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path: root/src/server/game/Spells/SpellDefines.h
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2025-01-20Core/Spells: Replace SpellTargetPosition structure with WorldLocationShauren
2025-01-20Core/Spells: Exclude TriggerCastFlags that can be set for non-triggered spell...Shauren
2024-12-31Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWE...Shauren
2024-09-16Core/Spells: Reorder CastSpellExtraArgsInit fields to reduce paddingShauren
2024-09-12Core/Spells: Refactor CastSpellExtraArgsShauren
2024-09-08Core/Spells: Remove setting OriginalCastId from CastSpellExtraArgs::SetTrigge...Shauren
2024-08-19Core/Spells: Implemented SpellAuraInterruptFlags2::ReleaseEmpowerShauren
2024-06-25Core/Spells: Implemented new trigger flag to cause spells to be instant witho...Shauren
2024-05-22Core/Auras: Corrected implementation of dungeon encounter related interrupt f...Shauren
2024-04-06Core/Scripts: Integrate new ActionResultSetter with movement generators and s...Shauren
2023-09-03Core/Auras: Defined and implemented new aura interrupt flagsShauren
2023-08-28Core/Spells: Merge TRIGGERED_IGNORE_AURA_INTERRUPT_FLAGS functionality into T...Shauren
2023-08-27Core/Misc: Fixed doxygen docs being attached to wrong fieldsShauren
2023-08-22Core/Spells: Implement sqrt based aoe damage diminishing (#29192)Seyden
2023-07-31Core/Spells: Removed old combo point code leftoversShauren
2023-06-09Core/Spells: Added enum flag operators to TriggerCastFlags to prevent acciden...Shauren
2023-06-08Core/Spells: Allow passing SpellDestination to CastSpell to target locations ...Shauren
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::Falling (#28941)Teleqraph
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::WarModeLeave (#28937)Teleqraph
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::EndOfEncounter (#28939)Teleqraph
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::StartOfEncounter (#28938)Teleqraph
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::DuelEnd (#28940)Teleqraph
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::EnteringInstance (#28942)Teleqraph
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::AbandonVehicle (#28944)Teleqraph
2023-05-06Core/Auras: Implement SpellAuraInterruptFlags2::LeaveArenaOrBattleground (#28...Teleqraph
2023-02-28Core/Spells: Make CastSpellExtraArgs copy and movableShauren
2023-02-18Core/Spells: Remove TRIGGERED_IGNORE_CASTER_AURASTATE from default triggered ...Shauren
2022-12-14Core/Spells: Added custom spell cast argShauren
2022-04-28Core/Spells: Rename SpellAttr2 to use official attribute namesShauren
2022-03-19Core/Combat Improve extra attacks handling (#26859)trickerer
2022-02-10Core/Spells: Add type safety to proc related functions - using enum arguments...Shauren
2022-02-09Core/Spells: Load entire proc flags array from db2Shauren
2022-02-08Core/Spells: Pass cast item level to triggered spellsShauren
2022-01-17Core/Spells: Using hearthstone will teleport caster to map againModoX
2022-01-09Core/Spells: Added Spell const* constructor overload to CastSpellExtraArgsShauren
2021-12-17Core/Auras: Implemented ChangeSpec, ChangeTalent and ChangeGlyph interrupt flagsShauren
2021-11-08Core/Auras: Implement SpellAuraInterruptFlags2::Ground and SpellAuraInterrupt...Seyden
2021-10-06Core/Spells: Implemented SpellValueMod duration (#26945)ModoX
2021-10-03Core/Spells: Reduce number of CastSpell overloads to 1Shauren
2021-10-03Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for tr...Shauren
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-06-19Core/Spells: implement SPELLVALUE_CRIT_CHANCEariel-
2021-06-14Core/Spell: SpellValueOverrides encapsulationariel-
2021-04-21Core/Spells: Added spell value duration to modify aura duration of a specific...Matan Shukry
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-03-24Core/Spells: Defined and implemented new spell interrupt flagsShauren
2021-03-21Core/Auras: Defined and implemented many new interrupt flagsShauren
2020-12-08Core/DataStores: Updated db2 structures to 9.0.2Shauren
2020-12-08Core/Spells: Use new spell visual structure instead of just SpellXSpellVisualIDShauren