATTR4_INHERIT_CRIT_FR...ariel-
2018-02-04Core/Spells: kill unused parameter from Spell constructorariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-30[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2017-12-13Core/Spells: Changed channel triggered spells to inherit positive/negative st...Shauren
2017-06-24Core/Entities: Extend combo point system to all Units and fix numerous quirks...Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-02-19Fixed setting and unsetting of m_spellModTakingSpell (#19116)xinef1
2017-02-05Core/Spells: Remade trajectory target selection (#19048)xinef1
2017-01-27Core/Spells: Added very little tolerance level to completed casts to ensure t...xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-12-11Core/Spell: implemented dispel reflectionariel-
2016-12-10Core/Spell: Undefined SPELL_ATTR7_USABLE_IN_STUN_FEAR_CONFUSION attr for nowariel-
2016-11-19Core/Spell: restore old proc system behaviour on auras self proc.ariel-
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-11-12Core/Spell: revamp of immunities systemariel-
2016-11-12Core/Spell: move attribute helpers to spellInfoariel-
2016-11-09Core/Spell: reimplemented TRIGGERED_DISALLOW_PROC_EVENTS trigger flagariel-
2016-10-17Core/Globals: compute aura diminishing return info at startup and cache itariel-
2016-10-04Core/Spells: Implementation of QAston proc systemariel-
2016-08-21Core/Spells: Fix orientation- and targeting-related issues if the creature is...Treeston
2016-08-15Core/Units: Fixed melee range check (#17693)Chaouki Dhib
2016-06-14Core/Spells: Implement SPELL_ATTR7_INTERRUPT_ONLY_NONPLAYER (#17160)mik1893